mirror of https://github.com/aap/librw.git
fixes to d3d; implemented some allocation counters
This commit is contained in:
parent
7bd6d4649e
commit
206547b404
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@ -12,6 +12,8 @@
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namespace rw {
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int32 Camera::numAllocated;
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PluginList Camera::s_plglist = { sizeof(Camera), sizeof(Camera), nil, nil };
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void
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@ -279,6 +281,7 @@ Camera::create(void)
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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cam->object.object.init(Camera::ID, 0);
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cam->object.syncCB = cameraSync;
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cam->beginUpdateCB = defaultBeginUpdateCB;
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@ -339,6 +342,7 @@ Camera::destroy(void)
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if(this->clump)
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this->inClump.remove();
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rwFree(this);
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numAllocated--;
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}
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void
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@ -13,6 +13,9 @@
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namespace rw {
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int32 Clump::numAllocated;
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int32 Atomic::numAllocated;
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PluginList Clump::s_plglist = { sizeof(Clump), sizeof(Clump), nil, nil };
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PluginList Atomic::s_plglist = { sizeof(Atomic), sizeof(Atomic), nil, nil };
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@ -28,6 +31,7 @@ Clump::create(void)
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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clump->object.init(Clump::ID, 0);
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clump->atomics.init();
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clump->lights.init();
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@ -67,6 +71,7 @@ Clump::destroy(void)
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if(f = this->getFrame(), f)
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f->destroyHierarchy();
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rwFree(this);
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numAllocated--;
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}
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Clump*
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@ -341,6 +346,7 @@ Atomic::create(void)
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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atomic->object.object.init(Atomic::ID, 0);
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atomic->object.syncCB = atomicSync;
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atomic->geometry = nil;
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@ -391,6 +397,7 @@ Atomic::destroy(void)
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this->inClump.remove();
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this->setFrame(nil);
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rwFree(this);
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numAllocated--;
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}
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void
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@ -116,9 +116,6 @@ enum {
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};
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#endif
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void addVidmemRaster(Raster *raster);
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void removeVidmemRaster(Raster *raster);
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// stolen from d3d8to9
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static uint32
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calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
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@ -190,6 +187,8 @@ createIndexBuffer(uint32 length)
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#ifdef RW_D3D9
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IDirect3DIndexBuffer9 *ibuf;
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d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0);
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if(ibuf)
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d3d9Globals.numIndexBuffers++;
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return ibuf;
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#else
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return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER);
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@ -226,11 +225,16 @@ unlockIndices(void *indexBuffer)
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}
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void*
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createVertexBuffer(uint32 length, uint32 fvf, int32 pool)
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createVertexBuffer(uint32 length, uint32 fvf, bool dynamic)
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{
