Merge branch 'master' of github.com:aap/librw

This commit is contained in:
aap 2018-12-17 21:24:11 +01:00
commit 0b968c9866
42 changed files with 716 additions and 66 deletions

36
.appveyor.yml Normal file
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@ -0,0 +1,36 @@
image: Visual Studio 2017
configuration: Release
environment:
GLEW_BASE: glew-2.1.0
GLEW_URL: https://github.com/nigels-com/glew/releases/download/glew-2.1.0/%GLEW_BASE%-win32.zip
GLFW_BASE: glfw-3.2.1.bin.WIN64
GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
SDL2_BASE: SDL2-devel-2.0.8-VC
SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip
SDL2_DIRAME: SDL2-2.0.8
PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
matrix:
- PLATFORM: win-amd64-null
- PLATFORM: win-amd64-gl3
PREMAKE5_EXTRA_ARGS: --gfxlib=glfw
- PLATFORM: win-amd64-gl3
PREMAKE5_EXTRA_ARGS: --gfxlib=sdl2
- PLATFORM: win-amd64-d3d9
install:
- appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
- appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
- appveyor DownloadFile %SDL2_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
- 7z x "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
- appveyor DownloadFile %PREMAKE5_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
- mkdir "%APPVEYOR_BUILD_FOLDER%/bin" && cd "%APPVEYOR_BUILD_FOLDER%/bin" && 7z x "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
before_build:
- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
- cd "%APPVEYOR_BUILD_FOLDER%"
- premake5 vs2017 --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% --sdl2dir=%APPVEYOR_BUILD_FOLDER%/%SDL2_DIRAME% %PREMAKE5_EXTRA_ARGS%
build:
project: c:\projects\librw\build\librw.sln
verbosity: minimal

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language: cpp
matrix:
include:
- os: linux
env: TARGET=release_linux-amd64-null
script:
- mkdir -p "$TRAVIS_BUILD_DIR/build"
#- docker build -t librw "$TRAVIS_BUILD_DIR"
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
- docker pull librw/librw
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
- os: linux
env: TARGET=release_linux-amd64-gl3 GFXLIB=glfw
services: docker
script:
- mkdir -p "$TRAVIS_BUILD_DIR/build"
#- docker build -t librw "$TRAVIS_BUILD_DIR"
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
- docker pull librw/librw
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
- os: linux
env: TARGET=release_linux-amd64-gl3 GFXLIB=sdl2
services: docker
script:
- mkdir -p "$TRAVIS_BUILD_DIR/build"
#- docker build -t librw "$TRAVIS_BUILD_DIR"
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
- docker pull librw/librw
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
- os: linux
env: TARGET=release_ps2
services: docker
script:
- mkdir -p "$TRAVIS_BUILD_DIR/build"
#- docker build -t librw "$TRAVIS_BUILD_DIR"
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
- docker pull librw/librw
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"

61
Dockerfile Normal file
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FROM ubuntu:rolling
ENV PS2DEV /ps2dev
ENV PS2SDK $PS2DEV/ps2sdk
ENV PATH $PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
ENV DEBIAN_FRONTEND noninteractive
ENV TOOLCHAIN_GIT_URL git://github.com/ps2dev/ps2toolchain.git
ENV TOOLCHAIN_GIT_BRANCH master
ENV PREMAKE5_URL=https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz
RUN mkdir -p "$PS2DEV" "$PS2SDK" \
&& apt-get update \
&& apt-get upgrade -y \
&& apt-get install -y \
build-essential \
cmake \
autoconf \
bzip2 \
gcc \
git \
libucl-dev \
make \
patch \
vim \
wget \
zip \
zlib1g-dev \
libglew-dev \
libglfw3-dev \
libsdl2-dev \
&& git clone -b $TOOLCHAIN_GIT_BRANCH $TOOLCHAIN_GIT_URL /toolchain \
&& cd /toolchain \
&& ./toolchain.sh \
&& git clone git://github.com/ps2dev/ps2eth.git /ps2dev/ps2eth \
&& make -C /ps2dev/ps2eth \
&& git clone git://github.com/ps2dev/ps2-packer.git /ps2-packer \
&& make install -C /ps2-packer \
&& rm -rf \
/ps2-packer \
/ps2dev/ps2eth/.git \
/ps2dev/ps2sdk/test.tmp \
/ps2dev/test.tmp \
/toolchain \
&& rm -rf /var/lib/apt/lists/* \
&& wget "$PREMAKE5_URL" -O /tmp/premake5.tar.gz \
&& tar xf /tmp/premake5.tar.gz -C /usr/bin/ \
&& rm /tmp/premake5.tar.gz \
&& groupadd 1000 -g 1000 \
&& groupadd 1001 -g 1001 \
&& groupadd 2000 -g 2000 \
&& groupadd 999 -g 999 \
&& useradd -ms /bin/bash builder -g 1001 -G 1000,2000,999 \
&& printf "builder:builder" | chpasswd \
&& adduser builder sudo \
&& printf "builder ALL= NOPASSWD: ALL\\n" >> /etc/sudoers
USER builder
WORKDIR /home/builder

22
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#!/bin/bash
TARGET=release_ps2
set -e
LIBRWDIR=$(dirname "$(readlink -f "$0")")
echo "LIBRWDIR is $LIBRWDIR"
cd "$LIBRWDIR"
premake5 gmake
docker rm librw_instance -f >/dev/null 2>&1 || true
docker stop librw_instance -t 0 >/dev/null 2>&1 || true
docker pull librw/librw
docker run -v "$LIBRWDIR:/librw:rw,z" --name librw_instance -d librw/librw sleep infinity
docker exec -u builder librw_instance /bin/bash -c "cd /librw/build && make clean config=$TARGET && make config=$TARGET verbose=1"
docker rm librw_instance -f >/dev/null 2>&1 || true
docker stop librw_instance -t 0 >/dev/null 2>&1 || true

