mirror of https://github.com/aap/librw.git
made most things build on linux again
This commit is contained in:
parent
79c89ebbba
commit
0aadf8c3c9
7
Makefile
7
Makefile
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@ -5,10 +5,8 @@ BUILD=null
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BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp pipeline.cpp\
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ps2.cpp ogl.cpp xbox.cpp\
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image.cpp gtaplg.cpp)
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#SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, $(wildcard *.cpp))
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SRC := $(wildcard $(SRCDIR)/*.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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INC := -I/usr/local/include
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@ -27,6 +25,7 @@ $(BUILDDIR)/%.d: $(SRCDIR)/%.cpp
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$(CXX) -MM -MT '$(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$<)' $(CFLAGS) $(INC) $< > $@
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clean:
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echo $(SRC)
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rm -f $(BUILDDIR)/*.[od]
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-include $(DEP)
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4
args.h
4
args.h
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@ -15,9 +15,9 @@ extern char *argv0;
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while(*_args && (_argc = *_args++))\
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switch(_argc)
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#define ARGEND SET(_argt);USED(_argt);USED(_argc);USED(_args);}USED(argv);USED(argc);
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#define ARGF() (_argt=_args, _args="",\
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#define ARGF() (_argt=_args, _args=(char*)"",\
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(*_argt? _argt: argv[1]? (argc--, *++argv): 0))
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#define EARGF(x) (_argt=_args, _args="",\
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#define EARGF(x) (_argt=_args, _args=(char*)"",\
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(*_argt? _argt: argv[1]? (argc--, *++argv): ((x), abort(), (char*)0)))
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#define ARGC() _argc
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@ -263,6 +263,7 @@ destroyUVAnim(void *object, int32 offset, int32)
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UVAnim *uvanim;
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uvanim = PLUGINOFFSET(UVAnim, object, offset);
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// TODO: ref counts &c.
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(void)uvanim;
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return object;
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}
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18
src/d3d.cpp
18
src/d3d.cpp
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@ -205,6 +205,9 @@ lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags)
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ibuf->Lock(offset, size, (void**)&indices, flags);
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return indices;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint16*)indexBuffer;
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#endif
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}
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@ -228,6 +231,8 @@ createVertexBuffer(uint32 length, uint32 fvf, int32 pool)
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device->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, (D3DPOOL)pool, &vbuf, 0);
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return vbuf;
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#else
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(void)fvf;
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(void)pool;
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return new uint8[length];
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#endif
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}
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@ -243,6 +248,9 @@ lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags)
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vertbuf->Lock(offset, size, (void**)&verts, flags);
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return verts;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint8*)vertexBuffer;
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#endif
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}
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@ -316,6 +324,8 @@ lockTexture(void *texture, int32 level)
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void
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unlockTexture(void *texture, int32 level)
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{
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(void)texture;
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(void)level;
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)texture;
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tex->UnlockRect(level);
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@ -383,19 +393,19 @@ D3dRaster::create(Raster *raster)
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}
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uint8*
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D3dRaster::lock(Raster *raster, int32 level)
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D3dRaster::lock(Raster*, int32 level)
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{
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return lockTexture(this->texture, level);
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}
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void
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D3dRaster::unlock(Raster *raster, int32 level)
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D3dRaster::unlock(Raster*, int32 level)
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{
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unlockTexture(this->texture, level);
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}
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int32
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D3dRaster::getNumLevels(Raster *raster)
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D3dRaster::getNumLevels(Raster*)
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{
