librw/tools/d3d9/d3dUtility.h

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#include <d3d9.h>
#include <string>
namespace d3d
{
bool InitD3D(HINSTANCE hInstance, int width, int height, bool windowed,
D3DDEVTYPE deviceType, IDirect3DDevice9 **device);
int EnterMsgLoop(bool (*ptr_display)(float timeDelta));
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
/*
template<class T> void Release(T t)
{
if(t){
t->Release();
t = 0;
}
}
template<class T> void Delete(T t)
{
if(t){
delete t;
t = 0;
}
}
*/
}