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Opengl: need to delete Shader, not Program
Fixes an error that is reported by various opengl debugging tools
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@ -251,13 +251,12 @@ Shader::create(const char **vsrc, const char **fsrc)
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fail = linkprogram(vs, fs, &program);
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fail = linkprogram(vs, fs, &program);
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glDeleteShader(vs);
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glDeleteShader(fs);
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if(fail){
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if(fail){
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glDeleteShader(fs);
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glDeleteShader(vs);
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return nil;
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return nil;
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}
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}
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glDeleteProgram(vs);
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glDeleteProgram(fs);
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Shader *sh = rwNewT(Shader, 1, MEMDUR_EVENT | ID_DRIVER); // or global?
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Shader *sh = rwNewT(Shader, 1, MEMDUR_EVENT | ID_DRIVER); // or global?
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