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)this->texture;
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@ -450,7 +460,6 @@ setPalette(Raster *raster, void *palette, int32 size)
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void
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setTexels(Raster *raster, void *texels, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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uint8 *dst = raster->lock(level);
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memcpy(dst, texels, getLevelSize(raster, level));
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raster->unlock(level);
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@ -472,6 +481,7 @@ static void*
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destroyNativeRaster(void *object, int32 offset, int32)
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{
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// TODO:
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(void)offset;
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return object;
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}
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@ -435,7 +435,6 @@ void
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defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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VertexElement dcl[NUMDECLELT];
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uint32 numElt = getDeclaration(header->vertexDeclaration, dcl);
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uint8 *verts[2];
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verts[0] = lockVertices(header->vertexStream[0].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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@ -1154,10 +1154,10 @@ instanceSADualColors(Geometry *g, Mesh *m, uint8 *dst)
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for(uint32 i = 0; i < m->numIndices; i++){
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j = m->indices[i];
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if(c0){
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dst[0] = c0[i*4+0];
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dst[2] = c0[i*4+1];
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dst[4] = c0[i*4+2];
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dst[6] = c0[i*4+3];
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dst[0] = c0[j*4+0];
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dst[2] = c0[j*4+1];
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dst[4] = c0[j*4+2];
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dst[6] = c0[j*4+3];
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}else{
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dst[0] = 0xFF;
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dst[2] = 0xFF;
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@ -1165,10 +1165,10 @@ instanceSADualColors(Geometry *g, Mesh *m, uint8 *dst)
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dst[6] = 0xFF;
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}
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if(c1){
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dst[1] = c1[i*4+0];
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dst[3] = c1[i*4+1];
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dst[6] = c1[i*4+2];
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dst[7] = c1[i*4+3];
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dst[1] = c1[j*4+0];
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dst[3] = c1[j*4+1];
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dst[6] = c1[j*4+2];
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dst[7] = c1[j*4+3];
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}else{
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dst[1] = 0xFF;
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dst[3] = 0xFF;
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@ -1207,7 +1207,7 @@ saInstanceCB(MatPipeline *pipe, Geometry *g, Mesh *m, uint8 **data)
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vertScale = 1024.0f;
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ADCData *adc = PLUGINOFFSET(ADCData, g, adcOffset);
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for(int i = 0; i < nelem(pipe->attribs); i++){
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for(uint32 i = 0; i < nelem(pipe->attribs); i++){
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rw::PipeAttribute *a = pipe->attribs[i];
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if(a == &saXYZADC)
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instanceSAPositions(g, m, adc->adcFormatted ? adc->adcBits : NULL,
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@ -14,6 +14,11 @@
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#include "rwxbox.h"
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#include "rwd3d8.h"
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#ifdef _WIN32
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/* srsly? */
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#define strdup _strdup
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#endif
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using namespace std;
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namespace rw {
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@ -113,7 +118,7 @@ void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount == NULL)
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if(this->refCount == 0)
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delete this;
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}
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@ -323,7 +328,7 @@ Image::setSearchPath(const char *path)
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::free(searchPaths);
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numSearchPaths = 0;
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if(path)
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searchPaths = p = _strdup(path);
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searchPaths = p = strdup(path);
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else{
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searchPaths = NULL;
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return;
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@ -358,7 +363,7 @@ Image::getFilename(const char *name)
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if(f){
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fclose(f);
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printf("found %s\n", name);
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return _strdup(name);