69
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@ -1,5 +1,34 @@
GLEWdir = "C:/Users/aap/src/glew-2.1.0" newoption {
GLFW64dir = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64" trigger = "glewdir",
value = "PATH",
description = "Directory of GLEW",
default = "C:/Users/aap/src/glew-2.1.0",
}
newoption {
trigger = "gfxlib",
value = "LIBRARY",
description = "Choose a particular development library",
default = "glfw",
allowed = {
{ "glfw", "GLFW" },
{ "sdl2", "SDL2" },
},
}
newoption {
trigger = "glfwdir",
value = "PATH",
description = "Directory of glfw",
default = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64",
}
newoption {
trigger = "sdl2dir",
value = "PATH",
description = "Directory of sdl2",
default = "C:/Users/aap/src/SDL2-2.0.8",
}
workspace "librw" workspace "librw"
location "build" location "build"
@ -14,6 +43,9 @@ workspace "librw"
platforms { "linux-x86-null", "linux-x86-gl3", platforms { "linux-x86-null", "linux-x86-gl3",
"linux-amd64-null", "linux-amd64-gl3", "linux-amd64-null", "linux-amd64-gl3",
"ps2" } "ps2" }
if _OPTIONS["gfxlib"] == "sdl2" then
includedirs { "/usr/include/SDL2" }
end
filter {} filter {}
filter "configurations:Debug" filter "configurations:Debug"
@ -29,6 +61,9 @@ workspace "librw"
defines { "RW_NULL" } defines { "RW_NULL" }
filter { "platforms:*gl3" } filter { "platforms:*gl3" }
defines { "RW_GL3" } defines { "RW_GL3" }
if _OPTIONS["gfxlib"] == "sdl2" then
defines { "LIBRW_SDL2" }
end
filter { "platforms:*d3d9" } filter { "platforms:*d3d9" }
defines { "RW_D3D9" } defines { "RW_D3D9" }
filter { "platforms:ps2" } filter { "platforms:ps2" }
@ -37,6 +72,7 @@ workspace "librw"
gccprefix 'ee-' gccprefix 'ee-'
buildoptions { "-nostdlib", "-fno-common" } buildoptions { "-nostdlib", "-fno-common" }
includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" } includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
optimize "Off"
filter { "platforms:*amd64*" } filter { "platforms:*amd64*" }
architecture "x86_64" architecture "x86_64"
@ -50,8 +86,9 @@ workspace "librw"
filter { "platforms:win*gl3" } filter { "platforms:win*gl3" }
defines { "GLEW_STATIC" } defines { "GLEW_STATIC" }
includedirs { path.join(GLEWdir, "include") } includedirs { path.join(_OPTIONS["glewdir"], "include") }
includedirs { path.join(GLFW64dir, "include") } includedirs { path.join(_OPTIONS["glfwdir"], "include") }
includedirs { path.join(_OPTIONS["sdl2dir"], "include") }
filter "action:vs*" filter "action:vs*"
buildoptions { "/wd4996", "/wd4244" } buildoptions { "/wd4996", "/wd4244" }
@ -79,16 +116,28 @@ project "dumprwtree"
function findlibs() function findlibs()
filter { "platforms:linux*gl3" } filter { "platforms:linux*gl3" }
links { "GL", "GLEW", "glfw" } links { "GL", "GLEW" }
if _OPTIONS["gfxlib"] == "glfw" then
links { "glfw" }
else
links { "SDL2" }
end
filter { "platforms:win*gl3" } filter { "platforms:win*gl3" }
defines { "GLEW_STATIC" } defines { "GLEW_STATIC" }
filter { "platforms:win-amd64-gl3" } filter { "platforms:win-amd64-gl3" }
libdirs { path.join(GLEWdir, "lib/Release/x64") } libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
libdirs { path.join(GLFW64dir, "lib-vc2015") } libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
filter { "platforms:win-x86-gl3" } filter { "platforms:win-x86-gl3" }
libdirs { path.join(GLEWdir, "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
filter { "platforms:win*gl3" } filter { "platforms:win*gl3" }
links { "glew32s", "glfw3", "opengl32" } links { "glew32s", "opengl32" }
if _OPTIONS["gfxlib"] == "glfw" then
links { "glfw3" }
else
links { "SDL2" }
end
filter { "platforms:*d3d9" } filter { "platforms:*d3d9" }
links { "d3d9", "Xinput9_1_0" } links { "d3d9", "Xinput9_1_0" }
filter {} filter {}
@ -157,7 +206,7 @@ project "ps2test"
libdirs { "$(PS2SDK)/ee/lib" } libdirs { "$(PS2SDK)/ee/lib" }
links { "librw" } links { "librw" }
-- "c -lc" is a hack because we need -lc twice for some reason -- "c -lc" is a hack because we need -lc twice for some reason
links { "c -lc", "kernel", "mf" } links { "c", "kernel", "mf" }
--project "ps2rastertest" --project "ps2rastertest"
-- kind "ConsoleApp" -- kind "ConsoleApp"

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@ -1,3 +1,5 @@
#ifndef LIBRW_SDL2
#include <rw.h> #include <rw.h>
#include "skeleton.h" #include "skeleton.h"
@ -257,3 +259,4 @@ SetMousePosition(int x, int y)
} }
#endif #endif
#endif

