librw/src/gl/rwgl3impl.h

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namespace rw {
namespace gl3 {
#ifdef RW_OPENGL
extern Shader *simpleShader;
#endif
void rasterCreate(Raster *raster);
uint8 *rasterLock(Raster*, int32 level);
void rasterUnlock(Raster*, int32);
int32 rasterNumLevels(Raster*);
void rasterFromImage(Raster *raster, Image *image);
}
}