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return strdup(name);
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}
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return NULL;
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}else
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@ -155,10 +155,6 @@ instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride)
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assert(type == VERT_ARGB);
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bool32 hasAlpha = 0;
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for(uint32 i = 0; i < numVertices; i++){
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// uint32 col = COLOR_ARGB(src[3], src[0], src[1], src[2]);
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// if(src[3] < 0xFF)
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// hasAlpha = 1;
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// memcpy(dst, &col, 4);
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dst[0] = src[2];
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dst[1] = src[1];
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dst[2] = src[0];
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@ -173,7 +169,6 @@ void
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uninstColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride)
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{
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assert(type == VERT_ARGB);
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bool32 hasAlpha = 0;
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for(uint32 i = 0; i < numVertices; i++){
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dst[0] = src[2];
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dst[1] = src[1];
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137
src/ps2.cpp
137
src/ps2.cpp
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@ -761,7 +761,7 @@ insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v)
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}
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void
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defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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defaultUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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{
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float32 *verts = (float32*)data[AT_XYZ];
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float32 *texcoords = (float32*)data[AT_UV];
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@ -775,15 +775,14 @@ defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh
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if(geo->numTexCoordSets > 0)
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mask |= 0x1000;
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float32 n[3];
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Vertex v;
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for(uint32 i = 0; i < mesh->numIndices; i++){
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if(mask & 0x1)
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memcpy(&v.p, verts, 12);
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if(mask & 0x10){
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n[0] = norms[0]/127.0f;
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n[1] = norms[1]/127.0f;
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n[2] = norms[2]/127.0f;
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v.n[0] = norms[0]/127.0f;
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v.n[1] = norms[1]/127.0f;
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v.n[2] = norms[2]/127.0f;
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}
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if(mask & 0x100)
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memcpy(&v.c, colors, 4);
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@ -966,7 +965,7 @@ getSizeNativeSkin(void *object, int32 offset)
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}
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void
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instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data)
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instanceSkinData(Geometry*, Mesh *m, Skin *skin, uint32 *data)
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{
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uint16 j;
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float32 *weights = (float32*)data;
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@ -1052,7 +1051,7 @@ insertVertexSkin(Geometry *geo, int32 i, uint32 mask, SkinVertex *v)
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}
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static void
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skinUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
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{
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float32 *verts = (float32*)data[AT_XYZ];
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float32 *texcoords = (float32*)data[AT_UV];
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@ -1127,91 +1126,9 @@ skinPostCB(MatPipeline*, Geometry *geo)
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int32 adcOffset;
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// TODO: look at PC SA rccam.dff bloodrb.dff, Xbox csbigbear.dff
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static void
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rotateface(int f[])
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{
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int tmp;
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while(f[0] > f[1] || f[0] > f[2]){
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tmp = f[0];
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f[0] = f[1];
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f[1] = f[2];
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f[2] = tmp;
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}
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/*
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if(f[0] > f[1]){
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tmp = f[0];
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f[0] = f[1];
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f[1] = tmp;
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}
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if(f[0] > f[2]){
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tmp = f[0];
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f[0] = f[2];
