2021-03-03 01:00:52 +00:00
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extern rw::Light *BaseAmbientLight;
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extern bool BaseAmbientLightOn;
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extern rw::Light *CurrentLight;
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extern rw::Light *AmbientLight;
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extern rw::Light *PointLight;
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extern rw::Light *DirectLight;
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extern rw::Light *SpotLight;
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extern rw::Light *SpotSoftLight;
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extern float LightRadius;
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extern float LightConeAngle;
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extern rw::RGBAf LightColor;
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extern bool LightOn;
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extern bool LightDrawOn;
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extern rw::V3d LightPos;
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extern rw::int32 LightTypeIndex;
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extern rw::BBox RoomBBox;
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rw::Light *CreateBaseAmbientLight(void);
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rw::Light *CreateAmbientLight(void);
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rw::Light *CreateDirectLight(void);
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rw::Light *CreatePointLight(void);
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rw::Light *CreateSpotLight(void);
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rw::Light *CreateSpotSoftLight(void);
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2021-03-03 01:15:38 +00:00
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void LightsDestroy(void);
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2021-03-03 01:00:52 +00:00
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void LightsUpdate(void);
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void DrawCurrentLight(void);
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void LightRotate(float xAngle, float yAngle);
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void LightTranslateXY(float xDelta, float yDelta);
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void LightTranslateZ(float zDelta);
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