fixed build for ps2

This commit is contained in:
aap
2017-07-12 10:10:57 +02:00
parent f1d04ff732
commit 12e998800e
13 changed files with 62 additions and 55 deletions

View File

@@ -35,16 +35,16 @@ char *debugFile = nil;
// TODO: comparison tolerances
static Matrix identMat = {
{ 1.0f, 0.0f, 0.0f}, 0.0f,
{ 0.0f, 1.0f, 0.0f}, 0.0f,
{ 0.0f, 0.0f, 1.0f}, 0.0f,
{ 0.0f, 0.0f, 0.0f}, 1.0f
V3d( 1.0f, 0.0f, 0.0f), 0.0f,
V3d( 0.0f, 1.0f, 0.0f), 0.0f,
V3d( 0.0f, 0.0f, 1.0f), 0.0f,
V3d( 0.0f, 0.0f, 0.0f), 1.0f
};
static Matrix3 identMat3 = {
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f}
V3d( 1.0f, 0.0f, 0.0f),
V3d( 0.0f, 1.0f, 0.0f),
V3d( 0.0f, 0.0f, 1.0f)
};
// lazy implementation

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@@ -61,7 +61,7 @@ Clump::destroy(void)
Light::fromClump(lnk)->destroy();
FORLIST(lnk, this->cameras)
Camera::fromClump(lnk)->destroy();
if(f = this->getFrame())
if(f = this->getFrame(), f)
f->destroyHierarchy();
free(this);
}

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@@ -22,7 +22,8 @@ using namespace d3d;
// TODO: move to header, but not as #define
#ifndef RW_D3D9
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
static VertexElement _d3ddec_end = {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0};
#define D3DDECL_END() _d3ddec_end
#endif
#define NUMDECLELT 12

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@@ -93,7 +93,7 @@ Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream);
uint32 getSizeNativeTexture(Texture *tex);
enum : rw::uint32 {
enum {
D3DFMT_UNKNOWN = 0xFFFFFFFF,
/* Swizzled formats */

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@@ -24,9 +24,10 @@ void
Engine::init(void)
{
engine = new Engine;
PluginList init = { sizeof(Driver), sizeof(Driver), nil, nil };
for(uint i = 0; i < NUM_PLATFORMS; i++)
Driver::s_plglist[i] = { sizeof(Driver), sizeof(Driver), nil, nil };
Driver::s_plglist[i] = init;
Frame::dirtyList.init();

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@@ -817,7 +817,7 @@ Material::streamRead(Stream *stream)
if(version < 0x30400)
mat->surfaceProps = defaultSurfaceProps;
else
stream->read(&mat->surfaceProps, sizeof(surfaceProps));
stream->read(&mat->surfaceProps, sizeof(SurfaceProperties));
if(buf.textured){
if(!findChunk(stream, ID_TEXTURE, &length, nil)){
RWERROR((ERR_CHUNK, "TEXTURE"));

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@@ -229,7 +229,7 @@ Texture::read(const char *name, const char *mask)
Raster *raster = nil;
Texture *tex;
if(tex = Texture::findCB(name)){
if(tex = Texture::findCB(name), tex){
tex->refCount++;
return tex;
}
@@ -452,11 +452,11 @@ decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
int32 x = 0, y = 0;
uint32 c[4][4];
uint8 idx[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h/2; j += 8){
for(int32 j = 0; j < w*h/2; j += 8){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+0]);
uint32 col1 = *((uint16*)&src[j+2]);
@@ -519,12 +519,12 @@ decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
int32 x = 0, y = 0;
uint32 c[4][4];
uint8 idx[16];
uint8 a[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h; j += 16){
for(int32 j = 0; j < w*h; j += 16){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+8]);
uint32 col1 = *((uint16*)&src[j+10]);
@@ -577,13 +577,13 @@ decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
{
/* j loops through old texels
* x and y loop through new texels */
uint32 x = 0, y = 0;
int32 x = 0, y = 0;
uint32 c[4][4];
uint32 a[8];
uint8 idx[16];
uint8 aidx[16];
uint8 (*dst)[4] = (uint8(*)[4])adst;
for(uint32 j = 0; j < w*h; j += 16){
for(int32 j = 0; j < w*h; j += 16){
/* calculate colors */
uint32 col0 = *((uint16*)&src[j+8]);
uint32 col1 = *((uint16*)&src[j+10]);

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@@ -98,10 +98,10 @@ struct Driver
extern Driver *driver[NUM_PLATFORMS];
#define DRIVER driver[rw::platform]
inline void setRenderState(int32 state, uint32 value){
inline void SetRenderState(int32 state, uint32 value){
engine->setRenderState(state, value); }
inline uint32 getRenderState(int32 state){
inline uint32 GetRenderState(int32 state){
return engine->getRenderState(state); }
namespace null {

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@@ -16,7 +16,7 @@ struct LLLink
}
};
#define LLLinkGetData(linkvar,type,entry) \
#define LLLinkGetData(linkvar,type,entry) \
((type*)(((uint8*)(linkvar))-offsetof(type,entry)))
// Have to be careful since the link might be deleted.

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@@ -353,8 +353,8 @@ Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices)
static_assert(sizeof(Skin::RLEcount) == 2, "RLEcount size");
static_assert(sizeof(Skin::RLE) == 2, "RLE size");
//static_assert(sizeof(Skin::RLEcount) == 2, "RLEcount size");
//static_assert(sizeof(Skin::RLE) == 2, "RLE size");
void
Skin::findNumWeights(int32 numVertices)

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@@ -16,9 +16,9 @@ namespace rw {
World*
World::create(void)
{
World *world = (World*)malloc(PluginBase::s_plglist.size);
World *world = (World*)malloc(s_plglist.size);
if(world == nil){
RWERROR((ERR_ALLOC, PluginBase::s_plglist.size));
RWERROR((ERR_ALLOC, s_plglist.size));
return nil;
}
world->object.init(World::ID, 0);