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#ifdef RW_D3D9
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IDirect3DVertexBuffer9 *vbuf;
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d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, (D3DPOOL)pool, &vbuf, 0);
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if(dynamic)
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d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, fvf, D3DPOOL_DEFAULT, &vbuf, 0);
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else
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d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, D3DPOOL_MANAGED, &vbuf, 0);
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if(vbuf)
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d3d9Globals.numVertexBuffers++;
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return vbuf;
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#else
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(void)fvf;
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@ -275,6 +279,8 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
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IDirect3DTexture9 *tex;
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d3ddevice->CreateTexture(width, height, numlevels, 0,
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(D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil);
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if(tex)
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d3d9Globals.numTextures++;
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return tex;
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#else
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int32 w = width;
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@ -344,7 +350,8 @@ deleteObject(void *object)
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return;
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#ifdef RW_D3D9
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IUnknown *unk = (IUnknown*)object;
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unk->Release();
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if(unk->Release() != 0)
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printf("something wasn't destroyed\n");
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#else
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rwFree(object);
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#endif
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@ -489,6 +496,15 @@ rasterCreateTexture(Raster *raster)
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if(natras->format == D3DFMT_P8)
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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// HACK
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// raster <- image has to be done differently to be compatible with RW
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// just delete texture here for the moment
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if(natras->texture){
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deleteObject(natras->texture);
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d3d9Globals.numTextures--;
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natras->texture = nil;
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}
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assert(natras->texture == nil);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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natras->format);
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@ -513,7 +529,10 @@ rasterCreateCameraTexture(Raster *raster)
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raster->format & Raster::MIPMAP ? levels : 1,
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D3DUSAGE_RENDERTARGET,
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(D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil);
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assert(natras->texture == nil);
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natras->texture = tex;
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assert(natras->texture && "couldn't create d3d camera texture");
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d3d9Globals.numTextures++;
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addVidmemRaster(raster);
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}
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@ -900,8 +919,10 @@ destroyNativeRaster(void *object, int32 offset, int32)
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#ifdef RW_D3D9
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destroyD3D9Raster(raster);
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#endif
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if(natras->texture)
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if(natras->texture){
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deleteObject(natras->texture);
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d3d9Globals.numTextures--;
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}
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rwFree(natras->palette);
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return object;
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}
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@ -151,7 +151,7 @@ readNativeData(Stream *stream, int32, void *object, int32, int32)
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unlockIndices(inst->indexBuffer);
