worked on rendering and frame ltm synching

This commit is contained in:
aap 2016-02-13 00:52:32 +01:00
parent 80a73f0ac5
commit 0e0cc1156c
8 changed files with 132 additions and 67 deletions

View File

@ -18,6 +18,8 @@ using namespace std;
namespace rw {
LinkList Frame::dirtyList;
Frame*
Frame::create(void)
{
@ -27,15 +29,13 @@ Frame::create(void)
f->objectList.init();
f->child = NULL;
f->next = NULL;
f->root = NULL;
f->root = f;
for(int i = 0; i < 16; i++)
f->matrix[i] = 0.0f;
f->matrix[0] = 1.0f;
f->matrix[5] = 1.0f;
f->matrix[10] = 1.0f;
f->matrix[15] = 1.0f;
f->matflag = 0;
f->dirty = true;
f->constructPlugins();
return f;
}
@ -88,13 +88,15 @@ Frame::destroyHierarchy(void)
Frame*
Frame::addChild(Frame *child, bool32 append)
{
Frame *c;
if(child->getParent())
child->removeChild();
if(append){
if(this->child == NULL)
this->child = child;
else{
Frame *f;
for(f = this->child; f->next; f = f->next);
f->next = child;
for(c = this->child; c->next; c = c->next);
c->next = child;
}
child->next = NULL;
}else{
@ -103,6 +105,13 @@ Frame::addChild(Frame *child, bool32 append)
}
child->object.parent = this;
child->root = this->root;
for(c = child->child; c; c = c->next)
c->setHierarchyRoot(this);
if(child->object.privateFlags & Frame::HIERARCHYSYNC){
child->inDirtyList.remove();
child->object.privateFlags &= ~Frame::HIERARCHYSYNC;
}
this->updateObjects();
return this;
}
@ -110,19 +119,19 @@ Frame*
Frame::removeChild(void)
{
Frame *parent = this->getParent();
if(parent->child == this)
Frame *child = parent->child;
if(child == this)
parent->child = this->next;
else{
Frame *f;
for(f = parent->child; f; f = f->next)
if(f->next == this)
goto found;
// not found
found:
f->next = f->next->next;
while(child->next != this)
child = child->next;
child->next = this->next;
}
this->object.parent = NULL;
this->next = this->root = NULL;
this->object.parent = this->next = NULL;
this->root = this;
for(child = this->child; child; child = child->next)
child->setHierarchyRoot(this);
this->updateObjects();
return this;
}
@ -150,35 +159,53 @@ Frame::count(void)
return count;
}
void
Frame::updateLTM(void)
static void
syncRecurse(Frame *frame, uint8 flags)
{
if(!this->dirty)
return;
Frame *parent = this->getParent();
if(parent){
parent->updateLTM();
matrixMult(this->ltm, parent->ltm, this->matrix);
this->dirty = false;
}else{
memcpy(this->ltm, this->matrix, 16*4);
this->dirty = false;
uint8 flg;
for(; frame; frame = frame->next){
flg = flags | frame->object.privateFlags;
if(flg & Frame::SUBTREESYNCLTM){
matrixMult(frame->ltm, frame->getParent()->ltm, frame->matrix);
frame->object.privateFlags &= ~Frame::SUBTREESYNCLTM;
}
syncRecurse(frame->child, flg);
}
}
static Frame*
dirtyCB(Frame *f, void *)
void
Frame::syncHierarchyLTM(void)
{
f->dirty = true;
f->forAllChildren(dirtyCB, NULL);
return f;
Frame *child;
uint8 flg;
if(this->object.privateFlags & Frame::SUBTREESYNCLTM)
memcpy(this->ltm, this->matrix, 64);
for(child = this->child; child; child = child->next){
flg = this->object.privateFlags | child->object.privateFlags;
if(flg & Frame::SUBTREESYNCLTM){
matrixMult(child->ltm, this->ltm, child->matrix);
child->object.privateFlags &= ~Frame::SUBTREESYNCLTM;
}
syncRecurse(child, flg);
}
this->object.privateFlags &= ~Frame::SYNCLTM;
}
float*
Frame::getLTM(void)
{
if(this->root->object.privateFlags & Frame::HIERARCHYSYNCLTM)
this->root->syncHierarchyLTM();
return this->ltm;
}
void
Frame::setDirty(void)
Frame::updateObjects(void)
{
this->dirty = true;
this->forAllChildren(dirtyCB, NULL);
if((this->root->object.privateFlags & HIERARCHYSYNC) == 0)
Frame::dirtyList.add(&this->inDirtyList);
this->root->object.privateFlags |= HIERARCHYSYNC;
this->object.privateFlags |= SUBTREESYNC;
}
void
@ -493,7 +520,7 @@ Clump::frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf)
f->matrix[13] = buf.pos[1];
f->matrix[14] = buf.pos[2];
f->matrix[15] = 1.0f;
f->matflag = buf.matflag;
//f->matflag = buf.matflag;
if(buf.parent >= 0)
frameList[buf.parent]->addChild(f);
}
@ -533,7 +560,7 @@ Clump::frameListStreamWrite(Stream *stream, Frame **frameList, int32 numFrames)
buf.pos[2] = f->matrix[14];
buf.parent = findPointer(f->getParent(), (void**)frameList,
numFrames);
buf.matflag = f->matflag;
buf.matflag = 0; //f->matflag;
stream->write(&buf, sizeof(buf));
}
for(int32 i = 0; i < numFrames; i++)
@ -552,6 +579,7 @@ Atomic::create(void)
atomic->object.init(Atomic::ID, 0);
atomic->geometry = NULL;
atomic->pipeline = NULL;
atomic->renderCB = Atomic::defaultRenderCB;
atomic->constructPlugins();
// flags:
@ -670,21 +698,9 @@ Atomic::getPipeline(void)
}
void
Atomic::init(void)
Atomic::defaultRenderCB(Atomic *atomic)
{
ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
defaultPipelines[i] = defpipe;
defaultPipelines[PLATFORM_PS2] =
ps2::makeDefaultPipeline();
defaultPipelines[PLATFORM_OGL] =
gl::makeDefaultPipeline();
defaultPipelines[PLATFORM_XBOX] =
xbox::makeDefaultPipeline();
defaultPipelines[PLATFORM_D3D8] =
d3d8::makeDefaultPipeline();
defaultPipelines[PLATFORM_D3D9] =
d3d9::makeDefaultPipeline();
atomic->getPipeline()->render(atomic);
}
// Atomic Rights plugin

