librw/tools/d3d9/math/vec4.h

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#ifndef MATH_VECTOR4_H
#define MATH_VECTOR4_H
#include <iostream>
#include <cmath>
class Vec3;
class Quat;
class Vec4 {
public:
float x, y, z, w;
Vec4(void);
Vec4(float x, float y, float z, float w);
Vec4(float *v);
Vec4(const Vec3 &v, float w = 0.0f);
Vec4(const Quat &w);
float *ptr(void);
Vec4 operator-(void) const;
Vec4 operator+(const Vec4 &rhs) const;
Vec4 operator-(const Vec4 &rhs) const;
Vec4 operator*(float rhs) const;
Vec4 operator/(float rhs) const;
Vec4 &operator+=(const Vec4 &rhs);
Vec4 &operator-=(const Vec4 &rhs);
Vec4 &operator*=(float rhs);
Vec4 &operator/=(float rhs);
bool operator==(const Vec4 &rhs) const;
bool operator!=(const Vec4 &rhs) const;
float norm(void) const;
float normsq(void) const;
Vec4 normalized(void) const;
float dot(const Vec4 &rhs) const;
void print(std::ostream &of) const;
};
#endif