mirror of https://github.com/aap/librw.git
worked on rendering and frame ltm synching
This commit is contained in:
parent
80a73f0ac5
commit
0e0cc1156c
120
src/clump.cpp
120
src/clump.cpp
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@ -18,6 +18,8 @@ using namespace std;
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namespace rw {
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LinkList Frame::dirtyList;
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Frame*
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Frame::create(void)
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{
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@ -27,15 +29,13 @@ Frame::create(void)
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f->objectList.init();
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f->child = NULL;
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f->next = NULL;
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f->root = NULL;
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f->root = f;
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for(int i = 0; i < 16; i++)
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f->matrix[i] = 0.0f;
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f->matrix[0] = 1.0f;
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f->matrix[5] = 1.0f;
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f->matrix[10] = 1.0f;
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f->matrix[15] = 1.0f;
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f->matflag = 0;
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f->dirty = true;
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f->constructPlugins();
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return f;
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}
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@ -88,13 +88,15 @@ Frame::destroyHierarchy(void)
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Frame*
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Frame::addChild(Frame *child, bool32 append)
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{
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Frame *c;
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if(child->getParent())
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child->removeChild();
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if(append){
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if(this->child == NULL)
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this->child = child;
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else{
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Frame *f;
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for(f = this->child; f->next; f = f->next);
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f->next = child;
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for(c = this->child; c->next; c = c->next);
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c->next = child;
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}
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child->next = NULL;
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}else{
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@ -103,6 +105,13 @@ Frame::addChild(Frame *child, bool32 append)
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}
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child->object.parent = this;
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child->root = this->root;
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for(c = child->child; c; c = c->next)
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c->setHierarchyRoot(this);
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if(child->object.privateFlags & Frame::HIERARCHYSYNC){
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child->inDirtyList.remove();
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child->object.privateFlags &= ~Frame::HIERARCHYSYNC;
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}
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this->updateObjects();
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return this;
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}
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@ -110,19 +119,19 @@ Frame*
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Frame::removeChild(void)
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{
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Frame *parent = this->getParent();
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if(parent->child == this)
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Frame *child = parent->child;
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if(child == this)
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parent->child = this->next;
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else{
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Frame *f;
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for(f = parent->child; f; f = f->next)
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if(f->next == this)
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goto found;
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// not found
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found:
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f->next = f->next->next;
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while(child->next != this)
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child = child->next;
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child->next = this->next;
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}
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this->object.parent = NULL;
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this->next = this->root = NULL;
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this->object.parent = this->next = NULL;
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this->root = this;
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for(child = this->child; child; child = child->next)
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child->setHierarchyRoot(this);
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this->updateObjects();
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return this;
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}
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@ -150,35 +159,53 @@ Frame::count(void)
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return count;
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}
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void
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Frame::updateLTM(void)
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static void
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syncRecurse(Frame *frame, uint8 flags)
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{
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if(!this->dirty)
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return;
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Frame *parent = this->getParent();
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if(parent){
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parent->updateLTM();
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matrixMult(this->ltm, parent->ltm, this->matrix);
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this->dirty = false;
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}else{
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memcpy(this->ltm, this->matrix, 16*4);
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this->dirty = false;
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uint8 flg;
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for(; frame; frame = frame->next){
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flg = flags | frame->object.privateFlags;
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if(flg & Frame::SUBTREESYNCLTM){
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matrixMult(frame->ltm, frame->getParent()->ltm, frame->matrix);
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frame->object.privateFlags &= ~Frame::SUBTREESYNCLTM;
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}
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syncRecurse(frame->child, flg);
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}
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}
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static Frame*
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dirtyCB(Frame *f, void *)
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void
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Frame::syncHierarchyLTM(void)
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{
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f->dirty = true;
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f->forAllChildren(dirtyCB, NULL);