View File

@ -149,6 +149,7 @@ Texture::read(const char *name, const char *mask)
}
tex = Texture::create(NULL);
strncpy(tex->name, name, 32);
if(mask)
strncpy(tex->mask, mask, 32);
Image *img = NULL;
if(loadTextures){

View File

@ -16,6 +16,8 @@ using namespace std;
namespace rw {
void (*defaultRenderCBs[rw::NUM_PLATFORMS])(Atomic*);
Pipeline::Pipeline(uint32 platform)
{
this->pluginID = 0;
@ -50,9 +52,10 @@ ObjPipeline::uninstance(Atomic*)
}
void
ObjPipeline::render(Atomic*)
ObjPipeline::render(Atomic *atomic)
{
fprintf(stderr, "This pipeline can't render\n");
if(defaultRenderCBs[rw::platform])
defaultRenderCBs[rw::platform](atomic);
}
// helper functions

View File

@ -237,9 +237,8 @@ Ps2Raster::create(Raster *raster)
if(pageWidth*nPagW > raster->width ||
pageHeight*nPagH > raster->height)
ras->tex1[0] = (ras->gsSize >> 6) - 4;
else{
else
ras->tex1[0] = ras->gsSize >> 6;
}
nPagW = (paletteWidth + palettePagewidth-1)/palettePagewidth;
nPagH = (paletteHeight + palettePageheight-1)/palettePageheight;
ras->gsSize += (nPagW*nPagH*0x800)&~0x7FF;