325
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#ifdef LIBRW_SDL2
#include <rw.h>
#include "skeleton.h"
using namespace sk;
using namespace rw;
#ifdef RW_OPENGL
SDL_Window *window;
static int keyCodeToSkKey(SDL_Keycode keycode) {
switch (keycode) {
case SDLK_SPACE: return ' ';
case SDLK_QUOTE: return '\'';
case SDLK_COMMA: return ',';
case SDLK_MINUS: return '-';
case SDLK_PERIOD: return '.';
case SDLK_SLASH: return '/';
case SDLK_0: return '0';
case SDLK_1: return '1';
case SDLK_2: return '2';
case SDLK_3: return '3';
case SDLK_4: return '4';
case SDLK_5: return '5';
case SDLK_6: return '6';
case SDLK_7: return '7';
case SDLK_8: return '8';
case SDLK_9: return '9';
case SDLK_SEMICOLON: return ';';
case SDLK_EQUALS: return '=';
case SDLK_a: return 'A';
case SDLK_b: return 'B';
case SDLK_c: return 'C';
case SDLK_d: return 'D';
case SDLK_e: return 'E';
case SDLK_f: return 'F';
case SDLK_g: return 'G';
case SDLK_h: return 'H';
case SDLK_i: return 'I';
case SDLK_j: return 'J';
case SDLK_k: return 'K';
case SDLK_l: return 'L';
case SDLK_m: return 'M';
case SDLK_n: return 'N';
case SDLK_o: return 'O';
case SDLK_p: return 'P';
case SDLK_q: return 'Q';
case SDLK_r: return 'R';
case SDLK_s: return 'S';
case SDLK_t: return 'T';
case SDLK_u: return 'U';
case SDLK_v: return 'V';
case SDLK_w: return 'W';
case SDLK_x: return 'X';
case SDLK_y: return 'Y';
case SDLK_z: return 'Z';
case SDLK_LEFTBRACKET: return '[';
case SDLK_BACKSLASH: return '\\';
case SDLK_RIGHTBRACKET: return ']';
case SDLK_BACKQUOTE: return '`';
case SDLK_ESCAPE: return KEY_ESC;
case SDLK_RETURN: return KEY_ENTER;
case SDLK_TAB: return KEY_TAB;
case SDLK_BACKSPACE: return KEY_BACKSP;
case SDLK_INSERT: return KEY_INS;
case SDLK_DELETE: return KEY_DEL;
case SDLK_RIGHT: return KEY_RIGHT;
case SDLK_DOWN: return KEY_DOWN;
case SDLK_UP: return KEY_UP;
case SDLK_PAGEUP: return KEY_PGUP;
case SDLK_PAGEDOWN: return KEY_PGDN;
case SDLK_HOME: return KEY_HOME;
case SDLK_END: return KEY_END;
case SDLK_CAPSLOCK: return KEY_CAPSLK;
case SDLK_SCROLLLOCK: return KEY_NULL;
case SDLK_NUMLOCKCLEAR: return KEY_NULL;
case SDLK_PRINTSCREEN: return KEY_NULL;
case SDLK_PAUSE: return KEY_NULL;
case SDLK_F1: return KEY_F1;
case SDLK_F2: return KEY_F2;
case SDLK_F3: return KEY_F3;
case SDLK_F4: return KEY_F4;
case SDLK_F5: return KEY_F5;
case SDLK_F6: return KEY_F6;
case SDLK_F7: return KEY_F7;
case SDLK_F8: return KEY_F8;
case SDLK_F9: return KEY_F9;
case SDLK_F10: return KEY_F10;
case SDLK_F11: return KEY_F11;
case SDLK_F12: return KEY_F12;
case SDLK_F13: return KEY_NULL;
case SDLK_F14: return KEY_NULL;
case SDLK_F15: return KEY_NULL;
case SDLK_F16: return KEY_NULL;
case SDLK_F17: return KEY_NULL;
case SDLK_F18: return KEY_NULL;
case SDLK_F19: return KEY_NULL;
case SDLK_F20: return KEY_NULL;
case SDLK_F21: return KEY_NULL;
case SDLK_F22: return KEY_NULL;
case SDLK_F23: return KEY_NULL;
case SDLK_F24: return KEY_NULL;
case SDLK_KP_0: return KEY_NULL;
case SDLK_KP_1: return KEY_NULL;
case SDLK_KP_2: return KEY_NULL;
case SDLK_KP_3: return KEY_NULL;
case SDLK_KP_4: return KEY_NULL;
case SDLK_KP_5: return KEY_NULL;
case SDLK_KP_6: return KEY_NULL;
case SDLK_KP_7: return KEY_NULL;
case SDLK_KP_8: return KEY_NULL;
case SDLK_KP_9: return KEY_NULL;
case SDLK_KP_DECIMAL: return KEY_NULL;
case SDLK_KP_DIVIDE: return KEY_NULL;
case SDLK_KP_MULTIPLY: return KEY_NULL;
case SDLK_KP_MINUS: return KEY_NULL;
case SDLK_KP_PLUS: return KEY_NULL;
case SDLK_KP_ENTER: return KEY_NULL;
case SDLK_KP_EQUALS: return KEY_NULL;
case SDLK_LSHIFT: return KEY_LSHIFT;
case SDLK_LCTRL: return KEY_LCTRL;
case SDLK_LALT: return KEY_LALT;
case SDLK_LGUI: return KEY_NULL;
case SDLK_RSHIFT: return KEY_RSHIFT;
case SDLK_RCTRL: return KEY_RCTRL;
case SDLK_RALT: return KEY_RALT;
case SDLK_RGUI: return KEY_NULL;
case SDLK_MENU: return KEY_NULL;
}
return KEY_NULL;
}
#if 0
static void
keypress(SDL_Window *window, int key, int scancode, int action, int mods)
{
if(key >= 0 && key <= GLFW_KEY_LAST){
if(action == GLFW_RELEASE) KeyUp(keymap[key]);
else if(action == GLFW_PRESS) KeyDown(keymap[key]);
else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
}
}
static void
charinput(GLFWwindow *window, unsigned int c)
{
EventHandler(CHARINPUT, (void*)(uintptr)c);
}
static void
resize(GLFWwindow *window, int w, int h)
{
rw::Rect r;
r.x = 0;
r.y = 0;
r.w = w;
r.h = h;
EventHandler(RESIZE, &r);
}
static void
mousebtn(GLFWwindow *window, int button, int action, int mods)
{
static int buttons = 0;
sk::MouseState ms;
switch(button){
case GLFW_MOUSE_BUTTON_LEFT:
if(action == GLFW_PRESS)
buttons |= 1;
else
buttons &= ~1;
break;
case GLFW_MOUSE_BUTTON_MIDDLE:
if(action == GLFW_PRESS)
buttons |= 2;
else
buttons &= ~2;
break;
case GLFW_MOUSE_BUTTON_RIGHT:
if(action == GLFW_PRESS)
buttons |= 4;
else
buttons &= ~4;
break;
}
sk::MouseState ms;
ms.buttons = buttons;
EventHandler(MOUSEBTN, &ms);
}
#endif
enum mousebutton {
BUTTON_LEFT = 0x1,
BUTTON_MIDDLE = 0x2,
BUTTON_RIGHT = 0x4,
};
int
main(int argc, char *argv[])
{
args.argc = argc;
args.argv = argv;
if(EventHandler(INITIALIZE, nil) == EVENTERROR)
return 0;
engineStartParams.width = sk::globals.width;
engineStartParams.height = sk::globals.height;
engineStartParams.windowtitle = sk::globals.windowtitle;
engineStartParams.window = &window;
if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
return 0;
float lastTime = SDL_GetTicks();
SDL_Event event;
int mouseButtons = 0;
SDL_StartTextInput();
while(!sk::globals.quit){
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_QUIT:
sk::globals.quit = true;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED: {
rw::Rect r;
SDL_GetWindowPosition(window, &r.x, &r.y);
r.w = event.window.data1;
r.h = event.window.data2;
EventHandler(RESIZE, &r);
break;
}
}
break;
case SDL_KEYUP: {
int c = keyCodeToSkKey(event.key.keysym.sym);
EventHandler(KEYUP, &c);
break;
}
case SDL_KEYDOWN: {
int c = keyCodeToSkKey(event.key.keysym.sym);
EventHandler(KEYDOWN, &c);
break;
}
case SDL_TEXTINPUT: {
char *c = event.text.text;
while (int ci = *c) {
EventHandler(CHARINPUT, (void*)(uintptr)ci);
++c;
}
break;
}
case SDL_MOUSEMOTION: {
sk::MouseState ms;
ms.posx = event.motion.x;
ms.posy = event.motion.y;
EventHandler(MOUSEMOVE, &ms);
break;
}
case SDL_MOUSEBUTTONDOWN: {
switch (event.button.button) {
case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break;
case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break;
case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break;
}
sk::MouseState ms;
ms.buttons = mouseButtons;
EventHandler(MOUSEBTN, &ms);
break;
}
case SDL_MOUSEBUTTONUP: {
switch (event.button.button) {
case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break;
case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break;
case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break;
}
sk::MouseState ms;
ms.buttons = mouseButtons;
EventHandler(MOUSEBTN, &ms);
break;
}
}
}
float currTime = SDL_GetTicks();
float timeDelta = (currTime - lastTime) * 0.001f;
EventHandler(IDLE, &timeDelta);
lastTime = currTime;
}
SDL_StopTextInput();
EventHandler(RWTERMINATE, nil);
return 0;
}
namespace sk {
void
SetMousePosition(int x, int y)
{
SDL_WarpMouseInWindow(*engineStartParams.window, x, y);
}
}
#endif
#endif

