mirror of
https://github.com/aap/librw.git
synced 2024-11-29 07:05:42 +00:00
408 lines
9.6 KiB
C++
408 lines
9.6 KiB
C++
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <fstream>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rw.h"
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using namespace std;
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namespace Rw {
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Geometry::Geometry(void)
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{
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geoflags = 0;
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numTriangles = 0;
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numVertices = 0;
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numMorphTargets = 0;
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numTexCoordSets = 0;
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triangles = 0;
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colors = 0;
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for(int i = 0; i < 8; i++)
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texCoords[i] = 0;
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morphTargets = NULL;
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constructPlugins();
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}
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Geometry::Geometry(Geometry *g)
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{
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// TODO
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geoflags = g->geoflags;
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numTriangles = g->numTriangles;
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numVertices = g->numVertices;
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numMorphTargets = g->numMorphTargets;
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numTexCoordSets = g->numTexCoordSets;
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copyPlugins(g);
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}
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Geometry::~Geometry(void)
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{
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destructPlugins();
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}
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struct GeoStreamData
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{
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uint32 flags;
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int32 numTriangles;
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int32 numVertices;
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int32 numMorphTargets;
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};
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Geometry*
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Geometry::streamRead(istream &stream)
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{
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uint32 version;
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GeoStreamData buf;
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if(!FindChunk(stream, ID_STRUCT, NULL, &version))
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return NULL;
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Geometry *geo = new Geometry;
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stream.read((char*)&buf, sizeof(buf));
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geo->geoflags = buf.flags & 0xFF00FFFF;
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geo->numTexCoordSets = (buf.flags & 0xFF0000) >> 16;
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if(geo->numTexCoordSets == 0 && (geo->geoflags & TEXTURED))
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geo->numTexCoordSets = 1;
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geo->numTriangles = buf.numTriangles;
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geo->numVertices = buf.numVertices;
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geo->numMorphTargets = buf.numMorphTargets;
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// skip surface properties
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if(version < 0x34000)
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stream.seekg(12, ios::cur);
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if(!(geo->geoflags & 0xFF000000)){
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if(geo->geoflags & PRELIT){
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geo->colors = new uint8[4*geo->numVertices];
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stream.read((char*)geo->colors, 4*geo->numVertices);
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}
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if((geo->geoflags & TEXTURED) || (geo->geoflags & TEXTURED2))
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for(int32 i = 0; i < geo->numTexCoordSets; i++){
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geo->texCoords[i] =
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new float32[2*geo->numVertices];
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stream.read((char*)geo->texCoords[i],
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2*geo->numVertices*4);
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}
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geo->triangles = new uint16[4*geo->numTriangles];
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stream.read((char*)geo->triangles, 4*geo->numTriangles*2);
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}
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geo->morphTargets = new MorphTarget[geo->numMorphTargets];
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for(int32 i = 0; i < geo->numMorphTargets; i++){
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MorphTarget *m = &geo->morphTargets[i];
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stream.read((char*)m->boundingSphere, 4*4);
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int32 hasVertices = readInt32(stream);
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int32 hasNormals = readInt32(stream);
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if(hasVertices){
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m->vertices = new float32[3*geo->numVertices];
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stream.read((char*)m->vertices, 3*geo->numVertices*4);
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}
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if(hasNormals){
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m->normals = new float32[3*geo->numVertices];
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stream.read((char*)m->normals, 3*geo->numVertices*4);
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}
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}
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if(!FindChunk(stream, ID_MATLIST, NULL, NULL))
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return geo;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return geo;
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geo->numMaterials = readInt32(stream);
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geo->materialList = new Material*[geo->numMaterials];
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stream.seekg(geo->numMaterials*4, ios::cur); // unused (-1)
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for(int32 i = 0; i < geo->numMaterials; i++){
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if(!FindChunk(stream, ID_MATERIAL, NULL, NULL))
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return geo;
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geo->materialList[i] = Material::streamRead(stream);
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}
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geo->streamReadPlugins(stream);
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return geo;
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}
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static uint32
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geoStructSize(Geometry *geo)
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{
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uint32 size = 0;
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size += sizeof(GeoStreamData);
