From 1252b90e03fa89d5d15e9d58166b2f34eb19643f Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 28 Apr 2026 00:29:51 +0200 Subject: [PATCH] more tex uniforms --- src/gl/gl3shader.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gl/gl3shader.cpp b/src/gl/gl3shader.cpp index f361dc8..fc57ae0 100644 --- a/src/gl/gl3shader.cpp +++ b/src/gl/gl3shader.cpp @@ -224,6 +224,12 @@ linkprogram(GLint vs, GLint fs, GLuint *program) glBindAttribLocation(prog, ATTRIB_INDICES, "in_indices"); glBindAttribLocation(prog, ATTRIB_TEXCOORDS0, "in_tex0"); glBindAttribLocation(prog, ATTRIB_TEXCOORDS1, "in_tex1"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS2, "in_tex2"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS3, "in_tex3"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS4, "in_tex4"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS5, "in_tex5"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS6, "in_tex6"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS7, "in_tex7"); } glAttachShader(prog, vs);