librw/src/gl/shaders/header.frag

29 lines
453 B
GLSL
Raw Normal View History

#ifdef USE_UBOS
layout(std140) uniform State
{
vec2 u_alphaRef;
2020-05-15 00:00:13 +02:00
vec4 u_fogData;
vec4 u_fogColor;
};
#else
uniform vec2 u_alphaRef;
2020-05-15 00:00:13 +02:00
uniform vec4 u_fogData;
uniform vec4 u_fogColor;
#endif
2020-05-15 00:00:13 +02:00
#define u_fogStart (u_fogData.x)
#define u_fogEnd (u_fogData.y)
#define u_fogRange (u_fogData.z)
#define u_fogDisable (u_fogData.w)
#ifndef GL2
out vec4 fragColor;
#endif
void DoAlphaTest(float a)
{
if(a < u_alphaRef.x || a >= u_alphaRef.y)
discard;
}