librw/src/rwd3d9.h

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namespace rw {
namespace d3d9 {
struct VertexElement
{
uint16 stream;
uint16 offset;
uint8 type;
uint8 method;
uint8 usage;
uint8 usageIndex;
};
struct VertexStream
{
void *vertexBuffer;
uint32 offset;
uint32 stride;
uint16 geometryFlags;
uint8 managed;
uint8 dynamicLock;
};
struct InstanceData
{
uint32 numIndex;
uint32 minVert;
Material *material;
bool32 vertexAlpha;
void *vertexShader;
uint32 baseIndex;
uint32 numVertices;
uint32 startIndex;
uint32 numPrimitives;
};
struct InstanceDataHeader : rw::InstanceDataHeader
{
uint32 serialNumber;
uint32 numMeshes;
void *indexBuffer;
uint32 primType;
VertexStream vertexStream[2];
bool32 useOffsets;
void *vertexDeclaration;
uint32 totalNumIndex;
uint32 totalNumVertex;
InstanceData *inst;
};
void *createVertexDeclaration(VertexElement *elements);
uint32 getDeclaration(void *declaration, VertexElement *elements);
void *destroyNativeData(void *object, int32, int32);
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
int32 getSizeNativeData(void *object, int32, int32);
void registerNativeDataPlugin(void);
class ObjPipeline : public rw::ObjPipeline
{
public:
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
ObjPipeline(uint32 platform);
virtual void instance(Atomic *atomic);
virtual void uninstance(Atomic *atomic);
};
ObjPipeline *makeDefaultPipeline(void);
ObjPipeline *makeSkinPipeline(void);
ObjPipeline *makeMatFXPipeline(void);
}
}