diff --git a/src/gl/gl2_shaders/matfx_env.frag b/src/gl/gl2_shaders/matfx_env.frag index 596b655..0bb5091 100644 --- a/src/gl/gl2_shaders/matfx_env.frag +++ b/src/gl/gl2_shaders/matfx_env.frag @@ -21,7 +21,7 @@ main(void) vec4 envColor = max(pass1, u_colorClamp); pass1 *= texture2D(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); - vec4 pass2 = envColor*u_coefficient*texture2D(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + vec4 pass2 = envColor*shininess*texture2D(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); diff --git a/src/gl/gl2_shaders/matfx_gl2.inc b/src/gl/gl2_shaders/matfx_gl2.inc index 576ce78..7a357bd 100644 --- a/src/gl/gl2_shaders/matfx_gl2.inc +++ b/src/gl/gl2_shaders/matfx_gl2.inc @@ -54,7 +54,7 @@ const char *matfx_env_frag_src = " vec4 envColor = max(pass1, u_colorClamp);\n" " pass1 *= texture2D(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" -" vec4 pass2 = envColor*u_coefficient*texture2D(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" +" vec4 pass2 = envColor*shininess*texture2D(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" " pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" " pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"