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inst->managed = 1;
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inst->vertexBuffer = createVertexBuffer(inst->stride*inst->numVertices, 0, D3DPOOL_MANAGED);
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inst->vertexBuffer = createVertexBuffer(inst->stride*inst->numVertices, 0, false);
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uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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stream->read(verts, inst->stride*inst->numVertices);
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unlockVertices(inst->vertexBuffer);
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@ -357,7 +357,7 @@ defaultInstanceCB(Geometry *geo, InstanceData *inst)
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inst->stride = getStride(geo->flags, geo->numTexCoordSets);
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inst->vertexBuffer = createVertexBuffer(inst->numVertices*inst->stride,
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inst->vertexShader, D3DPOOL_MANAGED);
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inst->vertexShader, false);
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inst->managed = 1;
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uint8 *dst = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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@ -197,7 +197,7 @@ readNativeData(Stream *stream, int32, void *object, int32, int32)
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continue;
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// TODO: unset managed flag when using morph targets.
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// also uses different buffer type and locks differently
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s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, 0, D3DPOOL_MANAGED);
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s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, 0, false);
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uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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stream->read(verts, s->stride*header->totalNumVertex);
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unlockVertices(s->vertexBuffer);
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@ -521,7 +521,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance)
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assert(header->vertexDeclaration == nil);
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header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl);
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s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, D3DPOOL_MANAGED);
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s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, false);
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}else
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getDeclaration(header->vertexDeclaration, dcl);
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@ -34,6 +34,18 @@ static VidmemRaster *vidmemRasters;
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void addVidmemRaster(Raster *raster);
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void removeVidmemRaster(Raster *raster);
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// Same thing for dynamic vertex buffers
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struct DynamicVB
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{
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uint32 length;
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uint32 fvf;
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IDirect3DVertexBuffer9 **buf;
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DynamicVB *next;
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};
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static DynamicVB *dynamicVBs;
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void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf);
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void removeDynamicVB(IDirect3DVertexBuffer9 **buf);
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struct RwRasterStateCache {
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Raster *raster;
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Texture::Addressing addressingU;
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@ -215,7 +227,7 @@ getSamplerState(uint32 stage, uint32 type, uint32 *value)
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// Bring D3D device in accordance with saved render states (after a reset)
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static void
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resetD3d9Device(void)
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restoreD3d9Device(void)
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{
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int32 i;
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uint32 s, t;
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void *shdr;
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if(d3ddevice->CreateVertexShader((DWORD*)csosrc, (IDirect3DVertexShader9**)&shdr) == D3D_OK)
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return shdr;
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d3d9Globals.numVertexShaders++;
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return nil;
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}
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void *shdr;
