2015-07-12 21:57:05 +01:00
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namespace rw {
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struct PipeAttribute
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{
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const char *name;
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uint32 attrib;
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};
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struct Atomic;
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2015-08-01 22:03:10 +01:00
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class Pipeline
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2015-07-12 21:57:05 +01:00
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{
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2015-08-01 22:03:10 +01:00
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public:
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2015-07-12 21:57:05 +01:00
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uint32 pluginID;
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uint32 pluginData;
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uint32 platform;
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Pipeline(uint32 platform);
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Pipeline(Pipeline *p);
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~Pipeline(void);
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2015-08-01 22:03:10 +01:00
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virtual void dump(void);
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2015-08-02 18:31:01 +01:00
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};
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class ObjPipeline : public Pipeline
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{
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public:
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ObjPipeline(uint32 platform) : Pipeline(platform) {}
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2015-07-12 21:57:05 +01:00
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virtual void instance(Atomic *atomic);
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virtual void uninstance(Atomic *atomic);
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virtual void render(Atomic *atomic);
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};
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2015-09-06 12:31:42 +01:00
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void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, uint32 *numVertices);
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// everything xbox, d3d8 and d3d9 may want to use
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enum {
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VERT_BYTE2 = 1,
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VERT_BYTE3,
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VERT_SHORT2,
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VERT_SHORT3,
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VERT_NORMSHORT2,
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VERT_NORMSHORT3,
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VERT_FLOAT2,
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VERT_FLOAT3,
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VERT_ARGB,
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VERT_COMPNORM
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};
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#define COLOR_ARGB(a,r,g,b) \
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((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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void instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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bool32 instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
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2015-07-12 21:57:05 +01:00
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}
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