librw/tests/gl/camera.h

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2015-01-17 20:51:04 +00:00
class Camera
{
private:
Vec3 position;
Vec3 target;
Vec3 up;
Vec3 local_up;
float fov, aspectRatio;
float n, f;
public:
Mat4 projMat;
Mat4 viewMat;
void setPosition(Vec3 q);
Vec3 getPosition(void);
void setTarget(Vec3 q);
Vec3 getTarget(void);
float getHeading(void);
void turn(float yaw, float pitch);
void orbit(float yaw, float pitch);
void dolly(float dist);
void zoom(float dist);
void pan(float x, float y);
void setFov(float f);
float getFov(void);
void setAspectRatio(float r);
void setNearFar(float n, float f);
void look(void);
float distanceTo(Vec3 q);
float sqDistanceTo(Vec3 q);
Camera(void);
};