28
src/base.cpp Executable file → Normal file
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@ -110,9 +110,9 @@ slerp(const Quat &q, const Quat &p, float32 a)
} }
float32 phi = acos(c); float32 phi = acos(c);
if(phi > 0.00001f){ if(phi > 0.00001f){
float32 s = sin(phi); float32 s = sinf(phi);
return add(scale(q1, sin((1.0f-a)*phi)/s), return add(scale(q1, sinf((1.0f-a)*phi)/s),
scale(p, sin(a*phi)/s)); scale(p, sinf(a*phi)/s));
} }
return q1; return q1;
} }
@ -424,25 +424,25 @@ Matrix::getRotation(void)
float32 tr = right.x + up.y + at.z; float32 tr = right.x + up.y + at.z;
float s; float s;
if(tr > 0.0f){ if(tr > 0.0f){
s = sqrt(1.0f + tr) * 2.0f; s = sqrtf(1.0f + tr) * 2.0f;
q.w = s / 4.0f; q.w = s / 4.0f;
q.x = (up.z - at.y) / s; q.x = (up.z - at.y) / s;
q.y = (at.x - right.z) / s; q.y = (at.x - right.z) / s;
q.z = (right.y - up.x) / s; q.z = (right.y - up.x) / s;
}else if(right.x > up.y && right.x > at.z){ }else if(right.x > up.y && right.x > at.z){
s = sqrt(1.0f + right.x - up.y - at.z) * 2.0f; s = sqrtf(1.0f + right.x - up.y - at.z) * 2.0f;
q.w = (up.z - at.y) / s; q.w = (up.z - at.y) / s;
q.x = s / 4.0f; q.x = s / 4.0f;
q.y = (up.x + right.y) / s; q.y = (up.x + right.y) / s;
q.z = (at.x + right.z) / s; q.z = (at.x + right.z) / s;
}else if(up.y > at.z){ }else if(up.y > at.z){
s = sqrt(1.0f + up.y - right.x - at.z) * 2.0f; s = sqrtf(1.0f + up.y - right.x - at.z) * 2.0f;
q.w = (at.x - right.z) / s; q.w = (at.x - right.z) / s;
q.x = (up.x + right.y) / s; q.x = (up.x + right.y) / s;
q.y = s / 4.0f; q.y = s / 4.0f;
q.z = (at.y + up.z) / s; q.z = (at.y + up.z) / s;
}else{ }else{
s = sqrt(1.0f + at.z - right.x - up.y) * 2.0f; s = sqrtf(1.0f + at.z - right.x - up.y) * 2.0f;
q.w = (right.y - up.x) / s; q.w = (right.y - up.x) / s;
q.x = (at.x + right.z) / s; q.x = (at.x + right.z) / s;
q.y = (at.y + up.z) / s; q.y = (at.y + up.z) / s;
@ -513,8 +513,8 @@ Matrix::invertGeneral(Matrix *dst, const Matrix *src)
// get the determinant from that // get the determinant from that
det = src->up.x * dst->right.y + src->at.x * dst->right.z + dst->right.x * src->right.x; det = src->up.x * dst->right.y + src->at.x * dst->right.z + dst->right.x * src->right.x;
invdet = 1.0; invdet = 1.0;
if(det != 0.0) if(det != 0.0f)
invdet = 1.0/det; invdet = 1.0f/det;
dst->right.x *= invdet; dst->right.x *= invdet;
dst->right.y *= invdet; dst->right.y *= invdet;
dst->right.z *= invdet; dst->right.z *= invdet;
@ -535,10 +535,10 @@ void
Matrix::makeRotation(Matrix *dst, V3d *axis, float32 angle) Matrix::makeRotation(Matrix *dst, V3d *axis, float32 angle)
{ {
V3d v = normalize(*axis); V3d v = normalize(*axis);
angle = angle*M_PI/180.0f; angle = angle*(float)M_PI/180.0f;
float32 s = sin(angle); float32 s = sin(angle);
float32 c = cos(angle); float32 c = cos(angle);
float32 t = 1.0f - cos(angle); float32 t = 1.0f - c;
dst->right.x = c + v.x*v.x*t; dst->right.x = c + v.x*v.x*t;
dst->right.y = v.x*v.y*t + v.z*s; dst->right.y = v.x*v.y*t + v.z*s;
@ -588,9 +588,9 @@ float32
Matrix::normalError(void) Matrix::normalError(void)
{ {
float32 x, y, z; float32 x, y, z;
x = dot(right, right) - 1.0; x = dot(right, right) - 1.0f;
y = dot(up, up) - 1.0; y = dot(up, up) - 1.0f;
z = dot(at, at) - 1.0; z = dot(at, at) - 1.0f;
return x*x + y*y + z*z; return x*x + y*y + z*z;
} }

