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worked on rendering and frame ltm synching
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+5
-3
@@ -25,11 +25,13 @@ class ObjPipeline : public Pipeline
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{
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public:
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ObjPipeline(uint32 platform) : Pipeline(platform) {}
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virtual void instance(Atomic *atomic);
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virtual void uninstance(Atomic *atomic);
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virtual void render(Atomic *atomic);
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virtual void instance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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virtual void uninstance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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virtual void render(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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};
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extern void (*defaultRenderCBs[rw::NUM_PLATFORMS])(Atomic*);
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void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices);
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// everything xbox, d3d8 and d3d9 may want to use
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