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if(d3ddevice->CreatePixelShader((DWORD*)csosrc, (IDirect3DPixelShader9**)&shdr) == D3D_OK)
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return shdr;
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d3d9Globals.numPixelShaders++;
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return nil;
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}
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@ -680,6 +694,8 @@ endUpdate(Camera *cam)
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d3ddevice->EndScene();
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}
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// Manage video memory
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void
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addVidmemRaster(Raster *raster)
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{
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raster = vmr->raster;
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natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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if(raster->type == Raster::CAMERATEXTURE){
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deleteObject(natras->texture);
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natras->texture = nil;
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if(natras->texture){
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deleteObject(natras->texture);
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d3d9Globals.numTextures--;
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natras->texture = nil;
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}
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}
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}
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}
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D3DUSAGE_RENDERTARGET,
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(D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil);
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natras->texture = tex;
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if(natras->texture)
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d3d9Globals.numTextures++;
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}
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}
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}
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void
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addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf)
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{
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DynamicVB *dvb = rwNewT(DynamicVB, 1, ID_DRIVER | MEMDUR_EVENT);
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dvb->length = length;
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dvb->fvf = fvf;
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dvb->buf = buf;
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dvb->next = dynamicVBs;
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dynamicVBs = dvb;
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}
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void
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removeDynamicVB(IDirect3DVertexBuffer9 **buf)
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{
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DynamicVB **p, *dvb;
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for(p = &dynamicVBs; *p; p = &(*p)->next)
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if((*p)->buf == buf)
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goto found;
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return;
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found:
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dvb = *p;
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*p = dvb->next;
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rwFree(dvb);
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}
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static void
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releaseDynamicVBs(void)
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{
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DynamicVB *dvb;
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for(dvb = dynamicVBs; dvb; dvb = dvb->next){
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if(*dvb->buf){
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deleteObject(*dvb->buf);
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d3d9Globals.numVertexBuffers--;
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*dvb->buf = nil;
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}
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}
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}
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static void
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recreateDynamicVBs(void)
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{
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DynamicVB *dvb;
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for(dvb = dynamicVBs; dvb; dvb = dvb->next){
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*dvb->buf = (IDirect3DVertexBuffer9*)createVertexBuffer(dvb->length, dvb->fvf, true);
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if(*dvb->buf)
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d3d9Globals.numVertexBuffers++;
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}
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}
