librw/tools/txdwrite/txdwrite.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <rw.h>
#include <src/gtaplg.h>
using namespace std;
using namespace rw;
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::xbox::registerNativeRaster();
rw::d3d::registerNativeRaster();
// rw::version = 0x33002;
// rw::platform = rw::PLATFORM_PS2;
// rw::platform = rw::PLATFORM_OGL;
rw::platform = rw::PLATFORM_XBOX;
// rw::platform = rw::PLATFORM_D3D8;
// rw::platform = rw::PLATFORM_D3D9;
if(argc < 2){
printf("usage: %s in.txd\n", argv[0]);
return 0;
}
rw::StreamFile in;
if(in.open(argv[1], "rb") == NULL){
printf("couldn't open file\n");
return 1;
}
rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL);
rw::TexDictionary *txd;
txd = rw::TexDictionary::streamRead(&in);
assert(txd);
in.close();
rw::currentTexDictionary = txd;
rw::StreamFile out;
out.open("out.txd", "wb");
txd->streamWrite(&out);
out.close();
return 0;
}