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https://github.com/aap/librw.git
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158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
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#include <rw.h>
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#include <skeleton.h>
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#include "im3d.h"
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float PolyLineData[21][5] = {
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{ 0.000f, 1.000f, 1.000f, 0.500f, 1.000f},
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{ 0.707f, 0.707f, 0.900f, 0.854f, 0.854f},
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{ 1.000f, 0.000f, 0.800f, 1.000f, 0.500f},
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{ 0.707f, -0.707f, 0.700f, 0.854f, 0.146f},
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{ 0.000f, -1.000f, 0.600f, 0.500f, 0.000f},
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{-0.707f, -0.707f, 0.500f, 0.146f, 0.146f},
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{-1.000f, -0.000f, 0.400f, 0.000f, 0.500f},
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{-0.707f, 0.707f, 0.300f, 0.146f, 0.854f},
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{ 0.000f, 1.000f, 0.200f, 0.500f, 1.000f},
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{ 0.707f, 0.707f, 0.100f, 0.854f, 0.854f},
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{ 1.000f, 0.000f, 0.000f, 1.000f, 0.500f},
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{ 0.707f, -0.707f, -0.100f, 0.854f, 0.146f},
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{ 0.000f, -1.000f, -0.200f, 0.500f, 0.000f},
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{-0.707f, -0.707f, -0.300f, 0.146f, 0.146f},
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{-1.000f, -0.000f, -0.400f, 0.000f, 0.500f},
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{-0.707f, 0.707f, -0.500f, 0.146f, 0.854f},
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{ 0.000f, 1.000f, -0.600f, 0.500f, 1.000f},
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{ 0.707f, 0.707f, -0.700f, 0.854f, 0.854f},
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{ 1.000f, 0.000f, -0.800f, 1.000f, 0.500f},
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{ 0.707f, -0.707f, -0.900f, 0.854f, 0.146f},
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{ 0.000f, -1.000f, -1.000f, 0.500f, 0.000f}
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};
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float IndexedPolyLineData[8][5] = {
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{ 1.000f, 1.000f, 1.000f, 1.000f, 0.000f},
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{-1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{-1.000f, -1.000f, 1.000f, 0.500f, 1.000f},
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{ 1.000f, -1.000f, 1.000f, 0.500f, 0.000f},
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{ 1.000f, 1.000f, -1.000f, 0.500f, 0.000f},
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{-1.000f, 1.000f, -1.000f, 0.500f, 1.000f},
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{-1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}
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};
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rw::uint16 IndexedPolyLineIndices[25] = {
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0, 1, 2, 3, 0, 2, 6, 5, 1, 3, 7, 4, 0, 5, 4, 6, 1, 4, 3, 6, 7, 5, 2, 7, 0
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};
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rw::RWDEVICE::Im3DVertex PolyLine[21];
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rw::RWDEVICE::Im3DVertex IndexedPolyLine[8];
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void
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PolyLineCreate(void)
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{
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for(int i = 0; i < 21; i++){
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PolyLine[i].setX(PolyLineData[i][0]);
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PolyLine[i].setY(PolyLineData[i][1]);
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PolyLine[i].setZ(PolyLineData[i][2]);
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PolyLine[i].setU(PolyLineData[i][3]);
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PolyLine[i].setV(PolyLineData[i][4]);
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}
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}
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void
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PolyLineSetColor(bool white)
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{
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int i;
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidGreen;
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rw::RGBA SolidColor3 = SolidBlue;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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}
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for(i = 0; i < 7; i++)
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PolyLine[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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for(; i < 14; i++)
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PolyLine[i].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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for(; i < 21; i++)
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PolyLine[i].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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}
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void
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PolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(PolyLine, 21, transform, transformFlags);
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rw::im3d::RenderPrimitive(rw::PRIMTYPEPOLYLINE);
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rw::im3d::End();
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}
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void
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IndexedPolyLineCreate(void)
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{
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for(int i = 0; i < 8; i++){
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IndexedPolyLine[i].setX(IndexedPolyLineData[i][0]);
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IndexedPolyLine[i].setY(IndexedPolyLineData[i][1]);
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IndexedPolyLine[i].setZ(IndexedPolyLineData[i][2]);
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IndexedPolyLine[i].setU(IndexedPolyLineData[i][3]);
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IndexedPolyLine[i].setV(IndexedPolyLineData[i][4]);
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}
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}
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void
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IndexedPolyLineSetColor(bool white)
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{
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidYellow;
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rw::RGBA SolidColor3 = SolidBlack;
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rw::RGBA SolidColor4 = SolidPurple;
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rw::RGBA SolidColor5 = SolidGreen;
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rw::RGBA SolidColor6 = SolidCyan;
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rw::RGBA SolidColor7 = SolidBlue;
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rw::RGBA SolidColor8 = SolidWhite;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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SolidColor4 = SolidWhite;
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SolidColor5 = SolidWhite;
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SolidColor6 = SolidWhite;
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SolidColor7 = SolidWhite;
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SolidColor8 = SolidWhite;
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}
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IndexedPolyLine[0].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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IndexedPolyLine[1].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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IndexedPolyLine[2].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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IndexedPolyLine[3].setColor(SolidColor4.red, SolidColor4.green,
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SolidColor4.blue, SolidColor4.alpha);
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IndexedPolyLine[4].setColor(SolidColor5.red, SolidColor5.green,
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SolidColor5.blue, SolidColor5.alpha);
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IndexedPolyLine[5].setColor(SolidColor6.red, SolidColor6.green,
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SolidColor6.blue, SolidColor6.alpha);
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IndexedPolyLine[6].setColor(SolidColor7.red, SolidColor7.green,
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SolidColor7.blue, SolidColor7.alpha);
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IndexedPolyLine[7].setColor(SolidColor8.red, SolidColor8.green,
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SolidColor8.blue, SolidColor8.alpha);
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}
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void
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IndexedPolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(IndexedPolyLine, 8, transform, transformFlags);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, IndexedPolyLineIndices, 25);
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rw::im3d::End();
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}
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