mirror of https://github.com/aap/librw.git
texture changes
This commit is contained in:
parent
069c66b699
commit
0b5498c060
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@ -513,7 +513,6 @@ readNativeTexture(Stream *stream)
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pallength = format & Raster::PAL4 ? 32 : 256;
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if(!d3d::isP8supported){
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tex->raster = readAsImage(stream, width, height, depth, format|type, numLevels);
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Texture::s_plglist.streamRead(stream, tex);
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return tex;
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}
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}
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@ -547,7 +546,6 @@ readNativeTexture(Stream *stream)
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}else
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stream->seek(size);
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}
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Texture::s_plglist.streamRead(stream, tex);
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return tex;
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}
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@ -555,9 +553,7 @@ void
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writeNativeTexture(Texture *tex, Stream *stream)
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{
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int32 chunksize = getSizeNativeTexture(tex);
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int32 plgsize = Texture::s_plglist.streamGetSize(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-12);
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stream->writeU32(PLATFORM_D3D8);
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// Texture
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@ -611,7 +607,6 @@ writeNativeTexture(Texture *tex, Stream *stream)
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stream->write(data, size);
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raster->unlock(i);
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}
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Texture::s_plglist.streamWrite(stream, tex);
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}
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uint32
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@ -625,7 +620,6 @@ getSizeNativeTexture(Texture *tex)
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size += 4*256;
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for(int32 i = 0; i < levels; i++)
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size += 4 + getLevelSize(tex->raster, i);
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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return size;
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}
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@ -656,7 +656,6 @@ readNativeTexture(Stream *stream)
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}else
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stream->seek(size);
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}
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Texture::s_plglist.streamRead(stream, tex);
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return tex;
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}
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@ -664,9 +663,7 @@ void
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writeNativeTexture(Texture *tex, Stream *stream)
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{
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int32 chunksize = getSizeNativeTexture(tex);
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int32 plgsize = Texture::s_plglist.streamGetSize(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-12);
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stream->writeU32(PLATFORM_D3D9);
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// Texture
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@ -708,7 +705,6 @@ writeNativeTexture(Texture *tex, Stream *stream)
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stream->write(data, size);
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raster->unlock(i);
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}
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Texture::s_plglist.streamWrite(stream, tex);
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}
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uint32
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@ -722,7 +718,6 @@ getSizeNativeTexture(Texture *tex)
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size += 4*256;
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for(int32 i = 0; i < levels; i++)
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size += 4 + getLevelSize(tex->raster, i);
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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return size;
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}
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@ -682,7 +682,6 @@ readNativeTexture(Stream *stream)
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stream->read(data, totalSize);
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raster->unlock(0);
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Texture::s_plglist.streamRead(stream, tex);
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return tex;
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}
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@ -690,9 +689,7 @@ void
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writeNativeTexture(Texture *tex, Stream *stream)
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{
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int32 chunksize = getSizeNativeTexture(tex);
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int32 plgsize = Texture::s_plglist.streamGetSize(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
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writeChunkHeader(stream, ID_STRUCT, chunksize-12);
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stream->writeU32(PLATFORM_XBOX);
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// Texture
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@ -729,8 +726,6 @@ writeNativeTexture(Texture *tex, Stream *stream)
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uint8 *data = raster->lock(0);
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stream->write(data, totalSize);
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raster->unlock(0);
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Texture::s_plglist.streamWrite(stream, tex);
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}
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uint32
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@ -745,7 +740,6 @@ getSizeNativeTexture(Texture *tex)
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size += 4*32;
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else if(tex->raster->format & Raster::PAL8)
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size += 4*256;
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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return size;
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}
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@ -30,6 +30,10 @@ Engine::init(void)
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Frame::dirtyList.init();
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engine->currentCamera = nil;
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engine->currentWorld = nil;
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engine->currentTexDictionary = nil;
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engine->beginUpdate = null::beginUpdate;
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engine->endUpdate = null::endUpdate;
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engine->clearCamera = null::clearCamera;
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@ -138,7 +138,6 @@ Shader::fromStrings(const char *vsrc, const char *fsrc)
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{
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GLuint vs, fs, program;
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int i;
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char *src;
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int fail;
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fail = compileshader(GL_VERTEX_SHADER, vsrc, &vs);
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@ -28,8 +28,6 @@ namespace rw {
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// TexDictionary
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//
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TexDictionary *currentTexDictionary;
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TexDictionary*
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TexDictionary::create(void)
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{
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@ -53,6 +51,16 @@ TexDictionary::destroy(void)
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free(this);
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}
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void
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TexDictionary::add(Texture *t)
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{
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if(engine->currentTexDictionary == this)
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engine->currentTexDictionary = nil;
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if(t->dict)
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t->inDict.remove();
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t->dict = this;
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this->textures.append(&t->inDict);
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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@ -86,6 +94,7 @@ TexDictionary::streamRead(Stream *stream)
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tex = Texture::streamReadNative(stream);
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if(tex == nil)
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goto fail;
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Texture::s_plglist.streamRead(stream, tex);
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txd->add(tex);
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}
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if(s_plglist.streamRead(stream, txd))
