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implemented some render state caching for d3d
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@@ -400,6 +400,7 @@ Geometry::generateTriangles(int8 *adc)
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tri->v[1] = m->indices[j+1];
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tri->v[2] = m->indices[j+2];
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tri->matId = matid;
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tri++;
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}
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adcbits += m->numIndices;
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m++;
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