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fixes for gl3
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@@ -263,6 +263,8 @@ void uploadMatrices(void); // no world transform
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void uploadMatrices(Matrix *worldMat);
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int32 uploadLights(WorldLights *lightData); // called by lightingCB_Shader
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extern void *im2dOverridePS;
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extern void *default_amb_VS;
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extern void *default_amb_dir_VS;
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extern void *default_all_VS;
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