mirror of
https://github.com/aap/librw.git
synced 2025-12-18 16:39:51 +00:00
made most things build on linux again
This commit is contained in:
@@ -263,6 +263,7 @@ destroyUVAnim(void *object, int32 offset, int32)
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UVAnim *uvanim;
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uvanim = PLUGINOFFSET(UVAnim, object, offset);
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// TODO: ref counts &c.
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(void)uvanim;
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return object;
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}
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18
src/d3d.cpp
18
src/d3d.cpp
@@ -205,6 +205,9 @@ lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags)
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ibuf->Lock(offset, size, (void**)&indices, flags);
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return indices;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint16*)indexBuffer;
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#endif
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}
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@@ -228,6 +231,8 @@ createVertexBuffer(uint32 length, uint32 fvf, int32 pool)
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device->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, (D3DPOOL)pool, &vbuf, 0);
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return vbuf;
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#else
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(void)fvf;
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(void)pool;
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return new uint8[length];
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#endif
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}
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@@ -243,6 +248,9 @@ lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags)
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vertbuf->Lock(offset, size, (void**)&verts, flags);
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return verts;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint8*)vertexBuffer;
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#endif
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}
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@@ -316,6 +324,8 @@ lockTexture(void *texture, int32 level)
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void
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unlockTexture(void *texture, int32 level)
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{
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(void)texture;
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(void)level;
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)texture;
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tex->UnlockRect(level);
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@@ -383,19 +393,19 @@ D3dRaster::create(Raster *raster)
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}
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uint8*
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D3dRaster::lock(Raster *raster, int32 level)
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D3dRaster::lock(Raster*, int32 level)
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{
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return lockTexture(this->texture, level);
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}
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void
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D3dRaster::unlock(Raster *raster, int32 level)
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D3dRaster::unlock(Raster*, int32 level)
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{
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unlockTexture(this->texture, level);
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}
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int32
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D3dRaster::getNumLevels(Raster *raster)
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D3dRaster::getNumLevels(Raster*)
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{
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)this->texture;
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@@ -450,7 +460,6 @@ setPalette(Raster *raster, void *palette, int32 size)
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void
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setTexels(Raster *raster, void *texels, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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uint8 *dst = raster->lock(level);
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memcpy(dst, texels, getLevelSize(raster, level));
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raster->unlock(level);
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@@ -472,6 +481,7 @@ static void*
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destroyNativeRaster(void *object, int32 offset, int32)
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{
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// TODO:
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(void)offset;
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return object;
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}
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@@ -435,7 +435,6 @@ void
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defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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VertexElement dcl[NUMDECLELT];
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uint32 numElt = getDeclaration(header->vertexDeclaration, dcl);
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uint8 *verts[2];
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verts[0] = lockVertices(header->vertexStream[0].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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@@ -1154,10 +1154,10 @@ instanceSADualColors(Geometry *g, Mesh *m, uint8 *dst)
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for(uint32 i = 0; i < m->numIndices; i++){
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j = m->indices[i];
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if(c0){
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dst[0] = c0[i*4+0];
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dst[2] = c0[i*4+1];
