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fixed build for linux and ps2
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@@ -32,6 +32,9 @@ Device renderdevice = {
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null::setRenderState,
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null::getRenderState,
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null::im2DRenderIndexedPrimitive,
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null::im3DTransform,
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null::im3DRenderIndexed,
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null::im3DEnd,
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null::deviceSystem
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};
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