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static void
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releaseVideoMemory(void)
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{
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int32 i;
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for(i = 0; i < MAXNUMSTAGES; i++)
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d3ddevice->SetTexture(i, nil);
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d3ddevice->SetVertexDeclaration(nil);
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d3ddevice->SetVertexShader(nil);
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d3ddevice->SetPixelShader(nil);
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d3ddevice->SetIndices(nil);
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for(i = 0; i < 2; i++)
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d3ddevice->SetStreamSource(0, nil, 0, 0);
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releaseVidmemRasters();
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releaseDynamicVBs();
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}
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static void
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restoreVideoMemory(void)
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{
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recreateDynamicVBs();
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// important that we get all raster back before restoring state
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recreateVidmemRasters();
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restoreD3d9Device();
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}
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static void
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clearCamera(Camera *cam, RGBA *col, uint32 mode)
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{
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@ -760,11 +857,9 @@ clearCamera(Camera *cam, RGBA *col, uint32 mode)
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d3d9Globals.present.BackBufferWidth = r.right;
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d3d9Globals.present.BackBufferHeight = r.bottom;
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releaseVidmemRasters();
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releaseVideoMemory();
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d3d::d3ddevice->Reset(&d3d9Globals.present);
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// important that we get all raster back before restoring state
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recreateVidmemRasters();
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resetD3d9Device();
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restoreVideoMemory();
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}
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d3ddevice->Clear(0, 0, mode, c, 1.0f, 0);
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@ -783,11 +878,9 @@ showRaster(Raster *raster)
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res = d3ddevice->TestCooperativeLevel();
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// lost while being minimized, not reset once we're back
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if(res == D3DERR_DEVICENOTRESET){
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releaseVidmemRasters();
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releaseVideoMemory();
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d3d::d3ddevice->Reset(&d3d9Globals.present);
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// important that we get all raster back before restoring state
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recreateVidmemRasters();
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resetD3d9Device();
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restoreVideoMemory();
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}
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}
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}
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@ -965,7 +1058,9 @@ found:
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static int
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closeD3D(void)
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{
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d3d9Globals.d3d9->Release();
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ULONG ref = d3d9Globals.d3d9->Release();
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if(ref != 0)
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printf("IDirect3D9_Release did not destroy\n");
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d3d9Globals.d3d9 = nil;
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return 1;
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}
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@ -984,21 +1079,21 @@ startD3D(void)
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D3DFORMAT format, zformat;
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format = d3d9Globals.modes[d3d9Globals.currentMode].mode.Format;
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bool windowed = !(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE);
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// Use window size in windowed mode, otherwise get size from video mode
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if(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE){