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dst[4] = c0[i*4+2];
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dst[6] = c0[i*4+3];
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dst[0] = c0[j*4+0];
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dst[2] = c0[j*4+1];
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dst[4] = c0[j*4+2];
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dst[6] = c0[j*4+3];
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}else{
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dst[0] = 0xFF;
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dst[2] = 0xFF;
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@@ -1165,10 +1165,10 @@ instanceSADualColors(Geometry *g, Mesh *m, uint8 *dst)
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dst[6] = 0xFF;
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}
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if(c1){
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dst[1] = c1[i*4+0];
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dst[3] = c1[i*4+1];
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dst[6] = c1[i*4+2];
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dst[7] = c1[i*4+3];
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dst[1] = c1[j*4+0];
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dst[3] = c1[j*4+1];
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dst[6] = c1[j*4+2];
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dst[7] = c1[j*4+3];
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}else{
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dst[1] = 0xFF;
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dst[3] = 0xFF;
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@@ -1207,7 +1207,7 @@ saInstanceCB(MatPipeline *pipe, Geometry *g, Mesh *m, uint8 **data)
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vertScale = 1024.0f;
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ADCData *adc = PLUGINOFFSET(ADCData, g, adcOffset);
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for(int i = 0; i < nelem(pipe->attribs); i++){
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for(uint32 i = 0; i < nelem(pipe->attribs); i++){
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rw::PipeAttribute *a = pipe->attribs[i];
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if(a == &saXYZADC)
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instanceSAPositions(g, m, adc->adcFormatted ? adc->adcBits : NULL,
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@@ -14,6 +14,11 @@
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#include "rwxbox.h"
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#include "rwd3d8.h"
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#ifdef _WIN32
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/* srsly? */
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#define strdup _strdup
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#endif
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using namespace std;
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namespace rw {
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@@ -113,7 +118,7 @@ void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount == NULL)
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if(this->refCount == 0)
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delete this;
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}
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@@ -323,7 +328,7 @@ Image::setSearchPath(const char *path)
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::free(searchPaths);
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numSearchPaths = 0;
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if(path)
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searchPaths = p = _strdup(path);
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searchPaths = p = strdup(path);
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else{
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searchPaths = NULL;
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return;
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@@ -358,7 +363,7 @@ Image::getFilename(const char *name)
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if(f){
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fclose(f);
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printf("found %s\n", name);
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return _strdup(name);
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return strdup(name);
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}
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return NULL;
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}else
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@@ -155,10 +155,6 @@ instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride)
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assert(type == VERT_ARGB);
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bool32 hasAlpha = 0;
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for(uint32 i = 0; i < numVertices; i++){
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// uint32 col = COLOR_ARGB(src[3], src[0], src[1], src[2]);
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// if(src[3] < 0xFF)
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// hasAlpha = 1;
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// memcpy(dst, &col, 4);
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dst[0] = src[2];
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dst[1] = src[1];
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dst[2] = src[0];
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@@ -173,7 +169,6 @@ void
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uninstColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride)
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{
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assert(type == VERT_ARGB);
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bool32 hasAlpha = 0;
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for(uint32 i = 0; i < numVertices; i++){
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dst[0] = src[2];
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dst[1] = src[1];
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137
src/ps2.cpp
137
src/ps2.cpp
@@ -761,7 +761,7 @@ insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v)
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}
