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implemented texture raster renderstates
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@@ -384,7 +384,10 @@ struct BBox
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V3d sup;
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V3d inf;
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void initialize(V3d *point);
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void addPoint(V3d *point);
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void calculate(V3d *points, int32 n);
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bool containsPoint(V3d *point);
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};
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enum PrimitiveType
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