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@ -1,20 +1,20 @@
ECODE(ERR_GENERAL, ECODE(ERR_GENERAL,
"Error: %s") "Error: %s"),
ECODE(ERR_ALLOC, ECODE(ERR_ALLOC,
"Couldn't allocate 0x%X bytes") "Couldn't allocate 0x%X bytes"),
ECODE(ERR_FILE, ECODE(ERR_FILE,
"Couldn't open file %s") "Couldn't open file %s"),
ECODE(ERR_CHUNK, ECODE(ERR_CHUNK,
"Couldn't find chunk %s") "Couldn't find chunk %s"),
ECODE(ERR_VERSION, ECODE(ERR_VERSION,
"Unsupported version %X") "Unsupported version %X"),
ECODE(ERR_PLATFORM, ECODE(ERR_PLATFORM,
"Unsupported platform %d") "Unsupported platform %d"),
ECODE(ERR_ENGINEINIT, ECODE(ERR_ENGINEINIT,
"Engine could not be initialized") "Engine could not be initialized"),
ECODE(ERR_ENGINEOPEN, ECODE(ERR_ENGINEOPEN,
"Engine could not be opened") "Engine could not be opened"),
ECODE(ERR_ENGINESTART, ECODE(ERR_ENGINESTART,
"Engine could not be started") "Engine could not be started"),
ECODE(ERR_INVRASTER, ECODE(ERR_INVRASTER,
"Invalid raster format") "Invalid raster format")

4
src/camera.cpp Executable file → Normal file
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@ -502,8 +502,8 @@ Camera::setFOV(float32 hfov, float32 ratio)
float ar1 = 4.0/3.0; float ar1 = 4.0/3.0;
float ar2 = w/h; float ar2 = w/h;
float vfov = atan(tan(hfov/2) / ar1) *2; float vfov = atanf(tanf(hfov/2) / ar1) *2;
hfov = atan(tan(vfov/2) * ar2) *2; hfov = atanf(tanf(vfov/2) * ar2) *2;
float32 a = tan(hfov); float32 a = tan(hfov);
v.set(a, a/ratio); v.set(a, a/ratio);

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@ -110,7 +110,7 @@ enum {
// 2.8 biased fixed point // 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119, D3DFMT_A2B10G10R10_XR_BIAS = 119,
// Binary format indicating that the data has no inherent type // Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199, D3DFMT_BINARYBUFFER = 199
}; };
#endif #endif