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void
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defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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defaultUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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{
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float32 *verts = (float32*)data[AT_XYZ];
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float32 *texcoords = (float32*)data[AT_UV];
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@@ -775,15 +775,14 @@ defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh
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if(geo->numTexCoordSets > 0)
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mask |= 0x1000;
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float32 n[3];
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Vertex v;
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for(uint32 i = 0; i < mesh->numIndices; i++){
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if(mask & 0x1)
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memcpy(&v.p, verts, 12);
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if(mask & 0x10){
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n[0] = norms[0]/127.0f;
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n[1] = norms[1]/127.0f;
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n[2] = norms[2]/127.0f;
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v.n[0] = norms[0]/127.0f;
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v.n[1] = norms[1]/127.0f;
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v.n[2] = norms[2]/127.0f;
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}
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if(mask & 0x100)
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memcpy(&v.c, colors, 4);
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@@ -966,7 +965,7 @@ getSizeNativeSkin(void *object, int32 offset)
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}
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void
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instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data)
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instanceSkinData(Geometry*, Mesh *m, Skin *skin, uint32 *data)
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{
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uint16 j;
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float32 *weights = (float32*)data;
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@@ -1052,7 +1051,7 @@ insertVertexSkin(Geometry *geo, int32 i, uint32 mask, SkinVertex *v)
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}
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static void
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skinUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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{
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float32 *verts = (float32*)data[AT_XYZ];
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float32 *texcoords = (float32*)data[AT_UV];
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@@ -1127,91 +1126,9 @@ skinPostCB(MatPipeline*, Geometry *geo)
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int32 adcOffset;
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// TODO: look at PC SA rccam.dff bloodrb.dff, Xbox csbigbear.dff
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static void
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rotateface(int f[])
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{
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int tmp;
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while(f[0] > f[1] || f[0] > f[2]){
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tmp = f[0];
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f[0] = f[1];
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f[1] = f[2];
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f[2] = tmp;
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}
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/*
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if(f[0] > f[1]){
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tmp = f[0];
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f[0] = f[1];
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f[1] = tmp;
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}
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if(f[0] > f[2]){
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tmp = f[0];
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f[0] = f[2];
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f[2] = tmp;
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}
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if(f[1] > f[2]){
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tmp = f[1];
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f[1] = f[2];
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f[2] = tmp;
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}
|
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*/
|
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}
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static int
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validFace(Geometry *g, uint16 *f, int j, int m)
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{
|
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int f1[3], f2[3];
|
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f1[0] = f[j+0 + (j%2)];
|
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f1[1] = f[j+1 - (j%2)];
|
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f1[2] = f[j+2];
|
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//printf("-> %d %d %d\n", f1[0], f1[1], f1[2]);
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rotateface(f1);
|
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uint16 *fs = g->triangles;
|
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for(int i = 0; i < g->numTriangles; i++, fs += 4){
|
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if(fs[2] != m)
|
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continue;
|
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f2[0] = fs[1];
|
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f2[1] = fs[0];
|
||||
f2[2] = fs[3];
|
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//printf("<- %d %d %d\n", f2[0], f2[1], f2[2]);
|
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rotateface(f2);