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f[2] = tmp;
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}
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if(f[1] > f[2]){
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tmp = f[1];
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f[1] = f[2];
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f[2] = tmp;
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}
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*/
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}
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static int
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validFace(Geometry *g, uint16 *f, int j, int m)
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{
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int f1[3], f2[3];
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f1[0] = f[j+0 + (j%2)];
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f1[1] = f[j+1 - (j%2)];
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f1[2] = f[j+2];
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//printf("-> %d %d %d\n", f1[0], f1[1], f1[2]);
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rotateface(f1);
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uint16 *fs = g->triangles;
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for(int i = 0; i < g->numTriangles; i++, fs += 4){
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if(fs[2] != m)
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continue;
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f2[0] = fs[1];
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f2[1] = fs[0];
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f2[2] = fs[3];
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//printf("<- %d %d %d\n", f2[0], f2[1], f2[2]);
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rotateface(f2);
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if(f1[0] == f2[0] &&
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f1[1] == f2[1] &&
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f1[2] == f2[2])
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return 1;
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}
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return 0;
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}
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static int
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isdegenerate(uint16 *f)
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{
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return f[0] == f[1] ||
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f[0] == f[2] ||
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f[1] == f[2];
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}
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static int
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debugadc(Geometry *g, MeshHeader *mh, ADCData *adc)
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{
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int n = 0;
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for(uint32 i = 0; i < mh->numMeshes; i++){
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uint16 *idx = mh->mesh[i].indices;
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for(uint32 j = 0; j < mh->mesh[i].numIndices-2; j++){
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if(!validFace(g, idx, j, i) && !isdegenerate(idx+j)){
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n++;
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// printf("> %d %d %d %d\n", i, idx[j+0], idx[j+1], idx[j+2]);
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}
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}
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}
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return n;
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}
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// TODO
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void
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convertADC(Geometry *g)
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convertADC(Geometry*)
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{
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}
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@ -1260,8 +1177,8 @@ unconvertADC(Geometry *g)
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g->meshHeader = h;
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adc->adcFormatted = 0;
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delete[] adc->adcBits;
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adc->adcBits = 0;
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adc->numBits = NULL;
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adc->adcBits = NULL;
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adc->numBits = 0;
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}
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void
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@ -1322,22 +1239,6 @@ readADC(Stream *stream, int32, void *object, int32 offset, int32)
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int32 size = adc->numBits+3 & ~3;
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adc->adcBits = new int8[size];
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stream->read(adc->adcBits, size);
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/*
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Geometry *geometry = (Geometry*)object;
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int ones = 0, zeroes = 0;
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for(int i = 0; i < adc->numBits; i++)
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if(adc->adcBits[i])
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ones++;
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else
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zeroes++;
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MeshHeader *meshHeader = geometry->meshHeader;
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int n = debugadc(geometry, meshHeader, adc);
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printf("%X %X | %X %X %X\n",
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meshHeader->totalIndices,
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meshHeader->totalIndices + n,
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adc->numBits, zeroes, ones);
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*/
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}
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static void
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@ -1673,7 +1574,7 @@ Ps2Raster::create(Raster *raster)