0
src/d3d/d3ddevice.cpp Executable file → Normal file
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@ -118,7 +118,7 @@ enum {
D3DDECLUSAGE_COLOR, // 10 D3DDECLUSAGE_COLOR, // 10
D3DDECLUSAGE_FOG, // 11 D3DDECLUSAGE_FOG, // 11
D3DDECLUSAGE_DEPTH, // 12 D3DDECLUSAGE_DEPTH, // 12
D3DDECLUSAGE_SAMPLE, // 13 D3DDECLUSAGE_SAMPLE // 13
}; };
#endif #endif

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@ -184,7 +184,7 @@ enum {
D3DFMT_LIN_F16 = 0x00000031, D3DFMT_LIN_F16 = 0x00000031,
D3DFMT_VERTEXDATA = 100, D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101, D3DFMT_INDEX16 = 101
}; };
} }

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@ -189,7 +189,7 @@ registerNativeDataPlugin(void)
enum { enum {
D3DPT_TRIANGLELIST = 5, D3DPT_TRIANGLELIST = 5,
D3DPT_TRIANGLESTRIP = 6, D3DPT_TRIANGLESTRIP = 6
}; };
static void static void

0
src/engine.cpp Executable file → Normal file
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@ -23,7 +23,7 @@ getError(Error *e)
return e; return e;
} }
#define ECODE(c, s) s, #define ECODE(c, s) s
const char *errstrs[] = { const char *errstrs[] = {
"No error", "No error",
@ -33,7 +33,7 @@ const char *errstrs[] = {
#undef ECODE #undef ECODE
char* char*
dbgsprint(int32 code, ...) dbgsprint(uint32 code, ...)
{ {
va_list ap; va_list ap;
static char strbuf[512]; static char strbuf[512];

102
src/gl/gl3device.cpp Executable file → Normal file
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@ -12,7 +12,11 @@
#include "../rwobjects.h" #include "../rwobjects.h"
#ifdef RW_OPENGL #ifdef RW_OPENGL
#include <GL/glew.h> #include <GL/glew.h>
#ifdef LIBRW_SDL2
#include <SDL.h>
#else
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif
#include "rwgl3.h" #include "rwgl3.h"
#include "rwgl3shader.h" #include "rwgl3shader.h"
#include "rwgl3impl.h" #include "rwgl3impl.h"
@ -24,7 +28,12 @@ namespace gl3 {
struct GlGlobals struct GlGlobals
{ {
#ifdef LIBRW_SDL2
SDL_Window *window;
SDL_GLContext glcontext;
#else
GLFWwindow *window; GLFWwindow *window;
#endif
int presentWidth, presentHeight; int presentWidth, presentHeight;
} glGlobals; } glGlobals;
@ -625,7 +634,11 @@ static void
showRaster(Raster *raster) showRaster(Raster *raster)
{ {
// TODO: do this properly! // TODO: do this properly!
#ifdef LIBRW_SDL2
SDL_GL_SwapWindow(glGlobals.window);
#else
glfwSwapBuffers(glGlobals.window); glfwSwapBuffers(glGlobals.window);
#endif
} }
static void static void
@ -701,7 +714,11 @@ beginUpdate(Camera *cam)
} }
int w, h; int w, h;
#ifdef LIBRW_SDL2
SDL_GetWindowSize(glGlobals.window, &w, &h);
#else
glfwGetWindowSize(glGlobals.window, &w, &h); glfwGetWindowSize(glGlobals.window, &w, &h);
#endif
if(w != glGlobals.presentWidth || h != glGlobals.presentHeight){ if(w != glGlobals.presentWidth || h != glGlobals.presentHeight){
glViewport(0, 0, w, h); glViewport(0, 0, w, h);
glGlobals.presentWidth = w; glGlobals.presentWidth = w;
@ -709,6 +726,74 @@ beginUpdate(Camera *cam)
} }
} }
#ifdef LIBRW_SDL2
static int
openSDL2(EngineStartParams *startparams)
{
if (!startparams){
RWERROR((ERR_GENERAL, "startparams invalid"));
return 0;
}
GLenum status;
SDL_Window *win;
SDL_GLContext ctx;
/* Init SDL */
if(SDL_InitSubSystem(SDL_INIT_VIDEO)){
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
return 0;
}
SDL_ClearHints();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
int flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
if (startparams->fullscreen)
flags |= SDL_WINDOW_FULLSCREEN;
win = SDL_CreateWindow(startparams->windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, startparams->width, startparams->height, flags);
if(win == nil){
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return 0;
}
ctx = SDL_GL_CreateContext(win);
/* Init GLEW */
glewExperimental = GL_TRUE;
status = glewInit();
if(status != GLEW_OK){
RWERROR((ERR_ENGINEOPEN, glewGetErrorString(status)));
SDL_GL_DeleteContext(ctx);
SDL_DestroyWindow(win);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return 0;
}
if(!GLEW_VERSION_3_3){
RWERROR((ERR_VERSION, "OpenGL 3.3 needed"));
SDL_GL_DeleteContext(ctx);
SDL_DestroyWindow(win);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return 0;
}
glGlobals.window = win;
glGlobals.glcontext = ctx;
*startparams->window = win;
return 1;
}
static int
closeSDL2(void)
{
SDL_GL_DeleteContext(glGlobals.glcontext);
SDL_DestroyWindow(glGlobals.window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return 1;
}
#else
static int static int
openGLFW(EngineStartParams *startparams) openGLFW(EngineStartParams *startparams)
{ {
@ -732,6 +817,14 @@ openGLFW(EngineStartParams *startparams)
glfwTerminate(); glfwTerminate();
return 0; return 0;
} }
if(startparams->fullscreen){
int nbmonitors;
auto monitors = glfwGetMonitors(&nbmonitors);
if (nbmonitors){
const GLFWvidmode* mode = glfwGetVideoMode(monitors[0]);
glfwSetWindowMonitor(win, monitors[0], 0, 0, mode->width, mode->height, mode->refreshRate);
}
}
glfwMakeContextCurrent(win); glfwMakeContextCurrent(win);
/* Init GLEW */ /* Init GLEW */
@ -761,6 +854,7 @@ closeGLFW(void)
glfwTerminate(); glfwTerminate();
return 1; return 1;
} }
#endif
static int static int
initOpenGL(void) initOpenGL(void)
@ -836,9 +930,17 @@ deviceSystem(DeviceReq req, void *arg0)
{ {
switch(req){ switch(req){
case DEVICEOPEN: case DEVICEOPEN:
#ifdef LIBRW_SDL2
return openSDL2((EngineStartParams*)arg0);
#else
return openGLFW((EngineStartParams*)arg0); return openGLFW((EngineStartParams*)arg0);
#endif
case DEVICECLOSE: case DEVICECLOSE:
#ifdef LIBRW_SDL2
return closeSDL2();
#else
return closeGLFW(); return closeGLFW();
#endif
case DEVICEINIT: case DEVICEINIT:
return initOpenGL(); return initOpenGL();

