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ps2 raster conversion
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@@ -506,6 +506,11 @@ Geometry::buildMeshes(void)
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Triangle *tri;
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Mesh *mesh;
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if(this->flags & Geometry::NATIVE){
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fprintf(stderr, "WARNING: trying Geometry::buildMeshes() on pre-instanced geometry\n");
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return;
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}
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rwFree(this->meshHeader);
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this->meshHeader = nil;
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int32 numMeshes = this->matList.numMaterials;
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