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skeleton: bump imgui to 1.83
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@@ -129,9 +129,11 @@ Initialize3D(void)
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AmbientLight = CreateAmbientLight(World);
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MainLight = CreateMainLight(World);
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Clump = CreateClump(World);
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if (Clump == nil)
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return false;
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CreateCameras(World);
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UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
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UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
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rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
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rw::SetRenderState(rw::ZTESTENABLE, 1);
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