mirror of https://github.com/aap/librw.git
15 lines
595 B
Markdown
15 lines
595 B
Markdown
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PS2 test renderer
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This is a basic RW renderer for PS2.
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There is a bunch of unrelated code since I adapted an earlier program of mine.
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To compile you need the ps2toolchain and ee-dvp-as from the Sony SDK
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(dvp-as from the ps2toolchain segfaults when encountering MPG,
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this should be fixed).
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So far the program can render PS2 native geometry (no generic geometry atm)
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in the default or skin format (no PDS pipes as used in San Andreas supported yet).
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The files are read from host: (see main.cpp)
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so you can use e.g. ps2link on a real PS2 or pcsx2 with the host device enabled.
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