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// this will be much better for restoring after iconification
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SetWindowLong(d3d9Globals.window, GWL_STYLE, WS_POPUP);
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width = d3d9Globals.modes[d3d9Globals.currentMode].mode.Width;
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height = d3d9Globals.modes[d3d9Globals.currentMode].mode.Height;
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}else{
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if(windowed){
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RECT rect;
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GetClientRect(d3d9Globals.window, &rect);
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width = rect.right - rect.left;
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height = rect.bottom - rect.top;
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}else{
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// this will be much better for restoring after iconification
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SetWindowLong(d3d9Globals.window, GWL_STYLE, WS_POPUP);
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width = d3d9Globals.modes[d3d9Globals.currentMode].mode.Width;
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height = d3d9Globals.modes[d3d9Globals.currentMode].mode.Height;
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}
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bool windowed = !(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE);
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// See if we can get an alpha channel
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if(format == D3DFMT_X8R8G8B8){
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if(d3d9Globals.d3d9->CheckDeviceType(d3d9Globals.adapter, D3DDEVTYPE_HAL, format, D3DFMT_A8R8G8B8, windowed) == D3D_OK)
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@ -1029,6 +1124,9 @@ startD3D(void)
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d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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// d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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assert(d3d::d3ddevice == nil);
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|
||||
BOOL icon = IsIconic(d3d9Globals.window);
|
||||
IDirect3DDevice9 *dev;
|
||||
hr = d3d9Globals.d3d9->CreateDevice(d3d9Globals.adapter, D3DDEVTYPE_HAL,
|
||||
d3d9Globals.window, vp, &d3d9Globals.present, &dev);
|
||||
|
@ -1047,6 +1145,13 @@ initD3D(void)
|
|||
|
||||
// TODO: do some real stuff here
|
||||
|
||||
d3d9Globals.numTextures = 0;
|
||||
d3d9Globals.numVertexShaders = 0;
|
||||
d3d9Globals.numPixelShaders = 0;
|
||||
d3d9Globals.numVertexBuffers = 0;
|
||||
d3d9Globals.numIndexBuffers = 0;
|
||||
d3d9Globals.numVertexDeclarations = 0;
|
||||
|
||||
d3ddevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
||||
rwStateCache.alphafunc = ALPHAGREATEREQUAL;
|
||||
d3ddevice->SetRenderState(D3DRS_ALPHAREF, 10);
|
||||
|
@ -1229,7 +1334,11 @@ termD3D(void)
|
|||
closeIm3D();
|
||||
closeIm2D();
|
||||
|
||||
d3d::d3ddevice->Release();
|
||||
releaseVideoMemory();
|
||||
|
||||
ULONG ref = d3d::d3ddevice->Release();
|
||||
if(ref != 0)
|
||||
printf("IDirect3D9Device_Release did not destroy\n");
|
||||
d3d::d3ddevice = nil;
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -46,16 +46,30 @@ openIm2D(void)
|
|||
D3DDECL_END()
|
||||
};
|
||||
d3ddevice->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &im2ddecl);
|
||||
im2dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im2DVertex), 0, D3DPOOL_MANAGED);
|
||||
assert(im2ddecl);
|
||||
d3d9Globals.numVertexDeclarations++;
|
||||
im2dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im2DVertex), 0, true);
|
||||
assert(im2dvertbuf);
|
||||
addDynamicVB(NUMVERTICES*sizeof(Im2DVertex), 0, &im2dvertbuf);
|
||||
im2dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16));
|
||||
assert(im2dindbuf);
|
||||
}
|
||||
|
||||
void
|
||||
closeIm2D(void)
|
||||
{
|
||||
deleteObject(im2ddecl);
|
||||
d3d9Globals.numVertexDeclarations--;
|
||||
im2ddecl = nil;
|
||||
|
||||
removeDynamicVB(&im2dvertbuf);
|
||||
deleteObject(im2dvertbuf);
|
||||
d3d9Globals.numVertexBuffers--;
|
||||
im2dvertbuf = nil;
|
||||
|
||||
deleteObject(im2dindbuf);
|
||||
d3d9Globals.numIndexBuffers--;
|
||||
im2dindbuf = nil;
|
||||
}
|
||||
|
||||
static Im2DVertex tmpprimbuf[3];
|
||||
|
@ -86,7 +100,7 @@ im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices)
|
|||
// TODO: error
|
||||
return;
|
||||
}
|
||||
uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_NOSYSLOCK);
|
||||
uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD);
|
||||
memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex));
|
||||
unlockVertices(im2dvertbuf);
|
||||
|
||||
|
@ -138,7 +152,7 @@ im2DRenderIndexedPrimitive(PrimitiveType primType,
|
|||
memcpy(lockedindices, indices, numIndices*sizeof(uint16));
|
||||
unlockIndices(im2dindbuf);
|
||||
|
||||
uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_NOSYSLOCK);
|
||||
uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD);
|
||||
memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex));
|
||||
unlockVertices(im2dvertbuf);
|
||||
|
||||
|
@ -199,16 +213,30 @@ openIm3D(void)
|
|||
D3DDECL_END()
|
||||
};
|
||||
d3ddevice->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &im3ddecl);
|
||||
im3dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im3DVertex), 0, D3DPOOL_MANAGED);
|
||||
assert(im3ddecl);
|
||||
d3d9Globals.numVertexDeclarations++;
|
||||