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return f;
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Frame *child;
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uint8 flg;
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if(this->object.privateFlags & Frame::SUBTREESYNCLTM)
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memcpy(this->ltm, this->matrix, 64);
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for(child = this->child; child; child = child->next){
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flg = this->object.privateFlags | child->object.privateFlags;
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if(flg & Frame::SUBTREESYNCLTM){
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matrixMult(child->ltm, this->ltm, child->matrix);
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child->object.privateFlags &= ~Frame::SUBTREESYNCLTM;
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}
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syncRecurse(child, flg);
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}
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this->object.privateFlags &= ~Frame::SYNCLTM;
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}
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float*
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Frame::getLTM(void)
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{
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if(this->root->object.privateFlags & Frame::HIERARCHYSYNCLTM)
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this->root->syncHierarchyLTM();
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return this->ltm;
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}
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void
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Frame::setDirty(void)
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Frame::updateObjects(void)
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{
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this->dirty = true;
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this->forAllChildren(dirtyCB, NULL);
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if((this->root->object.privateFlags & HIERARCHYSYNC) == 0)
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Frame::dirtyList.add(&this->inDirtyList);
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this->root->object.privateFlags |= HIERARCHYSYNC;
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this->object.privateFlags |= SUBTREESYNC;
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}
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void
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@ -493,7 +520,7 @@ Clump::frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf)
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f->matrix[13] = buf.pos[1];
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f->matrix[14] = buf.pos[2];
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f->matrix[15] = 1.0f;
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f->matflag = buf.matflag;
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//f->matflag = buf.matflag;
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if(buf.parent >= 0)
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frameList[buf.parent]->addChild(f);
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}
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@ -533,7 +560,7 @@ Clump::frameListStreamWrite(Stream *stream, Frame **frameList, int32 numFrames)
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buf.pos[2] = f->matrix[14];
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buf.parent = findPointer(f->getParent(), (void**)frameList,
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numFrames);
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buf.matflag = f->matflag;
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buf.matflag = 0; //f->matflag;
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stream->write(&buf, sizeof(buf));
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}
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for(int32 i = 0; i < numFrames; i++)
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@ -552,6 +579,7 @@ Atomic::create(void)
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atomic->object.init(Atomic::ID, 0);
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atomic->geometry = NULL;
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atomic->pipeline = NULL;
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atomic->renderCB = Atomic::defaultRenderCB;
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atomic->constructPlugins();
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// flags:
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@ -670,21 +698,9 @@ Atomic::getPipeline(void)
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}
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void
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Atomic::init(void)
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Atomic::defaultRenderCB(Atomic *atomic)
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{
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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defaultPipelines[i] = defpipe;
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defaultPipelines[PLATFORM_PS2] =
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ps2::makeDefaultPipeline();
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defaultPipelines[PLATFORM_OGL] =
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gl::makeDefaultPipeline();
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defaultPipelines[PLATFORM_XBOX] =
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xbox::makeDefaultPipeline();
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defaultPipelines[PLATFORM_D3D8] =
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d3d8::makeDefaultPipeline();
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defaultPipelines[PLATFORM_D3D9] =
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d3d9::makeDefaultPipeline();
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atomic->getPipeline()->render(atomic);
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}
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// Atomic Rights plugin
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@ -149,6 +149,7 @@ Texture::read(const char *name, const char *mask)
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}
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tex = Texture::create(NULL);
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strncpy(tex->name, name, 32);
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if(mask)
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strncpy(tex->mask, mask, 32);
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Image *img = NULL;
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if(loadTextures){
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@ -16,6 +16,8 @@ using namespace std;
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namespace rw {
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void (*defaultRenderCBs[rw::NUM_PLATFORMS])(Atomic*);
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Pipeline::Pipeline(uint32 platform)
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{
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this->pluginID = 0;
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}
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void
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ObjPipeline::render(Atomic*)
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ObjPipeline::render(Atomic *atomic)
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{
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fprintf(stderr, "This pipeline can't render\n");
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if(defaultRenderCBs[rw::platform])
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defaultRenderCBs[rw::platform](atomic);
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}
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// helper functions
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if(pageWidth*nPagW > raster->width ||
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pageHeight*nPagH > raster->height)
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ras->tex1[0] = (ras->gsSize >> 6) - 4;
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else{
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else
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ras->tex1[0] = ras->gsSize >> 6;
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}
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nPagW = (paletteWidth + palettePagewidth-1)/palettePagewidth;
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nPagH = (paletteHeight + palettePageheight-1)/palettePageheight;
