mirror of https://github.com/aap/librw.git
fixed build for linux and ps2
This commit is contained in:
parent
d00ab2f526
commit
239a4eb4bc
17
premake5.lua
17
premake5.lua
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@ -130,6 +130,7 @@ project "clumpview"
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skeltool("clumpview")
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flags { "WinMain" }
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removeplatforms { "*null" }
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removeplatforms { "ps2" } -- for now
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project "ps2test"
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kind "ConsoleApp"
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@ -148,11 +149,11 @@ project "ps2test"
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-- "c -lc" is a hack because we need -lc twice for some reason
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links { "c -lc", "kernel", "mf" }
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project "ps2rastertest"
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kind "ConsoleApp"
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targetdir (Bindir)
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removeplatforms { "*gl3", "*d3d9" }
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files { "tools/ps2rastertest/*.cpp" }
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includedirs { "." }
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libdirs { Libdir }
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links { "librw" }
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--project "ps2rastertest"
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-- kind "ConsoleApp"
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-- targetdir (Bindir)
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-- removeplatforms { "*gl3", "*d3d9" }
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-- files { "tools/ps2rastertest/*.cpp" }
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-- includedirs { "." }
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-- libdirs { Libdir }
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-- links { "librw" }
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@ -1,4 +1,3 @@
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#include <Windows.h>
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#include <rw.h>
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#include "skeleton.h"
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@ -1,4 +1,5 @@
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#include <Windows.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <rw.h>
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#include "skeleton.h"
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@ -221,3 +222,4 @@ WinMain(HINSTANCE instance, HINSTANCE,
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return main(__argc, __argv);
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}
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#endif
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#endif
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@ -134,13 +134,13 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
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int32 w[4];
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int sum;
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float *weights = skin->weights;
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float32 *weights = skin->weights;
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uint8 *p = vbuf;
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int32 numVertices = header->numVertices;
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while(numVertices--){
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sum = 0;
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for(int i = 1; i < skin->numWeights; i++){
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w[i] = weights[i]*255.0f + 0.5f;
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w[i] = (int32)(weights[i]*255.0f + 0.5f);
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sum += w[i];
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}
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w[0] = 255 - sum;
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@ -517,7 +517,7 @@ Geometry::buildMeshes(void)
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// count indices per mesh
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tri = this->triangles;
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for(int32 i = 0; i < this->numTriangles; i++){
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assert(tri->matId >= 0 && tri->matId < numMeshes);
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assert(tri->matId < numMeshes);
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numIndices[tri->matId] += 3;
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tri++;
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}
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@ -628,3 +628,4 @@ Device renderdevice = {
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}
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#endif
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@ -240,3 +240,4 @@ void initMatFX(void) { }
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}
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}
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@ -115,3 +115,4 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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}
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#endif
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@ -305,3 +305,4 @@ void initSkin(void) { }
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}
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}
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@ -32,6 +32,9 @@ Device renderdevice = {
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null::setRenderState,
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null::getRenderState,
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null::im2DRenderIndexedPrimitive,
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null::im3DTransform,
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null::im3DRenderIndexed,
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null::im3DEnd,
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null::deviceSystem
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};
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@ -49,3 +49,4 @@ End(void)
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}
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}
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@ -269,6 +269,8 @@ struct Texture
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static Texture *(*findCB)(const char *name);
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static Texture *(*readCB)(const char *name, const char *mask);
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static void setLoadTextures(bool32);
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static void setCreateDummies(bool32);
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#ifndef RWPUBLIC
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static void registerModule(void);
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@ -69,3 +69,4 @@ void End(void);
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}
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}
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@ -63,6 +63,18 @@ Texture::registerModule(void)
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Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose);
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}
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void
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Texture::setLoadTextures(bool32 b)
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{
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TEXTUREGLOBAL(loadTextures) = b;
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}
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void
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Texture::setCreateDummies(bool32 b)
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{
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TEXTUREGLOBAL(makeDummies) = b;
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}
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//
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// TexDictionary
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//
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@ -284,33 +284,33 @@ remove(UserDataExtension *ext, int32 n)
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#define ACCESSOR(TYPE, NAME) \
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int32 \
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UserDataArray::##NAME##Add(TYPE *t, const char *name, int32 datatype, int32 numElements) \
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UserDataArray::NAME##Add(TYPE *t, const char *name, int32 datatype, int32 numElements) \
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{ \
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return add(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset), \
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return add(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset), \
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name, datatype, numElements); \
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} \
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void \
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UserDataArray::##NAME##Remove(TYPE *t, int32 n) \
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UserDataArray::NAME##Remove(TYPE *t, int32 n) \
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{ \
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remove(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset), n); \
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remove(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset), n); \
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} \
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int32 \
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UserDataArray::##NAME##GetCount(TYPE *t) \
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UserDataArray::NAME##GetCount(TYPE *t) \
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{ \
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return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->numArrays; \
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return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->numArrays; \
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} \
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UserDataArray* \
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UserDataArray::##NAME##Get(TYPE *t, int32 n) \
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UserDataArray::NAME##Get(TYPE *t, int32 n) \
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{ \
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if(n >= PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->numArrays) \
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if(n >= PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->numArrays) \
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return nil; \
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return &PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->arrays[n]; \
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return &PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->arrays[n]; \
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} \
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int32 \
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UserDataArray::##NAME##FindIndex(TYPE *t, const char *name) \
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UserDataArray::NAME##FindIndex(TYPE *t, const char *name) \
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{ \
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int32 i; \
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset); \
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset); \
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for(i = 0; i < ext->numArrays; i++) \
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if(strcmp(ext->arrays[i].name, name) == 0) \
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return i; \
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@ -167,7 +167,7 @@ InitRW(void)
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tex = rw::Texture::read("maze", nil);
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char *filename = "teapot.dff";
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const char *filename = "teapot.dff";
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if(sk::args.argc > 1)
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filename = sk::args.argv[1];
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rw::StreamFile in;
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@ -658,7 +658,7 @@ initrw(void)
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return 0;
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if(!rw::Engine::start(&engineStartParams))
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return 0;
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rw::engine->loadTextures = 0;
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rw::Texture::setLoadTextures(0);
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rw::TexDictionary::setCurrent(rw::TexDictionary::create());
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rw::Image::setSearchPath(".");
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