implemented DXT decompression

This commit is contained in:
aap 2016-07-19 23:37:37 +02:00
parent 69356264d7
commit 069c66b699
4 changed files with 256 additions and 4 deletions

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@ -29,6 +29,7 @@ int32 build = 0xFFFF;
#else
int32 platform = PLATFORM_NULL;
#endif
bool32 streamAppendFrames = 0;
char *debugFile = nil;
// TODO: comparison tolerances

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@ -511,8 +511,30 @@ rasterToImage(Raster *raster)
int32 depth;
Image *image;
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
if(natras->format)
assert(0 && "no custom formats yet");
if(natras->format){
image = Image::create(raster->width, raster->height, 32);
image->allocate();
uint8 *pix = raster->lock(0);
switch(natras->format){
case D3DFMT_DXT1:
image->setPixelsDXT(1, pix);
if((raster->format & 0xF00) == Raster::C555)
image->removeMask();
break;
case D3DFMT_DXT3:
image->setPixelsDXT(3, pix);
break;
case D3DFMT_DXT5:
image->setPixelsDXT(5, pix);
break;
default:
raster->unlock(0);
image->destroy();
return nil;
}
raster->unlock(0);
return image;
}
switch(raster->format & 0xF00){
case Raster::C1555:
depth = 16;

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@ -419,6 +419,234 @@ Image::setPixels(uint8 *pixels)
this->flags |= 1;
}
void
decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
uint32 c[4][4];
uint8 idx[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h/2; j += 8){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+0]);
uint32 col1 = *((uint16*)&src[j+2]);
c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
c[0][3] = 0xFF;
c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
c[1][3] = 0xFF;
if(col0 > col1){
c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
c[2][3] = 0xFF;
c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
c[3][3] = 0xFF;
}else{
c[2][0] = (c[0][0] + c[1][0])/2;
c[2][1] = (c[0][1] + c[1][1])/2;
c[2][2] = (c[0][2] + c[1][2])/2;
c[2][3] = 0xFF;
c[3][0] = 0x00;
c[3][1] = 0x00;
c[3][2] = 0x00;
c[3][3] = 0x00;
}
/* make index list */
uint32 indices = *((uint32*)&src[j+4]);
for(int32 k = 0; k < 16; k++){
idx[k] = indices & 0x3;
indices >>= 2;
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
dst[(y+l)*w + x+k][3] = c[idx[l*4+k]][3];
}
x += 4;
if(x >= w){
y += 4;
x = 0;
}
}
}
void
decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
uint32 c[4][4];
uint8 idx[16];
uint8 a[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h; j += 16){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+8]);
uint32 col1 = *((uint16*)&src[j+10]);
c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
/* make index list */
uint32 indices = *((uint32*)&src[j+12]);
for(int32 k = 0; k < 16; k++){
idx[k] = indices & 0x3;
indices >>= 2;
}
uint64 alphas = *((uint64*)&src[j+0]);
for(int32 k = 0; k < 16; k++){
a[k] = (alphas & 0xF)*17;
alphas >>= 4;
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
dst[(y+l)*w + x+k][3] = a[l*4+k];
}
x += 4;
if(x >= w){
y += 4;
x = 0;
}
}
}
void
decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
uint32 c[4][4];
uint32 a[8];
uint8 idx[16];
uint8 aidx[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h; j += 16){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+8]);
uint32 col1 = *((uint16*)&src[j+10]);
c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
if(col0 > col1){
c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
}else{
c[2][0] = (c[0][0] + c[1][0])/2;
c[2][1] = (c[0][1] + c[1][1])/2;
c[2][2] = (c[0][2] + c[1][2])/2;
c[3][0] = 0x00;
c[3][1] = 0x00;
c[3][2] = 0x00;
}
a[0] = src[j+0];
a[1] = src[j+1];
if(a[0] > a[1]){
a[2] = (6*a[0] + 1*a[1])/7;
a[3] = (5*a[0] + 2*a[1])/7;
a[4] = (4*a[0] + 3*a[1])/7;
a[5] = (3*a[0] + 4*a[1])/7;
a[6] = (2*a[0] + 5*a[1])/7;
a[7] = (1*a[0] + 6*a[1])/7;
}else{
a[2] = (4*a[0] + 1*a[1])/5;
a[3] = (3*a[0] + 2*a[1])/5;
a[4] = (2*a[0] + 3*a[1])/5;
a[5] = (1*a[0] + 4*a[1])/5;
a[6] = 0;
a[7] = 0xFF;
}
/* make index list */
uint32 indices = *((uint32*)&src[j+12]);
for(int32 k = 0; k < 16; k++){
idx[k] = indices & 0x3;
indices >>= 2;
}
// only 6 indices
uint64 alphas = *((uint64*)&src[j+2]);
for(int32 k = 0; k < 16; k++){
aidx[k] = alphas & 0x7;
alphas >>= 3;
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
dst[(y+l)*w + x+k][3] = a[aidx[l*4+k]];
}
x += 4;
if(x >= w){
y += 4;
x = 0;
}
}
}
void
Image::setPixelsDXT(int32 type, uint8 *pixels)
{
switch(type){
case 1:
decompressDXT1(this->pixels, this->width, this->height, pixels);
break;
case 3:
decompressDXT3(this->pixels, this->width, this->height, pixels);
break;
case 5:
decompressDXT5(this->pixels, this->width, this->height, pixels);
break;
}
}
void
Image::setPalette(uint8 *palette)
{

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@ -181,6 +181,7 @@ struct Image
void allocate(void);
void free(void);
void setPixels(uint8 *pixels);
void setPixelsDXT(int32 type, uint8 *pixels);
void setPalette(uint8 *palette);
bool32 hasAlpha(void);
void unindex(void);