View File

@ -5,6 +5,13 @@
#include "rwbase.h"
#include "rwplugin.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwps2.h"
#include "rwogl.h"
#include "rwxbox.h"
#include "rwd3d8.h"
#include "rwd3d9.h"
using namespace std;
@ -23,6 +30,27 @@ int32 build = 0xFFFF;
#endif
char *debugFile = NULL;
void
initialize(void)
{
// Atomic pipelines
ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
defaultPipelines[i] = defpipe;
defaultPipelines[PLATFORM_PS2] =
ps2::makeDefaultPipeline();
defaultPipelines[PLATFORM_OGL] =
gl::makeDefaultPipeline();
defaultPipelines[PLATFORM_XBOX] =
xbox::makeDefaultPipeline();
defaultPipelines[PLATFORM_D3D8] =
d3d8::makeDefaultPipeline();
defaultPipelines[PLATFORM_D3D9] =
d3d9::makeDefaultPipeline();
Frame::dirtyList.init();
}
void
matrixIdentity(float32 *mat)
{

View File

@ -153,6 +153,8 @@ extern int build;
extern int platform;
extern char *debugFile;
void initialize(void);
void matrixIdentity(float32 *mat);
int matrixEqual(float32 *m1, float32 *m2);
int matrixIsIdentity(float32 *mat);

View File

@ -115,9 +115,20 @@ struct Object
struct Frame : PluginBase<Frame>
{
typedef Frame *(*Callback)(Frame *f, void *data);
enum { ID = 0 };
enum { // private flags
HIERARCHYSYNCLTM = 0x01,
HIERARCHYSYNCOBJ = 0x02,
HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ,
SUBTREESYNCLTM = 0x04,
SUBTREESYNCOBJ = 0x08,
SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ,
};
Object object;
LLLink inDirtyList;
LinkList objectList;
float32 matrix[16];
float32 ltm[16];
@ -126,9 +137,7 @@ struct Frame : PluginBase<Frame>
Frame *next;
Frame *root;
// temporary
int32 matflag;
bool dirty;
static LinkList dirtyList;
static Frame *create(void);
Frame *cloneHierarchy(void);
@ -140,9 +149,10 @@ struct Frame : PluginBase<Frame>
Frame *getParent(void){
return (Frame*)this->object.parent; }
int32 count(void);
void updateLTM(void);
void setDirty(void);
float *getLTM(void);
void updateObjects(void);
void syncHierarchyLTM(void);
void setHierarchyRoot(Frame *root);
Frame *cloneAndLink(Frame *clonedroot);
void purgeClone(void);
@ -578,12 +588,15 @@ struct Clump;
struct Atomic : PluginBase<Atomic>
{
typedef void (*RenderCB)(Atomic *atomic);
enum { ID = 1 };
ObjectWithFrame object;
Geometry *geometry;
Clump *clump;
LLLink inClump;
ObjPipeline *pipeline;
RenderCB renderCB;
static Atomic *create(void);
Atomic *clone(void);
@ -598,8 +611,9 @@ struct Atomic : PluginBase<Atomic>
Frame **frameList, int32 numframes);
uint32 streamGetSize(void);
ObjPipeline *getPipeline(void);
void render(void) { this->renderCB(this); }
static void init(void);
static void defaultRenderCB(Atomic *atomic);
};
extern ObjPipeline *defaultPipelines[NUM_PLATFORMS];

View File

@ -25,11 +25,13 @@ class ObjPipeline : public Pipeline
{
public:
ObjPipeline(uint32 platform) : Pipeline(platform) {}
virtual void instance(Atomic *atomic);
virtual void uninstance(Atomic *atomic);
virtual void render(Atomic *atomic);
virtual void instance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
virtual void uninstance(Atomic *atomic); // TODO?: make these callbacks instead of virtual
virtual void render(Atomic *atomic); // TODO?: make these callbacks instead of virtual
};
extern void (*defaultRenderCBs[rw::NUM_PLATFORMS])(Atomic*);
void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices);
// everything xbox, d3d8 and d3d9 may want to use