librw/tests/ps2/main.cpp

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#include <cstdio>
#include <cstring>
#define _USE_MATH_DEFINES
#include <cmath>
#include <cassert>
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#include <rw.h>
#include <src/gtaplg.h>
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#include "ps2.h"
#include "dma.h"
#include "gif.h"
#include "gs.h"
#include "math.h"
#include "mesh.h"
using namespace std;
extern uint32 MyDmaPacket[];
extern Matrix vuMat;
extern float vuOffset[];
extern uint64 vuGIFtag[];
extern float vuMatcolor[];
extern float vuSurfProps[];
extern uint32 vuGeometry[];
extern uint32 mpgCall[];
extern uint32 geometryCall[];
extern uint32 defaultPipe[];
extern uint32 skinPipe[];
rw::Clump *clump;
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void
drawAtomic(rw::Atomic *atomic)
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{
rw::Geometry *geo = atomic->geometry;
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assert(geo->instData != NULL);
rw::ps2::InstanceDataHeader *instData =
(rw::ps2::InstanceDataHeader*)geo->instData;
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atomic->frame->updateLTM();
matMult(vuMat, atomic->frame->ltm);
for(int i = 0; i < instData->numMeshes; i++){
if(instData->instanceMeshes[i].arePointersFixed == 0)
rw::ps2::fixDmaOffsets(&instData->instanceMeshes[i]);
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geometryCall[1] = (uint32)instData->instanceMeshes[i].data;
vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC,0,2);
vuGIFtag[1] = 0x41;
vuMatcolor[0] = 1.0f;
vuMatcolor[1] = 1.0f;
vuMatcolor[2] = 1.0f;
vuMatcolor[3] = 0.5f;
rw::Skin *skin =
*PLUGINOFFSET(rw::Skin*, geo, rw::skinGlobals.offset);
if(rw::skinGlobals.offset && skin){
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geometryCall[3] = 0x020000DC;
mpgCall[1] = (uint32)skinPipe;
}else{
geometryCall[3] = 0x02000114;
mpgCall[1] = (uint32)defaultPipe;
}
SET_REG32(D1_QWC, 0x00);
SET_REG32(D1_TADR, (uint)MyDmaPacket & 0x0FFFFFFF);
FlushCache(0);
SET_REG32(D1_CHCR, MAKE_DN_CHCR(1, 1, 0, 1, 0, 1));
DMA_WAIT(D1_CHCR);
}
}
void
draw(void)
{
Matrix m;
static float rot = 0.0f;
gsClear();
matMakeIdentity(mathModelViewMat);
matTranslate(mathModelViewMat, 0.0f, 0.0f, -34.0f);
// matTranslate(mathModelViewMat, 0.0f, 0.0f, -10.0f);
// matTranslate(mathModelViewMat, 0.0f, 0.0f, -8.0f);
matRotateX(mathModelViewMat, rot);
matRotateY(mathModelViewMat, rot);
matRotateZ(mathModelViewMat, rot);
matInverse(mathNormalMat, mathModelViewMat);
matCopy(vuMat, mathProjectionMat);
matMult(vuMat, mathModelViewMat);
for(int i = 0; i < clump->numAtomics; i++){
char *name = PLUGINOFFSET(char, clump->atomicList[i]->frame,
gta::nodeNameOffset);
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if(strstr(name, "_dam") || strstr(name, "_vlo"))
continue;
matCopy(m, vuMat);
drawAtomic(clump->atomicList[i]);
matCopy(vuMat, m);
}
rot += 0.01f;
if(rot > 2*M_PI)
rot -= 2*M_PI;
}
int
main()
{
GsState gss;
gsCurState = &gss;
dmaReset(1);
// gsInitState(NONINTERLACED, PAL, FRAME);
// gsInitState(INTERLACED, PAL, FRAME);
gsInitState(INTERLACED, PAL, FIELD);
gsCurState->clearcol = 0x80404040;
gsInit();
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gta::registerEnvSpecPlugin();
rw::registerMatFXPlugin();
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rw::registerMaterialRightsPlugin();
rw::registerAtomicRightsPlugin();
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rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
gta::registerBreakableModelPlugin();
gta::registerExtraVertColorPlugin();
rw::ps2::registerADCPlugin();
rw::registerSkinPlugin();
rw::registerNativeDataPlugin();
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// rw::ps2::registerNativeDataPlugin();
rw::registerMeshPlugin();
// rw::StreamFile in;
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// in.open("host:player-vc-ps2.dff", "rb");
// FILE *cf = fopen("host:player-vc-ps2.dff", "rb");
FILE *cf = fopen("host:od_newscafe_dy-ps2.dff", "rb");
// FILE *cf = fopen("host:admiral-ps2.dff", "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
rw::uint32 len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
rw::uint8 *data = new rw::uint8[len];
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fread(data, len, 1, cf);
fclose(cf);
rw::StreamMemory in;
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in.open(data, len);
printf("opened file\n");
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
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printf("found chunk\n");
clump = rw::Clump::streamRead(&in);
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printf("read file\n");
in.close();
printf("closed file\n");
delete[] data;
data = new rw::uint8[256*1024];
rw::StreamMemory out;
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out.open(data, 0, 256*1024);
clump->streamWrite(&out);
// cf = fopen("host:out-ps2.dff", "wb");
// assert(cf != NULL);
// fwrite(data, out.getLength(), 1, cf);
// fclose(cf);
out.close();
delete[] data;
// rw::StreamFile out;
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// out.open("host:out-ps2.dff", "wb");
// c->streamWrite(&out);
// out.close();
//
// printf("wrote file\n");
vuOffset[0] = 2048.0f;
vuOffset[1] = 2048.0f;
for(int i = 0; i < clump->numAtomics; i++){
rw::Atomic *a = clump->atomicList[i];
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char *name =
PLUGINOFFSET(char, a->frame, gta::nodeNameOffset);
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printf("%s\n", name);
}
// gsDumpState();
// matPerspective(mathProjectionMat, 60.0f, (float)gss.width/gss.height,
// matPerspective(mathProjectionMat, 60.0f, (float)gss.width/gss.dh,
// matPerspective(mathProjectionMat, 60.0f, 4.0/3.0, 1.0f, 100.0f);
// matPerspective(mathProjectionMat, 60.0f, 16.0/9.0, 1.0f, 100.0f);
matPerspective2(mathProjectionMat, 60.0f, 4.0/3.0, gss.width,gss.height,
1.0f, 100.0f, 16777216, 1);
for(;;){
draw();
gsFlip();
}
return 0;
}