im3dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im3DVertex), 0, true);
|
||||
assert(im3dvertbuf);
|
||||
addDynamicVB(NUMVERTICES*sizeof(Im3DVertex), 0, &im3dvertbuf);
|
||||
im3dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16));
|
||||
assert(im3dindbuf);
|
||||
}
|
||||
|
||||
void
|
||||
closeIm3D(void)
|
||||
{
|
||||
deleteObject(im3ddecl);
|
||||
d3d9Globals.numVertexDeclarations--;
|
||||
im3ddecl = nil;
|
||||
|
||||
removeDynamicVB(&im3dvertbuf);
|
||||
deleteObject(im3dvertbuf);
|
||||
d3d9Globals.numVertexBuffers--;
|
||||
im3dvertbuf = nil;
|
||||
|
||||
deleteObject(im3dindbuf);
|
||||
d3d9Globals.numIndexBuffers--;
|
||||
im3dindbuf = nil;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -225,7 +253,7 @@ im3DTransform(void *vertices, int32 numVertices, Matrix *world)
|
|||
convMatrix(&d3dworld, world);
|
||||
d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&d3dworld);
|
||||
|
||||
uint8 *lockedvertices = lockVertices(im3dvertbuf, 0, numVertices*sizeof(Im3DVertex), D3DLOCK_NOSYSLOCK);
|
||||
uint8 *lockedvertices = lockVertices(im3dvertbuf, 0, numVertices*sizeof(Im3DVertex), D3DLOCK_DISCARD);
|
||||
memcpy(lockedvertices, vertices, numVertices*sizeof(Im3DVertex));
|
||||
unlockVertices(im3dvertbuf);
|
||||
|
||||
|
|
|
@ -144,7 +144,7 @@ extern int vertFormatMap[];
|
|||
void *createIndexBuffer(uint32 length);
|
||||
uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockIndices(void *indexBuffer);
|
||||
void *createVertexBuffer(uint32 length, uint32 fvf, int32 pool);
|
||||
void *createVertexBuffer(uint32 length, uint32 fvf, bool dynamic);
|
||||
uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockVertices(void *vertexBuffer);
|
||||
void *createTexture(int32 width, int32 height, int32 levels, uint32 format);
|
||||
|
|
|
@ -39,10 +39,24 @@ struct D3d9Globals
|
|||
int currentMode;
|
||||
|
||||
D3DPRESENT_PARAMETERS present;
|
||||
|
||||
int numTextures;
|
||||
int numVertexShaders;
|
||||
int numPixelShaders;
|
||||
int numVertexBuffers;
|
||||
int numIndexBuffers;
|
||||
int numVertexDeclarations;
|
||||
};
|
||||
|
||||
extern D3d9Globals d3d9Globals;
|
||||
|
||||
void addVidmemRaster(Raster *raster);
|
||||
void removeVidmemRaster(Raster *raster);
|
||||
|
||||
void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); // NB: don't share this pointer
|
||||
void removeDynamicVB(IDirect3DVertexBuffer9 **buf);
|
||||
|
||||
|
||||
int findFormatDepth(uint32 format);
|
||||
void destroyD3D9Raster(Raster *raster);
|
||||
#endif
|
||||
|
|
|
@ -87,6 +87,20 @@ Engine::init(void)
|
|||
Raster::registerModule();
|
||||
Texture::registerModule();
|
||||
|
||||
// TODO: reset all allocation counts here. or maybe do that in modules?
|
||||
Frame::numAllocated = 0;
|
||||
Image::numAllocated = 0;
|
||||
Raster::numAllocated = 0;
|
||||
Texture::numAllocated = 0;
|
||||
TexDictionary::numAllocated = 0;
|
||||
Geometry::numAllocated = 0;
|
||||
Material::numAllocated = 0;
|
||||
Atomic::numAllocated = 0;
|
||||
Light::numAllocated = 0;
|
||||
Camera::numAllocated = 0;
|
||||
Clump::numAllocated = 0;
|
||||
World::numAllocated = 0;
|
||||
|
||||
// driver plugin attach
|
||||
ps2::registerPlatformPlugins();
|
||||
xbox::registerPlatformPlugins();
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Frame::numAllocated;
|
||||
|
||||
PluginList Frame::s_plglist = { sizeof(Frame), sizeof(Frame), nil, nil };
|
||||
static void *frameOpen(void *object, int32 offset, int32 size) { engine->frameDirtyList.init(); return object; }
|
||||
static void *frameClose(void *object, int32 offset, int32 size) { return object; }
|
||||
|
@ -30,6 +32,7 @@ Frame::create(void)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
f->object.init(Frame::ID, 0);
|
||||
f->objectList.init();
|
||||
f->child = nil;
|
||||
|
@ -60,6 +63,7 @@ Frame::destroy(void)
|
|||
for(Frame *f = this->child; f; f = f->next)
|
||||
f->object.parent = nil;
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Geometry::numAllocated;
|
||||
int32 Material::numAllocated;
|
||||
|
||||
PluginList Geometry::s_plglist = { sizeof(Geometry), sizeof(Geometry), nil, nil };
|
||||
PluginList Material::s_plglist = { sizeof(Material), sizeof(Material), nil, nil };
|
||||
|
||||
|
@ -29,6 +32,7 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
geo->object.init(Geometry::ID, 0);
|
||||
geo->flags = flags & 0xFF00FFFF;
|
||||
geo->numTexCoordSets = (flags & 0xFF0000) >> 16;
|
||||
|
@ -96,6 +100,7 @@ Geometry::destroy(void)
|
|||
rwFree(this->meshHeader);
|
||||
this->matList.deinit();
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -856,6 +861,7 @@ Material::create(void)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
mat->texture = nil;
|
||||
memset(&mat->color, 0xFF, 4);
|
||||
mat->surfaceProps = defaultSurfaceProps;
|
||||
|
@ -891,6 +897,7 @@ Material::destroy(void)
|
|||
if(this->texture)
|
||||
this->texture->destroy();
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Image::numAllocated;
|
||||
|
||||
// TODO: full 16 bit support
|
||||
|
||||
Image*
|
||||
|
@ -29,6 +31,7 @@ Image::create(int32 width, int32 height, int32 depth)
|
|||
RWERROR((ERR_ALLOC, sizeof(Image)));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
img->flags = 0;
|
||||
img->width = width;
|
||||
img->height = height;
|
||||
|
@ -45,6 +48,7 @@ Image::destroy(void)
|
|||
{
|
||||
this->free();
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Light::numAllocated;
|
||||
|
||||
PluginList Light::s_plglist = { sizeof(Light), sizeof(Light), nil, nil };
|
||||
|
||||
static void
|
||||
|
@ -34,6 +36,7 @@ Light::create(int32 type)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
light->object.object.init(Light::ID, type);
