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implemented d3d8 native data read/write and instance
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@@ -99,6 +99,8 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\clump.cpp" />
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<ClCompile Include="src\d3d.cpp" />
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<ClCompile Include="src\d3d8.cpp" />
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<ClCompile Include="src\d3d9.cpp" />
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<ClCompile Include="src\geometry.cpp" />
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<ClCompile Include="src\gtaplg.cpp" />
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@@ -113,6 +115,8 @@
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<ItemGroup>
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<ClInclude Include="src\gtaplg.h" />
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwd3d.h" />
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<ClInclude Include="src\rwd3d8.h" />
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<ClInclude Include="src\rwd3d9.h" />
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<ClInclude Include="src\rwobjects.h" />
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<ClInclude Include="src\rwogl.h" />
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