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if(Version < 0x34000)
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size += 12; // surface properties
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if(!(geo->geoflags & 0xFF000000)){
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if(geo->geoflags&geo->PRELIT)
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size += 4*geo->numVertices;
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if((geo->geoflags & geo->TEXTURED) ||
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(geo->geoflags & geo->TEXTURED2))
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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size += 2*geo->numVertices*4;
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size += 4*geo->numTriangles*2;
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}
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for(int32 i = 0; i < geo->numMorphTargets; i++){
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MorphTarget *m = &geo->morphTargets[i];
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size += 4*4 + 2*4; // bounding sphere and bools
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if(m->vertices)
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size += 3*geo->numVertices*4;
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if(m->normals)
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size += 3*geo->numVertices*4;
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}
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return size;
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}
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bool
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Geometry::streamWrite(ostream &stream)
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{
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GeoStreamData buf;
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uint32 size;
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static float32 fbuf[3] = { 1.0f, 1.0f, 1.0f };
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WriteChunkHeader(stream, ID_GEOMETRY, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, geoStructSize(this));
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buf.flags = this->geoflags | this->numTexCoordSets << 16;
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buf.numTriangles = this->numTriangles;
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buf.numVertices = this->numVertices;
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buf.numMorphTargets = this->numMorphTargets;
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stream.write((char*)&buf, sizeof(buf));
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if(Version < 0x34000)
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stream.write((char*)fbuf, sizeof(fbuf));
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if(!(this->geoflags & 0xFF000000)){
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if(this->geoflags & PRELIT)
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stream.write((char*)this->colors, 4*this->numVertices);
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if((this->geoflags & TEXTURED) || (this->geoflags & TEXTURED2))
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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stream.write((char*)this->texCoords[i],
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2*this->numVertices*4);
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stream.write((char*)this->triangles, 4*this->numTriangles*2);
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}
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for(int32 i = 0; i < this->numMorphTargets; i++){
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MorphTarget *m = &this->morphTargets[i];
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stream.write((char*)m->boundingSphere, 4*4);
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writeInt32(m->vertices != NULL, stream);
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writeInt32(m->normals != NULL, stream);
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if(m->vertices)
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stream.write((char*)m->vertices, 3*this->numVertices*4);
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if(m->normals)
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stream.write((char*)m->normals, 3*this->numVertices*4);
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}
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size = 12 + 4;
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for(int32 i = 0; i < this->numMaterials; i++)
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size += 4 + 12 + this->materialList[i]->streamGetSize();
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WriteChunkHeader(stream, ID_MATLIST, size);
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WriteChunkHeader(stream, ID_STRUCT, 4 + this->numMaterials*4);
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writeInt32(this->numMaterials, stream);
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for(int32 i = 0; i < this->numMaterials; i++)
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writeInt32(-1, stream);
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for(int32 i = 0; i < this->numMaterials; i++)
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this->materialList[i]->streamWrite(stream);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Geometry::streamGetSize(void)
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{
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uint32 size = 0;
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size += 12 + geoStructSize(this);
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size += 12 + 12 + 4;
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for(int32 i = 0; i < this->numMaterials; i++)
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size += 4 + 12 + this->materialList[i]->streamGetSize();
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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Material::Material(void)
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{
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this->texture = NULL;
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color[0] = color[1] = color[2] = color[3] = 0xFF;
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surfaceProps[0] = surfaceProps[1] = surfaceProps[2] = 1.0f;
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constructPlugins();
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}
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Material::Material(Material *m)
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{
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m->color[0] = this->color[0];
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m->color[1] = this->color[1];
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m->color[2] = this->color[2];
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m->color[3] = this->color[3];
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m->surfaceProps[0] = this->surfaceProps[0];
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m->surfaceProps[1] = this->surfaceProps[1];
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m->surfaceProps[2] = this->surfaceProps[2];
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copyPlugins(m);
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}
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Material::~Material(void)
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{
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destructPlugins();
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}
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struct MatStreamData
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{
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int32 flags; // unused according to RW
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uint8 color[4];
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int32 unused;
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int32 textured;
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float32 surfaceProps[3];
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};
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Material*
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Material::streamRead(istream &stream)
