subsystems and videomodes implemented (except SDL2); smaller fixes too

This commit is contained in:
aap
2020-04-15 09:47:43 +02:00
parent 5685e6109e
commit 2d345499d2
34 changed files with 778 additions and 229 deletions

View File

@@ -217,10 +217,10 @@ main(int argc, char *argv[])
if(EventHandler(INITIALIZE, nil) == EVENTERROR)
return 0;
engineStartParams.width = sk::globals.width;
engineStartParams.height = sk::globals.height;
engineStartParams.windowtitle = sk::globals.windowtitle;
engineStartParams.window = &window;
engineOpenParams.width = sk::globals.width;
engineOpenParams.height = sk::globals.height;
engineOpenParams.windowtitle = sk::globals.windowtitle;
engineOpenParams.window = &window;
if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
return 0;
@@ -253,7 +253,7 @@ namespace sk {
void
SetMousePosition(int x, int y)
{
glfwSetCursorPos(*engineStartParams.window, (double)x, (double)y);
glfwSetCursorPos(*engineOpenParams.window, (double)x, (double)y);
}
}