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@ -103,8 +112,14 @@ TexDictionary::streamWrite(Stream *stream)
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int32 numTex = this->count();
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stream->writeI16(numTex);
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stream->writeI16(0);
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FORLIST(lnk, this->textures)
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Texture::fromDict(lnk)->streamWriteNative(stream);
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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uint32 sz = tex->streamGetSizeNative();
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sz += 12 + Texture::s_plglist.streamGetSize(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, sz);
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tex->streamWriteNative(stream);
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Texture::s_plglist.streamWrite(stream, tex);
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}
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s_plglist.streamWrite(stream, this);
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}
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@ -112,12 +127,27 @@ uint32
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TexDictionary::streamGetSize(void)
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{
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uint32 size = 12 + 4;
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FORLIST(lnk, this->textures)
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size += 12 + Texture::fromDict(lnk)->streamGetSizeNative();
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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size += 12 + tex->streamGetSizeNative();
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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}
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size += 12 + s_plglist.streamGetSize(this);
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return size;
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}
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void
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TexDictionary::setCurrent(TexDictionary *txd)
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{
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engine->currentTexDictionary = txd;
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}
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TexDictionary*
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TexDictionary::getCurrent(void)
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{
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return engine->currentTexDictionary;
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}
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//
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// Texture
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//
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@ -166,8 +196,8 @@ Texture::destroy(void)
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static Texture*
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defaultFindCB(const char *name)
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{
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if(currentTexDictionary)
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return currentTexDictionary->find(name);
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if(engine->currentTexDictionary)
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return engine->currentTexDictionary->find(name);
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// TODO: RW searches *all* TXDs otherwise
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return nil;
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}
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@ -219,10 +249,10 @@ Texture::read(const char *name, const char *mask)
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raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE);
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tex->raster = raster;
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}
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if(currentTexDictionary){
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if(engine->currentTexDictionary){
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if(tex->dict)
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tex->inDict.remove();
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currentTexDictionary->add(tex);
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engine->currentTexDictionary->add(tex);
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}
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return tex;
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}
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@ -258,10 +288,10 @@ Texture::streamRead(Stream *stream)
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return nil;
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if(tex->refCount == 1)
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tex->filterAddressing = filterAddressing;
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tex->refCount++; // TODO: RW doesn't do this, why?
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if(s_plglist.streamRead(stream, tex))
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return tex;
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tex->destroy();
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return nil;
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}
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@ -765,8 +765,7 @@ streamExt.mipmapVal);
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stream->read(raster->palette-0x50, natras->paletteSize);
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}
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//printf("\n");
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if(Texture::s_plglist.streamRead(stream, tex))
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return tex;
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return tex;
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fail:
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tex->destroy();
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@ -778,8 +777,6 @@ writeNativeTexture(Texture *tex, Stream *stream)
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{
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Raster *raster = tex->raster;
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Ps2Raster *ras = PLUGINOFFSET(Ps2Raster, raster, nativeRasterOffset);
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int32 chunksize = getSizeNativeTexture(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
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writeChunkHeader(stream, ID_STRUCT, 8);
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stream->writeU32(FOURCC_PS2);
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stream->writeU32(tex->filterAddressing);
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@ -824,7 +821,6 @@ writeNativeTexture(Texture *tex, Stream *stream)
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stream->write(raster->texels-0x50, ras->texelSize);
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stream->write(raster->palette-0x50, ras->paletteSize);
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}
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Texture::s_plglist.streamWrite(stream, tex);
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}
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uint32
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@ -833,10 +829,10 @@ getSizeNativeTexture(Texture *tex)
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uint32 size = 12 + 8;
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size += 12 + strlen(tex->name)+4 & ~3;
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size += 12 + strlen(tex->mask)+4 & ~3;
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size += 12 + 12 + 64 + 12;
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size += 12;
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size += 12 + 64;
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Ps2Raster *ras = PLUGINOFFSET(Ps2Raster, tex->raster, nativeRasterOffset);
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size += ras->texelSize + ras->paletteSize;
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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size += 12 + ras->texelSize + ras->paletteSize;
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return size;
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}
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@ -50,6 +50,7 @@ struct Engine
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{
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void *currentCamera;
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void *currentWorld;
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TexDictionary *currentTexDictionary;
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// Device
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float32 zNear, zFar;
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@ -637,16 +637,14 @@ struct TexDictionary : PluginBase<TexDictionary>
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static TexDictionary *create(void);
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void destroy(void);
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int32 count(void) { return this->textures.count(); }
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void add(Texture *t){
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t->dict = this;
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this->textures.append(&t->inDict);
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}
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void add(Texture *t);
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Texture *find(const char *name);
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static TexDictionary *streamRead(Stream *stream);
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void streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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static void setCurrent(TexDictionary *txd);
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static TexDictionary *getCurrent(void);
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};
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extern TexDictionary *currentTexDictionary;
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}
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