mirror of https://github.com/aap/librw.git
small changes
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@ -587,6 +587,7 @@ Matrix::makeRotation(Matrix *dst, const V3d *axis, float32 angle)
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dst->pos.y = 0.0;
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dst->pos.z = 0.0;
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dst->flags = TYPEORTHONORMAL;
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dst->pad1 = dst->pad2 = dst->pad3 = 0;
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}
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/* q must be normalized */
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@ -616,6 +617,7 @@ Matrix::makeRotation(Matrix *dst, const Quat &q)
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dst->pos.y = 0.0;
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dst->pos.z = 0.0;
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dst->flags = TYPEORTHONORMAL;
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dst->pad1 = dst->pad2 = dst->pad3 = 0;
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}
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float32
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@ -15,8 +15,8 @@ extern Device renderdevice;
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struct Im2DVertex
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{
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float32 x, y, z, w;
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uint32 r, g, b, a;
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float32 u, v, q, PAD;
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uint32 r, g, b, a;
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void setScreenX(float32 x) { this->x = x; }
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void setScreenY(float32 y) { this->y = y; }
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@ -121,6 +121,7 @@ struct PipeAttribute
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uint32 attrib;
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};
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extern bool adcHack; // use MASK write to initialize ADC field in vertex cluster
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extern PipeAttribute attribXYZ;
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extern PipeAttribute attribXYZW;
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extern PipeAttribute attribUV;
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