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}else{
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ras->flags |= 1; // include GIF packets
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int32 psm = ras->tex0[0]>>20 & 0x3F;
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int32 cpsm = ras->tex0[1]>>19 & 0x3F;
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//int32 cpsm = ras->tex0[1]>>19 & 0x3F;
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if(psm == 0x13){ // PSMT8
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ras->flags |= 2;
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// TODO: stuff
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||||
|
@ -1800,12 +1701,18 @@ Ps2Raster::create(Raster *raster)
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uint8*
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Ps2Raster::lock(Raster *raster, int32 level)
|
||||
{
|
||||
// TODO
|
||||
(void)raster;
|
||||
(void)level;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
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Ps2Raster::unlock(Raster *raster, int32 level)
|
||||
{
|
||||
// TODO
|
||||
(void)raster;
|
||||
(void)level;
|
||||
}
|
||||
|
||||
int32
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||||
|
@ -1845,6 +1752,8 @@ createNativeRaster(void *object, int32 offset, int32)
|
|||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO
|
||||
(void)offset;
|
||||
return object;
|
||||
}
|
||||
|
||||
|
@ -1858,27 +1767,27 @@ copyNativeRaster(void *dst, void *src, int32 offset, int32)
|
|||
}
|
||||
|
||||
static void
|
||||
readMipmap(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
readMipmap(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
uint16 val = stream->readI32();
|
||||
Texture *tex = (Texture*)object;
|
||||
if(tex->raster == NULL)
|
||||
return;
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, nativeRasterOffset);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, offset);
|
||||
SETKL(raster, val);
|
||||
}
|
||||
|
||||
static void
|
||||
writeMipmap(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
writeMipmap(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
Texture *tex = (Texture*)object;
|
||||
assert(tex->raster);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, nativeRasterOffset);
|
||||
Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, tex->raster, offset);
|
||||
stream->writeI32(raster->tex1[1]&0xFFFF);
|
||||
}
|
||||
|
||||
static int32
|
||||
getSizeMipmap(void *object, int32 offset, int32)
|
||||
getSizeMipmap(void*, int32, int32)
|
||||
{
|
||||
return rw::platform == PLATFORM_PS2 ? 4 : 0;
|
||||
}
|
||||
|
|
|
@ -155,10 +155,14 @@ struct Raster : PluginBase<Raster>
|
|||
|
||||
struct NativeRaster
|
||||
{
|
||||
virtual void create(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
virtual void create(Raster*)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster*, int32)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster*, int32)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster*)
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
};
|
||||
|
||||
// TODO: link into texdict
|
||||
|
|
|
@ -13,7 +13,7 @@ class Pipeline
|
|||
public:
|
||||
uint32 pluginID;
|
||||
uint32 pluginData;
|
||||
uint32 platform;
|
||||
int32 platform;
|
||||
|
||||
Pipeline(uint32 platform);
|
||||
Pipeline(Pipeline *p);
|
||||
|
|
12
src/xbox.cpp
12
src/xbox.cpp
|
@ -25,7 +25,7 @@ destroyNativeData(void *object, int32, int32)
|
|||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
geometry->instData = NULL;
|
||||
delete[] header->vertexBuffer;
|
||||
delete[] (uint8*)header->vertexBuffer;
|
||||
delete[] header->begin;
|
||||
delete[] header->data;
|
||||
delete header;
|
||||
|
@ -241,7 +241,6 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
*vertexFmt = makeVertexFmt(geo->geoflags, geo->numTexCoordSets);
|
||||
header->stride = getVertexFmtStride(*vertexFmt);
|
||||
header->vertexBuffer = new uint8[header->stride*header->numVertices];
|
||||
uint32 offset = 0;
|
||||
uint8 *dst = (uint8*)header->vertexBuffer;
|
||||
|
||||
uint32 fmt = *vertexFmt;
|
||||
|
@ -282,7 +281,6 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
uint32 *vertexFmt = getVertexFmt(geo);
|
||||
uint32 fmt = *vertexFmt;
|
||||
assert(fmt != 0);
|
||||
uint32 offset = 0;
|
||||
uint8 *src = (uint8*)header->vertexBuffer;
|
||||
|
||||
uint32 sel = fmt & 0xF;
|
||||
|
@ -795,19 +793,19 @@ XboxRaster::create(Raster *raster)
|
|||
}
|
||||
|
||||
uint8*
|
||||
XboxRaster::lock(Raster *raster, int32 level)
|
||||
XboxRaster::lock(Raster*, int32 level)
|
||||
{
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->levels[level].data;
|
||||
}
|
||||
|
||||
void
|
||||
XboxRaster::unlock(Raster *raster, int32 level)
|
||||
XboxRaster::unlock(Raster*, int32)
|
||||
{
|
||||
}
|
||||
|
||||
int32
|
||||
XboxRaster::getNumLevels(Raster *raster)
|
||||
XboxRaster::getNumLevels(Raster*)
|
||||
{
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->numlevels;
|
||||
|
@ -835,7 +833,7 @@ createNativeRaster(void *object, int32 offset, int32)
|
|||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
destroyNativeRaster(void *object, int32, int32)
|
||||
{
|
||||
// TODO:
|
||||
return object;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# null, opengl
|
||||
BUILD=null
|
||||
|
||||
# e.g. null -> -DRW_NULL
|
||||
BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
|
||||
SRC := dumprwtree.cpp
|
||||
OUT := dumprwtree
|
||||
INC := -I/usr/local/include -I../..
|
||||
CFLAGS=-Wall -Wextra -g $(BUILDDEF) -Wno-parentheses -Wno-write-strings #-Wconversion
|
||||
LIB=../../librw-$(BUILD).a
|
||||
|
||||
$(OUT): $(SRC) $(LIB)
|
||||
$(CXX) $(CFLAGS) $(INC) $(SRC) $(LIB) -o $(OUT)
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
|
@ -0,0 +1,16 @@
|
|||
# null, opengl
|
||||
BUILD=null
|
||||
|
||||
# e.g. null -> -DRW_NULL
|
||||
BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
|
||||
SRC := insttest.cpp
|
||||
OUT := insttest
|
||||
INC := -I/usr/local/include -I../..
|
||||
CFLAGS=-Wall -Wextra -g $(BUILDDEF) -Wno-parentheses -Wno-write-strings #-Wconversion
|
||||
LIB=../../librw-$(BUILD).a
|
||||
|
||||
$(OUT): $(SRC) $(LIB)
|
||||
$(CXX) $(CFLAGS) $(INC) $(SRC) $(LIB) -o $(OUT)
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
|
@ -11,7 +11,7 @@
|
|||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
struct {
|
||||
static struct {
|
||||
char *str;
|
||||
uint32 val;
|
||||
} platforms[] = {
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# null, opengl
|
||||
BUILD=null
|
||||
|
||||
# e.g. null -> -DRW_NULL
|
||||
BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
|
||||
SRC := rsl.cpp rsltest.cpp
|
||||
OUT := rsltest
|
||||
INC := -I/usr/local/include -I../..