|
||||
if(f1[0] == f2[0] &&
|
||||
f1[1] == f2[1] &&
|
||||
f1[2] == f2[2])
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
isdegenerate(uint16 *f)
|
||||
{
|
||||
return f[0] == f[1] ||
|
||||
f[0] == f[2] ||
|
||||
f[1] == f[2];
|
||||
}
|
||||
|
||||
static int
|
||||
debugadc(Geometry *g, MeshHeader *mh, ADCData *adc)
|
||||
{
|
||||
int n = 0;
|
||||
for(uint32 i = 0; i < mh->numMeshes; i++){
|
||||
uint16 *idx = mh->mesh[i].indices;
|
||||
for(uint32 j = 0; j < mh->mesh[i].numIndices-2; j++){
|
||||
if(!validFace(g, idx, j, i) && !isdegenerate(idx+j)){
|
||||
n++;
|
||||
// printf("> %d %d %d %d\n", i, idx[j+0], idx[j+1], idx[j+2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
// TODO
|
||||
void
|
||||
convertADC(Geometry *g)
|
||||
convertADC(Geometry*)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1260,8 +1177,8 @@ unconvertADC(Geometry *g)
|
||||
g->meshHeader = h;
|
||||
adc->adcFormatted = 0;
|
||||
delete[] adc->adcBits;
|
||||
adc->adcBits = 0;
|
||||
adc->numBits = NULL;
|
||||
adc->adcBits = NULL;
|
||||
adc->numBits = 0;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -1322,22 +1239,6 @@ readADC(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
int32 size = adc->numBits+3 & ~3;
|
||||
adc->adcBits = new int8[size];
|
||||
stream->read(adc->adcBits, size);
|
||||
|
||||
/*
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
int ones = 0, zeroes = 0;
|
||||
for(int i = 0; i < adc->numBits; i++)
|
||||
if(adc->adcBits[i])
|
||||
ones++;
|
||||
else
|
||||
zeroes++;
|
||||
MeshHeader *meshHeader = geometry->meshHeader;
|
||||
int n = debugadc(geometry, meshHeader, adc);
|
||||
printf("%X %X | %X %X %X\n",
|
||||
meshHeader->totalIndices,
|
||||
meshHeader->totalIndices + n,
|
||||
adc->numBits, zeroes, ones);
|
||||
*/
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -1673,7 +1574,7 @@ Ps2Raster::create(Raster *raster)
|
||||
}else{
|
||||
ras->flags |= 1; // include GIF packets
|
||||
int32 psm = ras->tex0[0]>>20 & 0x3F;
|
||||
int32 cpsm = ras->tex0[1]>>19 & 0x3F;
|
||||
//int32 cpsm = ras->tex0[1]>>19 & 0x3F;
|
||||
if(psm == 0x13){ // PSMT8
|
||||
ras->flags |= 2;
|
||||
// TODO: stuff
|
||||
@@ -1800,12 +1701,18 @@ Ps2Raster::create(Raster *raster)
|
||||
uint8*
|
||||
Ps2Raster::lock(Raster *raster, int32 level)
|
||||
{
|
||||
// TODO
|
||||
(void)raster;
|
||||
(void)level;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
Ps2Raster::unlock(Raster *raster, int32 level)
|
||||
{
|
||||
// TODO
|
||||
(void)raster;
|
||||
(void)level;
|
||||
}
|
||||
|
||||
int32
|
||||
@@ -1845,6 +1752,8 @@ createNativeRaster(void *object, int32 offset, int32)
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO
|
||||
(void)offset;
|
||||
return object;
|
||||
}
|
||||
|
||||
@@ -1858,27 +1767,27 @@ copyNativeRaster(void *dst, void *src, int32 offset, int32)
|
||||
}
|
||||
|
||||
static void
|
||||
readMipmap(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
readMipmap(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
uint16 val = stream->readI32();
|
||||
Texture *tex = (Texture*)object;
|
||||
if(tex->raster == NULL)
|
||||
return;
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, nativeRasterOffset);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, offset);
|
||||
SETKL(raster, val);
|
||||
}
|
||||
|
||||
static void
|
||||
writeMipmap(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
writeMipmap(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
Texture *tex = (Texture*)object;
|
||||
assert(tex->raster);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, nativeRasterOffset);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, offset);
|
||||
stream->writeI32(raster->tex1[1]&0xFFFF);
|
||||
}
|
||||
|
||||
static int32
|
||||
getSizeMipmap(void *object, int32 offset, int32)
|
||||
getSizeMipmap(void*, int32, int32)
|
||||
{
|
||||
return rw::platform == PLATFORM_PS2 ? 4 : 0;
|
||||
}
|
||||
|
||||
@@ -155,10 +155,14 @@ struct Raster : PluginBase<Raster>
|
||||
|
||||
struct NativeRaster
|
||||
{
|
||||
virtual void create(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
virtual void create(Raster*)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster*, int32)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster*, int32)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster*)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
};
|
||||
|
||||
// TODO: link into texdict
|
||||
|
||||
@@ -13,7 +13,7 @@ class Pipeline
|
||||
public:
|
||||
uint32 pluginID;
|
||||
uint32 pluginData;
|
||||
uint32 platform;
|
||||
int32 platform;
|
||||
|
||||
Pipeline(uint32 platform);
|
||||
Pipeline(Pipeline *p);
|
||||
|
||||
12
src/xbox.cpp
12
src/xbox.cpp
@@ -25,7 +25,7 @@ destroyNativeData(void *object, int32, int32)
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
geometry->instData = NULL;
|
||||
delete[] header->vertexBuffer;
|
||||
delete[] (uint8*)header->vertexBuffer;
|
||||
delete[] header->begin;
|
||||
delete[] header->data;
|
||||
delete header;
|
||||
@@ -241,7 +241,6 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
*vertexFmt = makeVertexFmt(geo->geoflags, geo->numTexCoordSets);
|
||||
header->stride = getVertexFmtStride(*vertexFmt);
|
||||
header->vertexBuffer = new uint8[header->stride*header->numVertices];
|
||||
uint32 offset = 0;
|
||||
uint8 *dst = (uint8*)header->vertexBuffer;
|
||||
|
||||
uint32 fmt = *vertexFmt;
|
||||
@@ -282,7 +281,6 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
uint32 *vertexFmt = getVertexFmt(geo);
|
||||
uint32 fmt = *vertexFmt;
|
||||
assert(fmt != 0);
|
||||
uint32 offset = 0;
|
||||
uint8 *src = (uint8*)header->vertexBuffer;
|
||||
|
||||
uint32 sel = fmt & 0xF;
|
||||
@@ -795,19 +793,19 @@ XboxRaster::create(Raster *raster)
|
||||
}
|
||||
|
||||
uint8*
|
||||
XboxRaster::lock(Raster *raster, int32 level)
|
||||
XboxRaster::lock(Raster*, int32 level)
|
||||
{
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->levels[level].data;
|
||||
}
|
||||
|
||||
void
|
||||
XboxRaster::unlock(Raster *raster, int32 level)
|
||||
XboxRaster::unlock(Raster*, int32)
|
||||
{
|
||||
}
|
||||
|
||||
int32
|
||||
XboxRaster::getNumLevels(Raster *raster)
|
||||
XboxRaster::getNumLevels(Raster*)
|
||||
{
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->numlevels;
|
||||
@@ -835,7 +833,7 @@ createNativeRaster(void *object, int32 offset, int32)
|
||||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
destroyNativeRaster(void *object, int32, int32)
|
||||
{
|
||||
// TODO:
|
||||
return object;
|
||||
|
||||
Reference in New Issue
Block a user