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fixed build for ps2
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+7
-7
@@ -35,16 +35,16 @@ char *debugFile = nil;
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// TODO: comparison tolerances
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static Matrix identMat = {
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{ 1.0f, 0.0f, 0.0f}, 0.0f,
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{ 0.0f, 1.0f, 0.0f}, 0.0f,
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{ 0.0f, 0.0f, 1.0f}, 0.0f,
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{ 0.0f, 0.0f, 0.0f}, 1.0f
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V3d( 1.0f, 0.0f, 0.0f), 0.0f,
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V3d( 0.0f, 1.0f, 0.0f), 0.0f,
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V3d( 0.0f, 0.0f, 1.0f), 0.0f,
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V3d( 0.0f, 0.0f, 0.0f), 1.0f
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};
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static Matrix3 identMat3 = {
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{ 1.0f, 0.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f}
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V3d( 1.0f, 0.0f, 0.0f),
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V3d( 0.0f, 1.0f, 0.0f),
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V3d( 0.0f, 0.0f, 1.0f)
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};
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// lazy implementation
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