View File

@ -1,15 +1,24 @@
#ifdef RW_GL3 #ifdef RW_GL3
#include <GL/glew.h> #include <GL/glew.h>
#ifdef LIBRW_SDL2
#include <SDL.h>
#else
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
#endif
namespace rw { namespace rw {
#ifdef RW_GL3 #ifdef RW_GL3
struct EngineStartParams struct EngineStartParams
{ {
#ifdef LIBRW_SDL2
SDL_Window **window;
#else
GLFWwindow **window; GLFWwindow **window;
#endif
int width, height; int width, height;
bool32 fullscreen;
const char *windowtitle; const char *windowtitle;
}; };
#endif #endif
@ -43,7 +52,7 @@ enum AttribIndices
ATTRIB_TEXCOORDS4, ATTRIB_TEXCOORDS4,
ATTRIB_TEXCOORDS5, ATTRIB_TEXCOORDS5,
ATTRIB_TEXCOORDS6, ATTRIB_TEXCOORDS6,
ATTRIB_TEXCOORDS7, ATTRIB_TEXCOORDS7
}; };
// default uniform indices // default uniform indices

0
src/matfx.cpp Executable file → Normal file
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0
src/pipeline.cpp Executable file → Normal file
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0
src/ps2/pds.cpp Executable file → Normal file
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2
src/ps2/ps2.cpp Executable file → Normal file
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@ -521,7 +521,7 @@ enum {
VIF_MARK = 0x07000000, VIF_MARK = 0x07000000,
VIF_FLUSH = 0x11000000, VIF_FLUSH = 0x11000000,
VIF_MSCALF = 0x15000000, VIF_MSCALF = 0x15000000,
VIF_MSCNT = 0x17000000, VIF_MSCNT = 0x17000000
}; };
struct InstMeshInfo struct InstMeshInfo

0
src/ps2/ps2device.cpp Executable file → Normal file
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@ -37,7 +37,7 @@ enum Psm {
PSMZ32 = 0x30, PSMZ32 = 0x30,
PSMZ24 = 0x31, PSMZ24 = 0x31,
PSMZ16 = 0x32, PSMZ16 = 0x32,
PSMZ16S = 0x3A, PSMZ16S = 0x3A
}; };
// i don't really understand this, stolen from RW // i don't really understand this, stolen from RW

2
src/ps2/rwps2.h Executable file → Normal file
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@ -185,7 +185,7 @@ struct Ps2Raster
enum Flags { enum Flags {
NEWSTYLE = 0x1, // has GIF tags and transfer DMA chain NEWSTYLE = 0x1, // has GIF tags and transfer DMA chain
SWIZZLED8 = 0x2, SWIZZLED8 = 0x2,
SWIZZLED4 = 0x4, SWIZZLED4 = 0x4
}; };
struct PixelPtr { struct PixelPtr {
// RW has pixels as second element but we don't want this struct // RW has pixels as second element but we don't want this struct

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@ -80,7 +80,7 @@ struct LLLink
}; };
#define LLLinkGetData(linkvar,type,entry) \ #define LLLinkGetData(linkvar,type,entry) \
((type*)(((uint8*)(linkvar))-offsetof(type,entry))) ((type*)(((rw::uint8*)(linkvar))-offsetof(type,entry)))
// Have to be careful since the link might be deleted. // Have to be careful since the link might be deleted.
#define FORLIST(_link, _list) \ #define FORLIST(_link, _list) \
@ -269,7 +269,7 @@ enum CombineOp
{ {
COMBINEREPLACE, COMBINEREPLACE,
COMBINEPRECONCAT, COMBINEPRECONCAT,
COMBINEPOSTCONCAT, COMBINEPOSTCONCAT
}; };
struct RawMatrix struct RawMatrix
@ -398,7 +398,7 @@ enum PrimitiveType
PRIMTYPETRILIST, PRIMTYPETRILIST,
PRIMTYPETRISTRIP, PRIMTYPETRISTRIP,
PRIMTYPETRIFAN, PRIMTYPETRIFAN,
PRIMTYPEPOINTLIST, PRIMTYPEPOINTLIST
}; };
/* /*
@ -503,7 +503,7 @@ enum VendorID
// Used for rasters (platform-specific) // Used for rasters (platform-specific)
VEND_RASTER = 10, VEND_RASTER = 10,
// Used for driver/device allocation tags // Used for driver/device allocation tags
VEND_DRIVER = 11, VEND_DRIVER = 11
}; };
// TODO: modules (VEND_CRITERIONINT) // TODO: modules (VEND_CRITERIONINT)
@ -559,17 +559,17 @@ enum PluginID
ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3), ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3),
// anything driver/device related (only as allocation tag) // anything driver/device related (only as allocation tag)
ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0), ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0)
}; };
enum CoreModuleID enum CoreModuleID
{ {
ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00), ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00),
ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03), ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03),
ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08), ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08)
}; };
#define ECODE(c, s) c, #define ECODE(c, s) c
enum Errors enum Errors
{ {
@ -601,7 +601,7 @@ libraryIDPack(int version, int build)
{ {
if(version <= 0x31000) if(version <= 0x31000)
return version>>8; return version>>8;
return (version-0x30000 & 0x3FF00) << 14 | (version&0x3F) << 16 | return ((version-0x30000) & 0x3FF00) << 14 | (version&0x3F) << 16 |
(build & 0xFFFF); (build & 0xFFFF);
} }
@ -609,7 +609,7 @@ inline int
libraryIDUnpackVersion(uint32 libid) libraryIDUnpackVersion(uint32 libid)
{ {
if(libid & 0xFFFF0000) if(libid & 0xFFFF0000)
return (libid>>14 & 0x3FF00) + 0x30000 | return ((libid>>14 & 0x3FF00) + 0x30000) |
(libid>>16 & 0x3F); (libid>>16 & 0x3F);
else else
return libid<<8; return libid<<8;