|
||||
CFLAGS=-Wall -Wextra -g $(BUILDDEF) -Wno-parentheses -Wno-write-strings #-Wconversion
|
||||
LIB=../../librw-$(BUILD).a
|
||||
|
||||
$(OUT): $(SRC) $(LIB)
|
||||
$(CXX) $(CFLAGS) $(INC) $(SRC) $(LIB) -o $(OUT)
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
|
@ -3,6 +3,7 @@
|
|||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <args.h>
|
||||
#include <rw.h>
|
||||
|
@ -12,9 +13,8 @@ using namespace std;
|
|||
using namespace rw;
|
||||
#include "rsl.h"
|
||||
|
||||
void rslMaterialListStreamRead(Stream *stream, RslMaterialList *matlist);
|
||||
void hanimRead(Stream *stream, RslFrame *f);
|
||||
void matfxRead(Stream *stream, RslMaterial *mat);
|
||||
static void matfxRead(Stream *stream, RslMaterial *mat);
|
||||
static void hanimRead(Stream *stream, RslFrame *f);
|
||||
|
||||
void
|
||||
RslMatrixSetIdentity(RslMatrix *matrix)
|
||||
|
@ -315,6 +315,8 @@ RslSkinStreamRead(Stream *stream, RslGeometry *g)
|
|||
skin->numUsedBones = info;
|
||||
skin->invMatrices = new float[skin->numBones*16];
|
||||
stream->read(skin->invMatrices, skin->numBones*16*4);
|
||||
// TODO: allocate...if we'd really care
|
||||
(void)g;
|
||||
return skin;
|
||||
}
|
||||
|
||||
|
@ -440,7 +442,10 @@ RslMaterialCreate(void)
|
|||
{
|
||||
RslMaterial *mat = new RslMaterial;
|
||||
mat->texture = NULL;
|
||||
mat->color = RslRGBA{255, 255, 255, 255};
|
||||
mat->color.red = 255;
|
||||
mat->color.green = 255;
|
||||
mat->color.blue = 255;
|
||||
mat->color.alpha = 255;
|
||||
mat->refCount = 1;
|
||||
mat->matfx = NULL;
|
||||
return mat;
|
||||
|
@ -489,7 +494,7 @@ RslMatFXMaterialSetEffects(RslMaterial *mat, int32 effect)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
matfxRead(Stream *stream, RslMaterial *mat)
|
||||
{
|
||||
int32 effect = stream->readI32();
|
||||
|
@ -506,6 +511,7 @@ matfxRead(Stream *stream, RslMaterial *mat)
|
|||
case MatFX::ENVMAP:
|
||||
coef = stream->readF32();
|
||||
fbalpha = stream->readI32();
|
||||
(void)fbalpha;
|
||||
mfx->env.frame = NULL;
|
||||
mfx->env.texture = RslTextureStreamRead(stream);
|
||||
mfx->env.intensity = coef;
|
||||
|
|
|
@ -257,6 +257,8 @@ struct RslMaterialList {
|
|||
int32 space;
|
||||
};
|
||||
|
||||
void rslMaterialListStreamRead(Stream *stream, RslMaterialList *matlist);
|
||||
|
||||
struct RslGeometry {
|
||||
RslObject object;
|
||||
int16 refCount;
|
||||
|
|
|
@ -17,7 +17,7 @@ char *argv0;
|
|||
void
|
||||
RslStream::relocate(void)
|
||||
{
|
||||
uint32 off = (uint32)this->data;
|
||||
uint32 off = (uint32)(uintptr)this->data;
|
||||
off -= 0x20;
|
||||
*(uint32*)&this->reloc += off;
|
||||
*(uint32*)&this->hashTab += off;
|
||||
|
@ -44,7 +44,7 @@ RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
|
|||
material->texname, material->refCount);
|
||||
if(material->matfx){
|
||||
RslMatFX *fx = material->matfx;
|
||||
printf(" matfx: ", fx->effectType);
|
||||
printf(" matfx: %d", fx->effectType);
|
||||