|
||||
light->object.syncCB = lightSync;
|
||||
light->radius = 0.0f;
|
||||
|
@ -67,6 +70,7 @@ Light::destroy(void)
|
|||
this->inClump.remove();
|
||||
// we do not remove from world, be careful
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Raster::numAllocated;
|
||||
|
||||
struct RasterGlobals
|
||||
{
|
||||
int32 sp;
|
||||
|
@ -57,6 +59,7 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
|
|||
// TODO: pass arguments through to the driver and create the raster there
|
||||
Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO
|
||||
assert(raster != nil);
|
||||
numAllocated++;
|
||||
raster->parent = raster;
|
||||
raster->offsetX = 0;
|
||||
raster->offsetY = 0;
|
||||
|
@ -92,9 +95,8 @@ void
|
|||
Raster::destroy(void)
|
||||
{
|
||||
s_plglist.destruct(this);
|
||||
// delete[] this->texels;
|
||||
// delete[] this->palette;
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
uint8*
|
||||
|
|
|
@ -55,6 +55,8 @@ struct Frame
|
|||
Frame *next;
|
||||
Frame *root;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Frame *create(void);
|
||||
Frame *cloneHierarchy(void);
|
||||
void destroy(void);
|
||||
|
@ -130,6 +132,8 @@ struct Image
|
|||
uint8 *pixels;
|
||||
uint8 *palette;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Image *create(int32 width, int32 height, int32 depth);
|
||||
void destroy(void);
|
||||
void allocate(void);
|
||||
|
@ -186,6 +190,8 @@ struct Raster
|
|||
Raster *parent;
|
||||
int32 offsetX, offsetY;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Raster *create(int32 width, int32 height, int32 depth,
|
||||
int32 format, int32 platform = 0);
|
||||
void subRaster(Raster *parent, Rect *r);
|
||||
|
@ -273,6 +279,8 @@ struct Texture
|
|||
uint32 filterAddressing; // VVVVUUUU FFFFFFFF
|
||||
int32 refCount;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Texture *create(Raster *raster);
|
||||
void destroy(void);
|
||||
static Texture *fromDict(LLLink *lnk){
|
||||
|
@ -318,6 +326,8 @@ struct Material
|
|||
Pipeline *pipeline;
|
||||
int32 refCount;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Material *create(void);
|
||||
Material *clone(void);
|
||||
void destroy(void);
|
||||
|
@ -415,6 +425,8 @@ struct Geometry
|
|||
|
||||
int32 refCount;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
|
||||
void destroy(void);
|
||||
void lock(int32 lockFlags);
|
||||
|
@ -510,6 +522,8 @@ struct Atomic
|
|||
World *world;
|
||||
ObjectWithFrame::Sync originalSync;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Atomic *create(void);
|
||||
Atomic *clone(void);
|
||||
void destroy(void);
|
||||
|
@ -562,6 +576,8 @@ struct Light
|
|||
World *world;
|
||||
ObjectWithFrame::Sync originalSync;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Light *create(int32 type);
|
||||
void destroy(void);
|
||||
void setFrame(Frame *f) { this->object.setFrame(f); }
|
||||
|
@ -648,6 +664,8 @@ struct Camera
|
|||
void (*originalBeginUpdate)(Camera*);
|
||||
void (*originalEndUpdate)(Camera*);
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Camera *create(void);
|
||||
Camera *clone(void);
|
||||
void destroy(void);
|
||||
|
@ -684,6 +702,8 @@ struct Clump
|
|||
|
||||
World *world;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static Clump *create(void);
|
||||
Clump *clone(void);
|
||||
void destroy(void);
|
||||
|
@ -721,6 +741,8 @@ struct World
|
|||
LinkList lights; // these have positions (type >= 0x80)
|
||||
LinkList directionalLights; // these do not (type < 0x80)
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static World *create(void);
|
||||
void destroy(void);
|
||||
void addLight(Light *light);
|
||||
|
@ -736,6 +758,8 @@ struct TexDictionary
|
|||
Object object;
|
||||
LinkList textures;
|
||||
|
||||
static int32 numAllocated;
|
||||
|
||||
static TexDictionary *create(void);
|
||||
void destroy(void);
|
||||
int32 count(void) { return this->textures.count(); }
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 Texture::numAllocated;
|
||||
int32 TexDictionary::numAllocated;
|
||||
|
||||
PluginList TexDictionary::s_plglist = { sizeof(TexDictionary), sizeof(TexDictionary), nil, nil };
|
||||
PluginList Texture::s_plglist = { sizeof(Texture), sizeof(Texture), nil, nil };
|
||||
PluginList Raster::s_plglist = { sizeof(Raster), sizeof(Raster), nil, nil };
|
||||
|
@ -87,6 +90,7 @@ TexDictionary::create(void)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
dict->object.init(TexDictionary::ID, 0);
|
||||
dict->textures.init();
|
||||
s_plglist.construct(dict);
|
||||
|
@ -102,6 +106,7 @@ TexDictionary::destroy(void)
|
|||
Texture::fromDict(lnk)->destroy();
|
||||
s_plglist.destruct(this);
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -228,6 +233,7 @@ Texture::create(Raster *raster)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
tex->dict = nil;
|
||||
tex->inDict.init();
|
||||
memset(tex->name, 0, 32);
|
||||
|
@ -250,6 +256,7 @@ Texture::destroy(void)
|
|||
if(this->raster)
|
||||
this->raster->destroy();
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
namespace rw {
|
||||
|
||||
int32 World::numAllocated = 0;
|
||||
|
||||
PluginList World::s_plglist = { sizeof(World), sizeof(World), nil, nil };
|
||||
|
||||
World*
|
||||
|
@ -23,6 +25,7 @@ World::create(void)
|
|||
RWERROR((ERR_ALLOC, s_plglist.size));
|
||||
return nil;
|
||||
}
|
||||
numAllocated++;
|
||||
world->object.init(World::ID, 0);
|
||||
world->lights.init();
|
||||
world->directionalLights.init();
|
||||
|
@ -35,6 +38,7 @@ World::destroy(void)
|
|||
{
|
||||
s_plglist.destruct(this);
|
||||
rwFree(this);
|
||||
numAllocated--;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in New Issue