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203 lines
6.1 KiB
C++
203 lines
6.1 KiB
C++
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#include <rw.h>
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#include <skeleton.h>
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#include "im3d.h"
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float TriListData[36][5] = {
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/* front */
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
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{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
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{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
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/* back */
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
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{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
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/* top */
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{ 1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
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{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
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{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
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/* bottom */
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
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{-1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
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{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
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/* left */
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
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{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
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{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
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{-1.000f, -1.000f, 1.000f, 0.000f, 1.000f},
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{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
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/* right */
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
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{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
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{ 1.000f, 1.000f, -1.000f, 0.000f, 1.000f}
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};
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float IndexedTriListData[8][5] = {
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{ 1.000f, 1.000f, 1.000f, 1.000f, 0.000f},
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{-1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
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{-1.000f, -1.000f, 1.000f, 0.500f, 1.000f},
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{ 1.000f, -1.000f, 1.000f, 0.500f, 0.000f},
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{ 1.000f, 1.000f, -1.000f, 0.500f, 0.000f},
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{-1.000f, 1.000f, -1.000f, 0.500f, 1.000f},
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{-1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
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{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}
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};
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rw::uint16 IndexedTriListIndices[36] = {
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/* front */
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0, 1, 3, 1, 2, 3,
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/* back */
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7, 5, 4, 5, 7, 6,
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/* left */
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6, 2, 1, 1, 5, 6,
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/* right */
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0, 3, 4, 4, 3, 7,
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/* top */
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1, 0, 4, 1, 4, 5,
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/* bottom */
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2, 6, 3, 6, 7, 3
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};
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rw::RWDEVICE::Im3DVertex TriList[36];
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rw::RWDEVICE::Im3DVertex IndexedTriList[8];
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void
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TriListCreate(void)
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{
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for(int i = 0; i < 36; i++){
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TriList[i].setX(TriListData[i][0]);
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TriList[i].setY(TriListData[i][1]);
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TriList[i].setZ(TriListData[i][2]);
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TriList[i].setU(TriListData[i][3]);
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TriList[i].setV(TriListData[i][4]);
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}
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}
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void
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TriListSetColor(bool white)
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{
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int i;
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidBlue;
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rw::RGBA SolidColor3 = SolidGreen;
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rw::RGBA SolidColor4 = SolidYellow;
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rw::RGBA SolidColor5 = SolidCyan;
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rw::RGBA SolidColor6 = SolidPurple;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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SolidColor4 = SolidWhite;
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SolidColor5 = SolidWhite;
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SolidColor6 = SolidWhite;
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}
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for(i = 0; i < 6; i++)
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TriList[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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for(; i < 12; i++)
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TriList[i].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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for(; i < 18; i++)
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TriList[i].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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for(; i < 24; i++)
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TriList[i].setColor(SolidColor4.red, SolidColor4.green,
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SolidColor4.blue, SolidColor4.alpha);
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for(; i < 30; i++)
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TriList[i].setColor(SolidColor5.red, SolidColor5.green,
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SolidColor5.blue, SolidColor5.alpha);
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for(; i < 36; i++)
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TriList[i].setColor(SolidColor6.red, SolidColor6.green,
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SolidColor6.blue, SolidColor6.alpha);
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}
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void
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TriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(TriList, 36, transform, transformFlags);
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rw::im3d::RenderPrimitive(rw::PRIMTYPETRILIST);
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rw::im3d::End();
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}
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void
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IndexedTriListCreate(void)
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{
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for(int i = 0; i < 8; i++){
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IndexedTriList[i].setX(IndexedTriListData[i][0]);
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IndexedTriList[i].setY(IndexedTriListData[i][1]);
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IndexedTriList[i].setZ(IndexedTriListData[i][2]);
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IndexedTriList[i].setU(IndexedTriListData[i][3]);
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IndexedTriList[i].setV(IndexedTriListData[i][4]);
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}
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}
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void
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IndexedTriListSetColor(bool white)
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{
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidYellow;
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rw::RGBA SolidColor3 = SolidBlack;
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rw::RGBA SolidColor4 = SolidPurple;
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rw::RGBA SolidColor5 = SolidGreen;
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rw::RGBA SolidColor6 = SolidCyan;
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rw::RGBA SolidColor7 = SolidBlue;
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rw::RGBA SolidColor8 = SolidWhite;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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SolidColor4 = SolidWhite;
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SolidColor5 = SolidWhite;
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SolidColor6 = SolidWhite;
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SolidColor7 = SolidWhite;
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SolidColor8 = SolidWhite;
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}
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IndexedTriList[0].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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IndexedTriList[1].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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IndexedTriList[2].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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IndexedTriList[3].setColor(SolidColor4.red, SolidColor4.green,
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SolidColor4.blue, SolidColor4.alpha);
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IndexedTriList[4].setColor(SolidColor5.red, SolidColor5.green,
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SolidColor5.blue, SolidColor5.alpha);
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IndexedTriList[5].setColor(SolidColor6.red, SolidColor6.green,
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SolidColor6.blue, SolidColor6.alpha);
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IndexedTriList[6].setColor(SolidColor7.red, SolidColor7.green,
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SolidColor7.blue, SolidColor7.alpha);
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IndexedTriList[7].setColor(SolidColor8.red, SolidColor8.green,
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SolidColor8.blue, SolidColor8.alpha);
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}
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void
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IndexedTriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(IndexedTriList, 8, transform, transformFlags);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, IndexedTriListIndices, 36);
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rw::im3d::End();
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}
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