librw/tools/insttest/insttest.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <rw.h>
#include <src/gtaplg.h>
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using namespace std;
using namespace rw;
int
main(int argc, char *argv[])
{
gta::attachPlugins();
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// rw::version = 0x33002;
rw::platform = rw::PLATFORM_PS2;
// rw::platform = rw::PLATFORM_OGL;
// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int uninstance = 0;
int arg = 1;
if(argc < 2){
printf("usage: %s [-u] in.dff\n", argv[0]);
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return 0;
}
if(strcmp(argv[arg], "-u") == 0){
uninstance++;
arg++;
if(argc < 3){
printf("usage: %s [-u] in.dff\n", argv[0]);
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return 0;
}
}
Clump *c;
uint32 len;
uint8 *data = getFileContents(argv[arg], &len);
assert(data != NULL);
StreamMemory in;
in.open(data, len);
ChunkHeaderInfo header;
readChunkHeaderInfo(&in, &header);
if(header.type == ID_UVANIMDICT){
UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
currentUVAnimDictionary = dict;
readChunkHeaderInfo(&in, &header);
}
assert(header.type == ID_CLUMP);
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debugFile = argv[arg];
c = Clump::streamRead(&in);
assert(c != NULL);
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// printf("%s\n", argv[arg]);
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/*
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for(int32 i = 0; i < c->numAtomics; i++){
Atomic *a = c->atomicList[i];
Pipeline *ap = a->pipeline;
Geometry *g = a->geometry;
for(int32 j = 0; j < g->numMaterials; j++){
Pipeline *mp = g->materialList[j]->pipeline;
if(ap && mp)
printf("%s %x %x\n", argv[arg], ap->pluginData, mp->pluginData);
}
}
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*/
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for(int32 i = 0; i < c->numAtomics; i++){
Atomic *a = c->atomicList[i];
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ObjPipeline *p = a->getPipeline();
if(uninstance)
p->uninstance(a);
else
p->instance(a);
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}
data = new rw::uint8[1024*1024];
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rw::StreamMemory out;
out.open(data, 0, 1024*1024);
if(currentUVAnimDictionary)
currentUVAnimDictionary->streamWrite(&out);
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c->streamWrite(&out);
FILE *cf = fopen("out.dff", "wb");
assert(cf != NULL);
fwrite(data, out.getLength(), 1, cf);
fclose(cf);
out.close();
delete[] data;
delete c;
return 0;
}