2
src/rwengine.h Executable file → Normal file
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@ -13,7 +13,7 @@ enum DeviceReq
DEVICETERM, DEVICETERM,
// Device initialization after Engine/Driver plugins are opened // Device initialization after Engine/Driver plugins are opened
DEVICEFINALIZE, DEVICEFINALIZE
// TODO? counterpart to FINALIZE? // TODO? counterpart to FINALIZE?
}; };

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@ -10,7 +10,7 @@ void setError(Error *e);
Error *getError(Error *e); Error *getError(Error *e);
#define _ERRORCODE(code, ...) code #define _ERRORCODE(code, ...) code
char *dbgsprint(int32 code, ...); char *dbgsprint(uint32 code, ...);
/* ecode is supposed to be in format "(errorcode, printf-arguments..)" */ /* ecode is supposed to be in format "(errorcode, printf-arguments..)" */
#define RWERROR(ecode) do{ \ #define RWERROR(ecode) do{ \

14
src/rwobjects.h Executable file → Normal file
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@ -41,7 +41,7 @@ struct Frame
SUBTREESYNCOBJ = 0x08, SUBTREESYNCOBJ = 0x08,
SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ, SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM, SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ, SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ
// STATIC = 0x10 // STATIC = 0x10
}; };
@ -219,7 +219,7 @@ struct Raster
CAMERA = 0x02, CAMERA = 0x02,
TEXTURE = 0x04, TEXTURE = 0x04,
CAMERATEXTURE = 0x05, CAMERATEXTURE = 0x05,
DONTALLOCATE = 0x80, DONTALLOCATE = 0x80
}; };
}; };
@ -258,11 +258,11 @@ struct Texture
static Texture *fromDict(LLLink *lnk){ static Texture *fromDict(LLLink *lnk){
return LLLinkGetData(lnk, Texture, inDict); } return LLLinkGetData(lnk, Texture, inDict); }
FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); } FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); }
void setFilter(FilterMode f) { filterAddressing = filterAddressing & ~0xFF | f; } void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; }
Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); } Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); }
Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); } Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); }
void setAddressU(Addressing u) { filterAddressing = filterAddressing & ~0xF00 | u<<8; } void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; }
void setAddressV(Addressing v) { filterAddressing = filterAddressing & ~0xF000 | v<<12; } void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; }
static Texture *streamRead(Stream *stream); static Texture *streamRead(Stream *stream);
bool streamWrite(Stream *stream); bool streamWrite(Stream *stream);
uint32 streamGetSize(void); uint32 streamGetSize(void);
@ -451,7 +451,7 @@ struct Atomic
// private flags // private flags
WORLDBOUNDDIRTY = 0x01, WORLDBOUNDDIRTY = 0x01,
// for setGeometry // for setGeometry
SAMEBOUNDINGSPHERE = 0x01, SAMEBOUNDINGSPHERE = 0x01
}; };
ObjectWithFrame object; ObjectWithFrame object;
@ -541,7 +541,7 @@ struct Light
AMBIENT, AMBIENT,
POINT = 0x80, // positioned POINT = 0x80, // positioned
SPOT, SPOT,
SOFTSPOT, SOFTSPOT
}; };
enum Flags { enum Flags {
LIGHTATOMICS = 1, LIGHTATOMICS = 1,

0
src/rwplugins.h Executable file → Normal file
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@ -24,7 +24,7 @@ enum RenderState
// platform specific or opaque? // platform specific or opaque?
ALPHATESTFUNC, ALPHATESTFUNC,
ALPHATESTREF, ALPHATESTREF
}; };
enum AlphaTestFunc enum AlphaTestFunc
@ -53,7 +53,7 @@ enum BlendFunction
BLENDINVDESTALPHA, BLENDINVDESTALPHA,
BLENDDESTCOLOR, BLENDDESTCOLOR,
BLENDINVDESTCOLOR, BLENDINVDESTCOLOR,
BLENDSRCALPHASAT, BLENDSRCALPHASAT
// TODO: add more perhaps // TODO: add more perhaps
}; };

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@ -5,7 +5,7 @@ enum UserDataType
USERDATANA = 0, USERDATANA = 0,
USERDATAINT = 1, USERDATAINT = 1,
USERDATAFLOAT = 2, USERDATAFLOAT = 2,
USERDATASTRING = 3, USERDATASTRING = 3
}; };
struct UserDataArray struct UserDataArray

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