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ras->gsSize += (nPagW*nPagH*0x800)&~0x7FF;
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@ -5,6 +5,13 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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#include "rwxbox.h"
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#include "rwd3d8.h"
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#include "rwd3d9.h"
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using namespace std;
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#endif
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char *debugFile = NULL;
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void
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initialize(void)
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{
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// Atomic pipelines
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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defaultPipelines[i] = defpipe;
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defaultPipelines[PLATFORM_PS2] =
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ps2::makeDefaultPipeline();
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defaultPipelines[PLATFORM_OGL] =
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gl::makeDefaultPipeline();
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defaultPipelines[PLATFORM_XBOX] =
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xbox::makeDefaultPipeline();
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defaultPipelines[PLATFORM_D3D8] =
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d3d8::makeDefaultPipeline();
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defaultPipelines[PLATFORM_D3D9] =
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d3d9::makeDefaultPipeline();
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Frame::dirtyList.init();
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}
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void
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matrixIdentity(float32 *mat)
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{
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extern int platform;
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extern char *debugFile;
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void initialize(void);
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void matrixIdentity(float32 *mat);
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int matrixEqual(float32 *m1, float32 *m2);
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int matrixIsIdentity(float32 *mat);
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struct Frame : PluginBase<Frame>
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{
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typedef Frame *(*Callback)(Frame *f, void *data);
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enum { ID = 0 };
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enum { // private flags
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HIERARCHYSYNCLTM = 0x01,
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HIERARCHYSYNCOBJ = 0x02,
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HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ,
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SUBTREESYNCLTM = 0x04,
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SUBTREESYNCOBJ = 0x08,
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SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
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SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
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SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ,
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};
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Object object;
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LLLink inDirtyList;
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LinkList objectList;
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float32 matrix[16];
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float32 ltm[16];
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@ -126,9 +137,7 @@ struct Frame : PluginBase<Frame>
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Frame *next;
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Frame *root;
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// temporary
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int32 matflag;
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bool dirty;
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static LinkList dirtyList;
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static Frame *create(void);
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Frame *cloneHierarchy(void);
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@ -140,9 +149,10 @@ struct Frame : PluginBase<Frame>
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Frame *getParent(void){
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return (Frame*)this->object.parent; }
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int32 count(void);
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void updateLTM(void);
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void setDirty(void);
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float *getLTM(void);
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void updateObjects(void);
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void syncHierarchyLTM(void);
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void setHierarchyRoot(Frame *root);
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Frame *cloneAndLink(Frame *clonedroot);
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void purgeClone(void);
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@ -578,12 +588,15 @@ struct Clump;
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struct Atomic : PluginBase<Atomic>
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{
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typedef void (*RenderCB)(Atomic *atomic);
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enum { ID = 1 };
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ObjectWithFrame object;
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Geometry *geometry;
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Clump *clump;
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LLLink inClump;
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ObjPipeline *pipeline;
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RenderCB renderCB;
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static Atomic *create(void);
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Atomic *clone(void);
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Frame **frameList, int32 numframes);
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uint32 streamGetSize(void);
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ObjPipeline *getPipeline(void);
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void render(void) { this->renderCB(this); }
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static void init(void);
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static void defaultRenderCB(Atomic *atomic);
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};
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extern ObjPipeline *defaultPipelines[NUM_PLATFORMS];
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@ -25,11 +25,13 @@ class ObjPipeline : public Pipeline
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{
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public:
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ObjPipeline(uint32 platform) : Pipeline(platform) {}
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virtual void instance(Atomic *atomic);
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virtual void uninstance(Atomic *atomic);
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virtual void render(Atomic *atomic);
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virtual void instance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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virtual void uninstance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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virtual void render(Atomic *atomic); // TODO?: make these callbacks instead of virtual
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};
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extern void (*defaultRenderCBs[rw::NUM_PLATFORMS])(Atomic*);
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void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices);
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// everything xbox, d3d8 and d3d9 may want to use
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