implemented texture raster renderstates

This commit is contained in:
aap
2018-07-02 07:01:34 +02:00
parent e6d01b1159
commit 2cffb3f494
20 changed files with 638 additions and 324 deletions

View File

@@ -263,7 +263,9 @@ im2dtest(void)
verts[i].setV(vs[i].v, recipZ);
}
rw::engine->imtexture = tex2;
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex2->raster);
rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
rw::SetRenderState(rw::VERTEXALPHA, 1);
rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP,
&verts, 4, &indices, 4);
@@ -305,7 +307,9 @@ im3dtest(void)
verts[i].setV(vs[i].v);
}
rw::engine->imtexture = tex;
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
/*
genIm3DTransform(verts, 8, nil);
@@ -325,9 +329,9 @@ Draw(float timeDelta)
camera->update();
camera->m_rwcam->beginUpdate();
// Scene.clump->render();
Scene.clump->render();
// im2dtest();
tlTest(Scene.clump);
// tlTest(Scene.clump);
// im3dtest();
// printScreen("Hello, World!", 10, 10);