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worked on rendering and frame ltm synching
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@@ -149,7 +149,8 @@ Texture::read(const char *name, const char *mask)
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}
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tex = Texture::create(NULL);
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strncpy(tex->name, name, 32);
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strncpy(tex->mask, mask, 32);
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if(mask)
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strncpy(tex->mask, mask, 32);
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Image *img = NULL;
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if(loadTextures){
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char *n = (char*)malloc(strlen(name) + 5);
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