2016-06-26 10:16:33 +01:00
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwplugins.h"
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#include "ps2/rwps2.h"
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#include "ps2/rwps2plg.h"
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#include "d3d/rwxbox.h"
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#include "d3d/rwd3d8.h"
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#include "d3d/rwd3d9.h"
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#include "gl/rwwdgl.h"
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#include "gl/rwgl3.h"
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#define PLUGIN_ID 2
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namespace rw {
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// Mesh
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static Stream*
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readMesh(Stream *stream, int32 len, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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stream->read(buf, 12);
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geo->meshHeader = new MeshHeader;
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geo->meshHeader->flags = buf[0];
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geo->meshHeader->numMeshes = buf[1];
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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bool hasData = len > 12+geo->meshHeader->numMeshes*8;
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uint16 *p = nil;
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if(!(geo->geoflags & Geometry::NATIVE) || hasData)
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p = new uint16[geo->meshHeader->totalIndices];
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream->read(buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = nil;
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if(geo->geoflags & Geometry::NATIVE){
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// OpenGL stores uint16 indices here
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if(hasData){
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mesh->indices = p;
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p += mesh->numIndices;
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stream->read(mesh->indices,
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mesh->numIndices*2);
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}
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}else{
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mesh->indices = p;
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p += mesh->numIndices;
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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stream->read(indbuf, n*4);
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for(int32 j = 0; j < n; j++)
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ind[j] = indbuf[j];
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ind += n;
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}
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}
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mesh++;
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}
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return stream;
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}
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static Stream*
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writeMesh(Stream *stream, int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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buf[0] = geo->meshHeader->flags;
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buf[1] = geo->meshHeader->numMeshes;
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buf[2] = geo->meshHeader->totalIndices;
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stream->write(buf, 12);
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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buf[0] = mesh->numIndices;
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buf[1] = findPointer((void*)mesh->material,
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(void**)geo->materialList,
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geo->numMaterials);
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stream->write(buf, 8);
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != nil);
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if(geo->instData->platform == PLATFORM_WDGL)
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stream->write(mesh->indices,
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mesh->numIndices*2);
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}else{
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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for(int32 j = 0; j < n; j++)
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indbuf[j] = ind[j];
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stream->write(indbuf, n*4);
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ind += n;
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}
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}
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mesh++;
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}
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return stream;
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}
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static int32
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getSizeMesh(void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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if(geo->meshHeader == nil)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != nil);
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if(geo->instData->platform == PLATFORM_WDGL)
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size += geo->meshHeader->totalIndices*2;
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}else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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}
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void
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registerMeshPlugin(void)
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{
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Geometry::registerPlugin(0, 0x50E, nil, nil, nil);
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Geometry::registerPluginStream(0x50E, readMesh, writeMesh, getSizeMesh);
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}
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MeshHeader::~MeshHeader(void)
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{
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// first mesh holds pointer to all indices
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delete[] this->mesh[0].indices;
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delete[] this->mesh;
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}
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void
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MeshHeader::allocateIndices(void)
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{
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uint16 *p = new uint16[this->totalIndices];
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Mesh *mesh = this->mesh;
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for(uint32 i = 0; i < this->numMeshes; i++){
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mesh->indices = p;
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p += mesh->numIndices;
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mesh++;
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}
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}
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// Native Data
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static void*
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destroyNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil)
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return object;
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if(geometry->instData->platform == PLATFORM_PS2)
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return ps2::destroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_WDGL)
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return wdgl::destroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_XBOX)
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return xbox::destroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_D3D8)
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return d3d8::destroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_D3D9)
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return d3d9::destroyNativeData(object, offset, size);
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return object;
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}
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static Stream*
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readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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ChunkHeaderInfo header;
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uint32 libid;
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uint32 platform;
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// ugly hack to find out platform
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stream->seek(-4);
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libid = stream->readU32();
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readChunkHeaderInfo(stream, &header);
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2016-06-29 11:53:02 +01:00
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if(header.type == ID_STRUCT &&
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2016-06-26 10:16:33 +01:00
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libraryIDPack(header.version, header.build) == libid){
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platform = stream->readU32();
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stream->seek(-16);
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if(platform == PLATFORM_PS2)
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return ps2::readNativeData(stream, len, object, o, s);
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else if(platform == PLATFORM_XBOX)
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return xbox::readNativeData(stream, len, object, o, s);
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else if(platform == PLATFORM_D3D8)
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return d3d8::readNativeData(stream, len, object, o, s);
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else if(platform == PLATFORM_D3D9)
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return d3d9::readNativeData(stream, len, object, o, s);
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else{
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fprintf(stderr, "unknown platform %d\n", platform);
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stream->seek(len);
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}
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}else{
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stream->seek(-12);
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wdgl::readNativeData(stream, len, object, o, s);
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}
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return stream;
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}
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static Stream*
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writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil)
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return stream;
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if(geometry->instData->platform == PLATFORM_PS2)
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return ps2::writeNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_WDGL)
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return wdgl::writeNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return xbox::writeNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_D3D8)
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return d3d8::writeNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_D3D9)
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return d3d9::writeNativeData(stream, len, object, o, s);
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return stream;
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}
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static int32
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getSizeNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil)
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return 0;
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if(geometry->instData->platform == PLATFORM_PS2)
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return ps2::getSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_WDGL)
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return wdgl::getSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return xbox::getSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_D3D8)
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return d3d8::getSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_D3D9)
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return d3d9::getSizeNativeData(object, offset, size);
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return 0;
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}
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void
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registerNativeDataPlugin(void)
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{
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Geometry::registerPlugin(0, ID_NATIVEDATA,
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nil, destroyNativeData, nil);
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Geometry::registerPluginStream(ID_NATIVEDATA,
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readNativeData,
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writeNativeData,
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getSizeNativeData);
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}
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}
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