librw/tools/im2d/main.cpp

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#include <rw.h>
#include <skeleton.h>
#include <assert.h>
#include "im2d.h"
rw::EngineOpenParams engineOpenParams;
rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
rw::Camera *Camera;
rw::Charset *Charset;
float TimeDelta;
rw::Camera*
CreateCamera(void)
{
Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
assert(Camera);
Camera->setNearPlane(0.1f);
Camera->setFarPlane(10.0f);
return Camera;
}
void
Initialize(void)
{
sk::globals.windowtitle = "Im2D example";
sk::globals.width = 1280;
sk::globals.height = 800;
sk::globals.quit = 0;
}
bool
Initialize3D(void)
{
if(!sk::InitRW())
return false;
Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
Camera = CreateCamera();
Im2DInitialize(Camera);
ImGui_ImplRW_Init();
ImGui::StyleColorsClassic();
return true;
}
void
Terminate3D(void)
{
Im2DTerminate();
if(Camera){
Camera->destroy();
Camera = nil;
}
if(Charset){
Charset->destroy();
Charset = nil;
}
sk::TerminateRW();
}
bool
attachPlugins(void)
{
rw::ps2::registerPDSPlugin(40);
rw::ps2::registerPluginPDSPipes();
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
rw::registerAtomicRightsPlugin();
rw::registerMaterialRightsPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerSkinPlugin();
rw::registerUserDataPlugin();
rw::registerHAnimPlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
return true;
}
void
DisplayOnScreenInfo(void)
{
}
void
Gui(void)
{
static bool showWindow = true;
ImGui::Begin("Im2D", &showWindow);
ImGui::RadioButton("Line-list", &Im2DPrimType, 0);
ImGui::RadioButton("Line-list indexed", &Im2DPrimType, 1);
ImGui::RadioButton("Poly-line", &Im2DPrimType, 2);
ImGui::RadioButton("Poly-line indexed", &Im2DPrimType, 3);
ImGui::RadioButton("Tri-list", &Im2DPrimType, 4);
ImGui::RadioButton("Tri-list indexed", &Im2DPrimType, 5);
ImGui::RadioButton("Tri-strip", &Im2DPrimType, 6);
ImGui::RadioButton("Tri-strip indexed", &Im2DPrimType, 7);
ImGui::RadioButton("Tri-fan", &Im2DPrimType, 8);
ImGui::RadioButton("Tri-fan indexed", &Im2DPrimType, 9);
ImGui::NewLine();
ImGui::Checkbox("Textured", &Im2DTextured);
if(ImGui::Checkbox("Colored", &Im2DColored)){
LineListSetColor(!Im2DColored);
IndexedLineListSetColor(!Im2DColored);
PolyLineSetColor(!Im2DColored);
IndexedPolyLineSetColor(!Im2DColored);
TriListSetColor(!Im2DColored);
IndexedTriListSetColor(!Im2DColored);
TriStripSetColor(!Im2DColored);
IndexedTriStripSetColor(!Im2DColored);
TriFanSetColor(!Im2DColored);
IndexedTriFanSetColor(!Im2DColored);
}
ImGui::End();
}
void
Render(void)
{
Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
Camera->beginUpdate();
ImGui_ImplRW_NewFrame(TimeDelta);
Im2DRender();
DisplayOnScreenInfo();
Gui();
ImGui::EndFrame();
ImGui::Render();
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ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
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Camera->endUpdate();
Camera->showRaster(0);
}
void
Idle(float timeDelta)
{
TimeDelta = timeDelta;
Render();
}
int MouseX, MouseY;
int MouseDeltaX, MouseDeltaY;
int MouseButtons;
void
KeyUp(int key)
{
}
void
KeyDown(int key)
{
switch(key){
case sk::KEY_ESC:
sk::globals.quit = 1;
break;
}
}
void
MouseBtn(sk::MouseState *mouse)
{
MouseButtons = mouse->buttons;
}
void
MouseMove(sk::MouseState *mouse)
{
MouseDeltaX = mouse->posx - MouseX;
MouseDeltaY = mouse->posy - MouseY;
MouseX = mouse->posx;
MouseY = mouse->posy;
}
sk::EventStatus
AppEventHandler(sk::Event e, void *param)
{
using namespace sk;
Rect *r;
MouseState *ms;
ImGuiEventHandler(e, param);
ImGuiIO &io = ImGui::GetIO();
switch(e){
case INITIALIZE:
Initialize();
return EVENTPROCESSED;
case RWINITIALIZE:
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
case RWTERMINATE:
Terminate3D();
return EVENTPROCESSED;
case PLUGINATTACH:
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
case KEYDOWN:
KeyDown(*(int*)param);
return EVENTPROCESSED;
case KEYUP:
KeyUp(*(int*)param);
return EVENTPROCESSED;
case MOUSEBTN:
if(!io.WantCaptureMouse){
ms = (MouseState*)param;
MouseBtn(ms);
}else
MouseButtons = 0;
return EVENTPROCESSED;
case MOUSEMOVE:
MouseMove((MouseState*)param);
return EVENTPROCESSED;
case RESIZE:
r = (Rect*)param;
// TODO: register when we're minimized
if(r->w == 0) r->w = 1;
if(r->h == 0) r->h = 1;
sk::globals.width = r->w;
sk::globals.height = r->h;
if(::Camera){
sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f);
Im2DSize(::Camera, r->w, r->h);
}
break;
case IDLE:
Idle(*(float*)param);
return EVENTPROCESSED;
}
return sk::EVENTNOTPROCESSED;
}