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{
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uint32 length;
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MatStreamData buf;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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stream.read((char*)&buf, sizeof(buf));
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Material *mat = new Material;
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mat->color[0] = buf.color[0];
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mat->color[1] = buf.color[1];
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mat->color[2] = buf.color[2];
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mat->color[3] = buf.color[3];
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mat->surfaceProps[0] = buf.surfaceProps[0];
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mat->surfaceProps[1] = buf.surfaceProps[1];
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mat->surfaceProps[2] = buf.surfaceProps[2];
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if(buf.textured){
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if(!FindChunk(stream, ID_TEXTURE, &length, NULL))
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return NULL;
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mat->texture = Texture::streamRead(stream);
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}
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mat->streamReadPlugins(stream);
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return mat;
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}
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bool
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Material::streamWrite(ostream &stream)
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{
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MatStreamData buf;
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WriteChunkHeader(stream, ID_MATERIAL, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, sizeof(MatStreamData));
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buf.color[0] = this->color[0];
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buf.color[1] = this->color[1];
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buf.color[2] = this->color[2];
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buf.color[3] = this->color[3];
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buf.surfaceProps[0] = this->surfaceProps[0];
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buf.surfaceProps[1] = this->surfaceProps[1];
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buf.surfaceProps[2] = this->surfaceProps[2];
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buf.flags = 0;
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buf.unused = 0;
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buf.textured = this->texture != NULL;
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stream.write((char*)&buf, sizeof(buf));
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if(this->texture)
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this->texture->streamWrite(stream);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Material::streamGetSize(void)
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{
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uint32 size = 0;
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size += 12 + sizeof(MatStreamData);
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if(this->texture)
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size += 12 + this->texture->streamGetSize();
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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Texture::Texture(void)
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{
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memset(this->name, 0, 32);
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memset(this->mask, 0, 32);
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this->filterAddressing = 0;
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constructPlugins();
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}
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Texture::Texture(Texture *t)
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{
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memcpy(this->name, t->name, 32);
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memcpy(this->mask, t->name, 32);
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this->filterAddressing = t->filterAddressing;
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copyPlugins(t);
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}
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Texture::~Texture(void)
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{
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destructPlugins();
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}
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Texture*
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Texture::streamRead(istream &stream)
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{
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uint32 length;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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Texture *tex = new Texture;
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tex->filterAddressing = readUInt16(stream);
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stream.seekg(2, ios::cur);
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if(!FindChunk(stream, ID_STRING, &length, NULL))
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return NULL;
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stream.read(tex->name, length);
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if(!FindChunk(stream, ID_STRING, &length, NULL))
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return NULL;
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stream.read(tex->mask, length);
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tex->streamReadPlugins(stream);
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return tex;
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}
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bool
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Texture::streamWrite(ostream &stream)
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{
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int size;
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WriteChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, 4);
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writeUInt32(this->filterAddressing, stream);
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size = strnlen(this->name, 32)+3 & ~3;
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if(size < 4)
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size = 4;
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WriteChunkHeader(stream, ID_STRING, size);
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stream.write(this->name, size);
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size = strnlen(this->mask, 32)+3 & ~3;
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if(size < 4)
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size = 4;
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WriteChunkHeader(stream, ID_STRING, size);
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stream.write(this->mask, size);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Texture::streamGetSize(void)
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{
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uint32 size = 0;
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int strsize;
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size += 12 + 4;
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size += 12 + 12;
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strsize = strnlen(this->name, 32)+3 & ~3;
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size += strsize < 4 ? 4 : strsize;
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strsize = strnlen(this->mask, 32)+3 & ~3;
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size += strsize < 4 ? 4 : strsize;
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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}
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