if(fx->effectType == 2)
|
||||
printf("env[%s %f] ", fx->env.texname, fx->env.intensity);
|
||||
printf("\n");
|
||||
|
@ -176,18 +176,9 @@ convertMesh(Geometry *rwg, RslGeometry *g, int32 ii)
|
|||
mask |= 0x10;
|
||||
if(rwg->geoflags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
float32 *verts = &rwg->morphTargets[0].vertices[rwg->numVertices*3];
|
||||
float32 *norms = &rwg->morphTargets[0].normals[rwg->numVertices*3];
|
||||
uint8 *cols = &rwg->colors[rwg->numVertices*4];
|
||||
float32 *texCoords = &rwg->texCoords[0][rwg->numVertices*2];
|
||||
uint8 *indices = NULL;
|
||||
float32 *weights = NULL;
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, rwg, skinGlobals.offset);
|
||||
if(skin){
|
||||
indices = &skin->indices[rwg->numVertices*4];
|
||||
weights = &skin->weights[rwg->numVertices*4];
|
||||
if(skin)
|
||||
mask |= 0x10000;
|
||||
}
|
||||
|
||||
int16 *vuVerts = NULL;
|
||||
int8 *vuNorms = NULL;
|
||||
|
@ -198,7 +189,6 @@ convertMesh(Geometry *rwg, RslGeometry *g, int32 ii)
|
|||
uint32 *w = (uint32*)p;
|
||||
uint32 *end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
|
||||
w += 4;
|
||||
int flags = 0;
|
||||
int32 nvert;
|
||||
bool first = 1;
|
||||
while(w < end){
|
||||
|
@ -613,7 +603,7 @@ convertTo32(uint8 *out, uint8 *pal, uint8 *tex,
|
|||
}
|
||||
}
|
||||
|
||||
RslTexture *dumpTextureCB(RslTexture *texture, void *pData)
|
||||
RslTexture *dumpTextureCB(RslTexture *texture, void*)
|
||||
{
|
||||
uint32 f = texture->raster->ps2.flags;
|
||||
uint32 w = 1 << (f & 0x3F);
|
||||
|
@ -651,7 +641,7 @@ convertTexturePS2(RslTexture *texture, void *pData)
|
|||
uint32 w = 1 << (f & 0x3F);
|
||||
uint32 h = 1 << (f>>6 & 0x3F);
|
||||
uint32 d = f>>12 & 0xFF;
|
||||
uint32 mip = f>>20 & 0xF;
|
||||
//uint32 mip = f>>20 & 0xF;
|
||||
uint32 swizmask = f>>24;
|
||||
uint8 *palette = getPalettePS2(texture->raster);
|
||||
uint8 *texels = getTexelPS2(texture->raster, 0);
|
||||
|
@ -824,14 +814,16 @@ main(int argc, char *argv[])
|
|||
goto writeDff;
|
||||
}
|
||||
|
||||
RslStream *rslstr = new RslStream;
|
||||
RslStream *rslstr;
|
||||
rslstr = new RslStream;
|
||||
stream.read(rslstr, 0x20);
|
||||
rslstr->data = new uint8[rslstr->fileSize-0x20];
|
||||
stream.read(rslstr->data, rslstr->fileSize-0x20);
|
||||
stream.close();
|
||||
rslstr->relocate();
|
||||
|
||||
int largefile = rslstr->dataSize > 0x100000;
|
||||
bool32 largefile;
|
||||
largefile = rslstr->dataSize > 0x100000;
|
||||
|
||||
if(rslstr->ident == WRLD_IDENT && largefile){ // hack
|
||||
world = (World*)rslstr->data;
|
||||
|
@ -893,7 +885,8 @@ main(int argc, char *argv[])
|
|||
printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]);
|
||||
}
|
||||
}else if(rslstr->ident == MDL_IDENT){
|
||||
uint8 *p = *rslstr->hashTab;
|
||||
uint8 *p;
|
||||
p = *rslstr->hashTab;
|
||||
p -= 0x24;
|
||||
atomic = (RslAtomic*)p;
|
||||
clump = atomic->clump;
|
||||
|
|
Loading…
Reference in New Issue