librw/tools/camera/camexamp.h

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2021-03-03 20:53:06 +00:00
struct TextureCamera
{
rw::Raster *raster;
rw::Raster *zRaster;
rw::Camera *camera;
rw::Texture *texture;
};
struct CameraData
{
float farClipPlane;
float nearClipPlane;
rw::uint32 projection;
rw::V2d offset;
rw::V2d viewWindow;
rw::Camera *camera;
TextureCamera *cameraTexture;
rw::Matrix *matrix;
};
enum CameraDataType
{
NONE = 0x00,
FARCLIPPLANE = 0x01,
NEARCLIPPLANE = 0x02,
PROJECTION = 0x04,
OFFSET = 0x08,
VIEWWINDOW = 0x10,
MATRIX = 0x20,
ALL = 0xFF
};
extern rw::Camera *MainCamera;
extern rw::Camera *SubCamera;
extern rw::int32 CameraSelected;
extern rw::int32 ProjectionIndex;
extern CameraData SubCameraData;
void CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera);
void CameraSetData(CameraData *data, CameraDataType type);
void ChangeViewOffset(float deltaX, float deltaY);
void ChangeViewWindow(float deltaX, float deltaY);
void ProjectionCallback(void);
void ClipPlaneCallback(void);
void CamerasCreate(rw::World *world);
void CamerasDestroy(rw::World *world);
void CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio);
void RenderSubCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
void RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
void SubCameraMiniViewSelect(bool select);
void CameraTextureInit(TextureCamera *ct);
void CameraTextureTerm(TextureCamera *ct);
void DrawCameraFrustum(CameraData *c);
void DrawCameraViewplaneTexture(CameraData *c);
void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY);
void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY);