mirror of https://github.com/aap/librw.git
subsystems and videomodes implemented (except SDL2); smaller fixes too
This commit is contained in:
parent
5685e6109e
commit
2d345499d2
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@ -217,10 +217,10 @@ main(int argc, char *argv[])
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if(EventHandler(INITIALIZE, nil) == EVENTERROR)
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return 0;
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engineStartParams.width = sk::globals.width;
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engineStartParams.height = sk::globals.height;
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engineStartParams.windowtitle = sk::globals.windowtitle;
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engineStartParams.window = &window;
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engineOpenParams.width = sk::globals.width;
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engineOpenParams.height = sk::globals.height;
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engineOpenParams.windowtitle = sk::globals.windowtitle;
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engineOpenParams.window = &window;
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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return 0;
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@ -253,7 +253,7 @@ namespace sk {
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void
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SetMousePosition(int x, int y)
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{
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glfwSetCursorPos(*engineStartParams.window, (double)x, (double)y);
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glfwSetCursorPos(*engineOpenParams.window, (double)x, (double)y);
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}
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}
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@ -215,10 +215,10 @@ main(int argc, char *argv[])
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if(EventHandler(INITIALIZE, nil) == EVENTERROR)
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return 0;
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engineStartParams.width = sk::globals.width;
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engineStartParams.height = sk::globals.height;
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engineStartParams.windowtitle = sk::globals.windowtitle;
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engineStartParams.window = &window;
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engineOpenParams.width = sk::globals.width;
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engineOpenParams.height = sk::globals.height;
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engineOpenParams.windowtitle = sk::globals.windowtitle;
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engineOpenParams.window = &window;
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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return 0;
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@ -316,7 +316,7 @@ namespace sk {
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void
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SetMousePosition(int x, int y)
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{
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SDL_WarpMouseInWindow(*engineStartParams.window, x, y);
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SDL_WarpMouseInWindow(*engineOpenParams.window, x, y);
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}
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}
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@ -13,9 +13,34 @@ InitRW(void)
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return false;
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if(AppEventHandler(sk::PLUGINATTACH, nil) == EVENTERROR)
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return false;
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if(!rw::Engine::open())
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if(!rw::Engine::open(&engineOpenParams))
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return false;
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if(!rw::Engine::start(&engineStartParams))
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SubSystemInfo info;
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int i, n;
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n = Engine::getNumSubSystems();
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for(i = 0; i < n; i++)
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if(Engine::getSubSystemInfo(&info, i))
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printf("subsystem: %s\n", info.name);
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int want = -1;
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VideoMode mode;
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n = Engine::getNumVideoModes();
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for(i = 0; i < n; i++)
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if(Engine::getVideoModeInfo(&mode, i)){
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if(mode.width == 640 && mode.height == 480 && mode.depth == 32)
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want = i;
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printf("mode: %dx%dx%d %d\n", mode.width, mode.height, mode.depth, mode.flags);
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}
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// if(want >= 0) Engine::setVideoMode(want);
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Engine::getVideoModeInfo(&mode, Engine::getCurrentVideoMode());
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if(mode.flags & VIDEOMODEEXCLUSIVE){
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globals.width = mode.width;
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globals.height = mode.height;
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}
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if(!rw::Engine::start())
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return false;
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rw::Image::setSearchPath("./");
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@ -1,4 +1,4 @@
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extern rw::EngineStartParams engineStartParams;
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extern rw::EngineOpenParams engineOpenParams;
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namespace sk {
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@ -254,7 +254,7 @@ WinMain(HINSTANCE instance, HINSTANCE,
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MessageBox(0, "MakeWindow() - FAILED", 0, 0);
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return 0;
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}
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engineStartParams.window = win;
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engineOpenParams.window = win;
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initkeymap();
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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@ -283,7 +283,7 @@ void
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SetMousePosition(int x, int y)
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{
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POINT pos = { x, y };
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ClientToScreen(engineStartParams.window, &pos);
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ClientToScreen(engineOpenParams.window, &pos);
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SetCursorPos(pos.x, pos.y);
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}
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10
src/base.cpp
10
src/base.cpp
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@ -310,7 +310,7 @@ Matrix::transpose(Matrix *dst, const Matrix *src)
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}
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Matrix*
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Matrix::rotate(V3d *axis, float32 angle, CombineOp op)
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Matrix::rotate(const V3d *axis, float32 angle, CombineOp op)
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{
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Matrix tmp, rot;
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makeRotation(&rot, axis, angle);
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@ -351,7 +351,7 @@ Matrix::rotate(const Quat &q, CombineOp op)
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return this;
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}
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Matrix*
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Matrix::translate(V3d *translation, CombineOp op)
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Matrix::translate(const V3d *translation, CombineOp op)
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{
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Matrix tmp;
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Matrix trans = identMat;
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@ -374,7 +374,7 @@ Matrix::translate(V3d *translation, CombineOp op)
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}
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Matrix*
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Matrix::scale(V3d *scale, CombineOp op)
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Matrix::scale(const V3d *scale, CombineOp op)
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{
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Matrix tmp;
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Matrix scl = identMat;
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@ -398,7 +398,7 @@ Matrix::scale(V3d *scale, CombineOp op)
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}
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Matrix*
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Matrix::transform(Matrix *mat, CombineOp op)
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Matrix::transform(const Matrix *mat, CombineOp op)
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{
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Matrix tmp;
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switch(op){
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@ -534,7 +534,7 @@ Matrix::invertGeneral(Matrix *dst, const Matrix *src)
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}
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void
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Matrix::makeRotation(Matrix *dst, V3d *axis, float32 angle)
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Matrix::makeRotation(Matrix *dst, const V3d *axis, float32 angle)
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{
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V3d v = normalize(*axis);
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angle = angle*(float)M_PI/180.0f;
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@ -415,10 +415,10 @@ Camera::setProjection(int32 proj)
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}
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int32
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Camera::frustumTestSphere(Sphere *s)
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Camera::frustumTestSphere(const Sphere *s) const
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{
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int32 res = SPHEREINSIDE;
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FrustumPlane *p = this->frustumPlanes;
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const FrustumPlane *p = this->frustumPlanes;
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for(int32 i = 0; i < 6; i++){
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float32 dist = dot(p->plane.normal, s->center) - p->plane.distance;
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if(s->radius < dist)
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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@ -3,6 +3,7 @@
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#include <cstring>
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#include <cassert>
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#define WITH_D3D
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#include "../rwbase.h"
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#include "../rwplg.h"
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#include "../rwerror.h"
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@ -20,11 +21,25 @@ namespace d3d {
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#ifdef RW_D3D9
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struct DisplayMode
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{
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D3DDISPLAYMODE mode;
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uint32 flags;
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};
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struct D3d9Globals
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{
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HWND window;
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bool windowed;
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int presentWidth, presentHeight;
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IDirect3D9 *d3d9;
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int numAdapters;
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int adapter;
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D3DCAPS9 caps;
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DisplayMode *modes;
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int numModes;
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int currentMode;
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D3DPRESENT_PARAMETERS present;
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} d3d9Globals;
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// Keep track of rasters exclusively in video memory
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static uint32 blendMap[] = {
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D3DBLEND_ZERO, // actually invalid
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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};
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static uint32 cullmodeMap[] = {
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D3DCULL_NONE, // actually invalid
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D3DCULL_NONE,
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D3DCULL_CW,
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D3DCULL_CCW
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BOOL icon = IsIconic(d3d9Globals.window);
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Raster *ras = cam->frameBuffer;
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if(!icon &&
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(r.right != d3d9Globals.presentWidth || r.bottom != d3d9Globals.presentHeight)){
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(r.right != d3d9Globals.present.BackBufferWidth || r.bottom != d3d9Globals.present.BackBufferHeight)){
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releaseVidmemRasters();
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D3DPRESENT_PARAMETERS d3dpp;
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d3dpp.BackBufferWidth = r.right;
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d3dpp.BackBufferHeight = r.bottom;
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d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3dpp.BackBufferCount = 1;
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d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp.MultiSampleQuality = 0;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.hDeviceWindow = d3d9Globals.window;
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d3dpp.Windowed = d3d9Globals.windowed;
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d3dpp.EnableAutoDepthStencil = true;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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d3dpp.Flags = 0;
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d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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// d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d9Globals.present.BackBufferWidth = r.right;
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d3d9Globals.present.BackBufferHeight = r.bottom;
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// TODO: check result
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d3d::d3ddevice->Reset(&d3dpp);
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d3d9Globals.presentWidth = r.right;
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d3d9Globals.presentHeight = r.bottom;
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d3d::d3ddevice->Reset(&d3d9Globals.present);
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resetD3d9Device();
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}
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d3ddevice->Present(nil, nil, 0, nil);
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}
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// taken from Frank Luna's d3d9 book
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//
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// Device
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//
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static int
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openD3D(EngineStartParams *params)
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findFormatDepth(uint32 format)
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{
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// not all formats actually
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switch(format){
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case D3DFMT_R8G8B8: return 24;
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case D3DFMT_A8R8G8B8: return 32;
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case D3DFMT_X8R8G8B8: return 32;
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case D3DFMT_R5G6B5: return 16;
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case D3DFMT_X1R5G5B5: return 16;
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case D3DFMT_A1R5G5B5: return 16;
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case D3DFMT_A4R4G4B4: return 16;
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case D3DFMT_R3G3B2: return 8;
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case D3DFMT_A8: return 8;
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case D3DFMT_A8R3G3B2: return 16;
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case D3DFMT_X4R4G4B4: return 16;
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case D3DFMT_A2B10G10R10: return 32;
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case D3DFMT_A8B8G8R8: return 32;
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case D3DFMT_X8B8G8R8: return 32;
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case D3DFMT_G16R16: return 32;
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case D3DFMT_A2R10G10B10: return 32;
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case D3DFMT_A16B16G16R16: return 64;
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case D3DFMT_L8: return 8;
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case D3DFMT_D16: return 16;
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case D3DFMT_D24X8: return 32;
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case D3DFMT_D32: return 32;
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default: return 0;
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}
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}
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// the commented ones don't "work"
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static D3DFORMAT fbFormats[] = {
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// D3DFMT_A1R5G5B5,
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/// D3DFMT_A2R10G10B10, // works but let's not use it...
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// D3DFMT_A8R8G8B8,
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D3DFMT_R5G6B5,
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// D3DFMT_X1R5G5B5,
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D3DFMT_X8R8G8B8
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};
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static void
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addVideoMode(D3DDISPLAYMODE *mode)
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{
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int i;
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for(i = 1; i < d3d9Globals.numModes; i++){
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if(d3d9Globals.modes[i].mode.Width == mode->Width &&
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d3d9Globals.modes[i].mode.Height == mode->Height &&
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d3d9Globals.modes[i].mode.Format == mode->Format){
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// had this format already, remember highest refresh rate
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if(mode->RefreshRate > d3d9Globals.modes[i].mode.RefreshRate)
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d3d9Globals.modes[i].mode.RefreshRate = mode->RefreshRate;
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return;
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}
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}
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// none found, add
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d3d9Globals.modes[d3d9Globals.numModes].mode = *mode;
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d3d9Globals.modes[d3d9Globals.numModes].flags = VIDEOMODEEXCLUSIVE;
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d3d9Globals.numModes++;
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}
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static void
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makeVideoModeList(void)
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{
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int i, j;
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D3DDISPLAYMODE mode;
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d3d9Globals.numModes = 1;
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for(i = 0; i < nelem(fbFormats); i++)
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d3d9Globals.numModes += d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]);
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rwFree(d3d9Globals.modes);
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d3d9Globals.modes = rwNewT(DisplayMode, d3d9Globals.numModes, ID_DRIVER | MEMDUR_EVENT);
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// first mode is current mode as windowed
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d3d9Globals.d3d9->GetAdapterDisplayMode(d3d9Globals.adapter, &d3d9Globals.modes[0].mode);
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d3d9Globals.modes[0].flags = 0;
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d3d9Globals.numModes = 1;
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for(i = 0; i < nelem(fbFormats); i++){
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int n = d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]);
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for(j = 0; j < n; j++){
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d3d9Globals.d3d9->EnumAdapterModes(d3d9Globals.adapter, fbFormats[i], j, &mode);
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addVideoMode(&mode);
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}
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}
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}
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static int
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openD3D(EngineOpenParams *params)
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{
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HWND win = params->window;
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bool windowed = true;
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d3d9Globals.window = win;
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d3d9Globals.windowed = windowed;
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d3d9Globals.numAdapters = 0;
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d3d9Globals.modes = nil;
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d3d9Globals.numModes = 0;
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d3d9Globals.currentMode = 0;
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HRESULT hr = 0;
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IDirect3D9 *d3d9 = 0;
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d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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if(!d3d9){
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d3d9Globals.d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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if(d3d9Globals.d3d9 == nil){
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RWERROR((ERR_GENERAL, "Direct3DCreate9() failed"));
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return 0;
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}
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D3DCAPS9 caps;
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d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
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int vp = 0;
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if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
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vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
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else
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vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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d3d9Globals.numAdapters = d3d9Globals.d3d9->GetAdapterCount();
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d3d9Globals.adapter = 0;
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RECT rect;
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GetClientRect(win, &rect);
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int width = rect.right - rect.left;
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int height = rect.bottom - rect.top;
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for(d3d9Globals.adapter = 0; d3d9Globals.adapter < d3d9Globals.numAdapters; d3d9Globals.adapter++)
|
||||
if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) == D3D_OK)
|
||||
goto found;
|
||||
// no adapter
|
||||
d3d9Globals.d3d9->Release();
|
||||
d3d9Globals.d3d9 = nil;
|
||||
RWERROR((ERR_GENERAL, "Direct3DCreate9() failed"));
|
||||
return 0;
|
||||
|
||||
d3d9Globals.presentWidth = width;
|
||||
d3d9Globals.presentHeight = height;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3dpp.BackBufferWidth = width;
|
||||
d3dpp.BackBufferHeight = height;
|
||||
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = win;
|
||||
d3dpp.Windowed = windowed;
|
||||
d3dpp.EnableAutoDepthStencil = true;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
// d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
IDirect3DDevice9 *dev;
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, win,
|
||||
vp, &d3dpp, &dev);
|
||||
if(FAILED(hr)){
|
||||
// try again using a 16-bit depth buffer
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
win, vp, &d3dpp, &dev);
|
||||
|
||||
if(FAILED(hr)){
|
||||
RWERROR((ERR_GENERAL, "CreateDevice() failed"));
|
||||
d3d9->Release();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
d3d9->Release();
|
||||
d3d::d3ddevice = dev;
|
||||
found:
|
||||
makeVideoModeList();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
closeD3D(void)
|
||||
{
|
||||
d3d::d3ddevice->Release();
|
||||
d3d::d3ddevice = nil;
|
||||
d3d9Globals.d3d9->Release();
|
||||
d3d9Globals.d3d9 = nil;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
startD3D(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
int vp;
|
||||
if(d3d9Globals.caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
||||
vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||||
else
|
||||
vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||||
|
||||
uint32 width, height, depth;
|
||||
D3DFORMAT format, zformat;
|
||||
format = d3d9Globals.modes[d3d9Globals.currentMode].mode.Format;
|
||||
|
||||
// Use window size in windowed mode, otherwise get size from video mode
|
||||
if(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE){
|
||||
width = d3d9Globals.modes[d3d9Globals.currentMode].mode.Width;
|
||||
height = d3d9Globals.modes[d3d9Globals.currentMode].mode.Height;
|
||||
}else{
|
||||
RECT rect;
|
||||
GetClientRect(d3d9Globals.window, &rect);
|
||||
width = rect.right - rect.left;
|
||||
height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
bool windowed = !(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE);
|
||||
|
||||
// See if we can get an alpha channel
|
||||
if(format == D3DFMT_X8R8G8B8){
|
||||
if(d3d9Globals.d3d9->CheckDeviceType(d3d9Globals.adapter, D3DDEVTYPE_HAL, format, D3DFMT_A8R8G8B8, windowed) == D3D_OK)
|
||||
format = D3DFMT_A8R8G8B8;
|
||||
}
|
||||
|
||||
depth = findFormatDepth(format);
|
||||
|
||||
// TOOD: use something more sophisticated maybe?
|
||||
if(depth == 32)
|
||||
zformat = D3DFMT_D24S8;
|
||||
else
|
||||
zformat = D3DFMT_D16;
|
||||
|
||||
d3d9Globals.present.BackBufferWidth = width;
|
||||
d3d9Globals.present.BackBufferHeight = height;
|
||||
d3d9Globals.present.BackBufferFormat = format;
|
||||
d3d9Globals.present.BackBufferCount = 1;
|
||||
d3d9Globals.present.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3d9Globals.present.MultiSampleQuality = 0;
|
||||
d3d9Globals.present.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3d9Globals.present.hDeviceWindow = d3d9Globals.window;
|
||||
d3d9Globals.present.Windowed = windowed;
|
||||
d3d9Globals.present.EnableAutoDepthStencil = true;
|
||||
d3d9Globals.present.AutoDepthStencilFormat = zformat;
|
||||
d3d9Globals.present.Flags = 0;
|
||||
d3d9Globals.present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
||||
d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
// d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
IDirect3DDevice9 *dev;
|
||||
hr = d3d9Globals.d3d9->CreateDevice(d3d9Globals.adapter, D3DDEVTYPE_HAL,
|
||||
d3d9Globals.window, vp, &d3d9Globals.present, &dev);
|
||||
if(FAILED(hr)){
|
||||
RWERROR((ERR_GENERAL, "CreateDevice() failed"));
|
||||
return 0;
|
||||
}
|
||||
d3d::d3ddevice = dev;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1027,6 +1155,9 @@ termD3D(void)
|
|||
{
|
||||
closeIm3D();
|
||||
closeIm2D();
|
||||
|
||||
d3d::d3ddevice->Release();
|
||||
d3d::d3ddevice = nil;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1037,21 +1168,69 @@ finalizeD3D(void)
|
|||
}
|
||||
|
||||
static int
|
||||
deviceSystem(DeviceReq req, void *arg0)
|
||||
deviceSystem(DeviceReq req, void *arg, int32 n)
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER9 adapter;
|
||||
VideoMode *rwmode;
|
||||
|
||||
switch(req){
|
||||
case DEVICEOPEN:
|
||||
return openD3D((EngineStartParams*)arg0);
|
||||
return openD3D((EngineOpenParams*)arg);
|
||||
case DEVICECLOSE:
|
||||
return closeD3D();
|
||||
|
||||
case DEVICEINIT:
|
||||
return initD3D();
|
||||
return startD3D() && initD3D();
|
||||
case DEVICETERM:
|
||||
return termD3D();
|
||||
|
||||
case DEVICEFINALIZE:
|
||||
return finalizeD3D();
|
||||
|
||||
|
||||
case DEVICEGETNUMSUBSYSTEMS:
|
||||
return d3d9Globals.numAdapters;
|
||||
|
||||
case DEVICEGETCURRENTSUBSYSTEM:
|
||||
return d3d9Globals.adapter;
|
||||
|
||||
case DEVICESETSUBSYSTEM:
|
||||
if(n >= d3d9Globals.numAdapters)
|
||||
return 0;
|
||||
d3d9Globals.adapter = n;
|
||||
if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) != D3D_OK)
|
||||
return 0;
|
||||
makeVideoModeList();
|
||||
return 1;
|
||||
|
||||
case DEVICEGETSUBSSYSTEMINFO:
|
||||
if(n >= d3d9Globals.numAdapters)
|
||||
return 0;
|
||||
if(d3d9Globals.d3d9->GetAdapterIdentifier(d3d9Globals.adapter, 0, &adapter) != D3D_OK)
|
||||
return 0;
|
||||
strncpy(((SubSystemInfo*)arg)->name, adapter.Description, sizeof(SubSystemInfo::name));
|
||||
return 1;
|
||||
|
||||
|
||||
case DEVICEGETNUMVIDEOMODES:
|
||||
return d3d9Globals.numModes;
|
||||
|
||||
case DEVICEGETCURRENTVIDEOMODE:
|
||||
return d3d9Globals.currentMode;
|
||||
|
||||
case DEVICESETVIDEOMODE:
|
||||
if(n >= d3d9Globals.numModes)
|
||||
return 0;
|
||||
d3d9Globals.currentMode = n;
|
||||
return 1;
|
||||
|
||||
case DEVICEGETVIDEOMODEINFO:
|
||||
rwmode = (VideoMode*)arg;
|
||||
rwmode->width = d3d9Globals.modes[n].mode.Width;
|
||||
rwmode->height = d3d9Globals.modes[n].mode.Height;
|
||||
rwmode->depth = findFormatDepth(d3d9Globals.modes[n].mode.Format);
|
||||
rwmode->flags = d3d9Globals.modes[n].flags;
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#define WITH_D3D
|
||||
#include "../rwbase.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#define WITH_D3D
|
||||
#include "../rwbase.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
|
|
|
@ -1,37 +1,56 @@
|
|||
#ifdef RW_D3D9
|
||||
#define NOMINMAX 1
|
||||
#ifdef WITH_D3D
|
||||
#include <d3d9.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace rw {
|
||||
|
||||
#ifdef RW_D3D9
|
||||
struct EngineStartParams
|
||||
|
||||
#ifdef _WINDOWS_
|
||||
struct EngineOpenParams
|
||||
{
|
||||
HWND window;
|
||||
};
|
||||
#else
|
||||
struct EngineOpenParams
|
||||
{
|
||||
uint32 please_include_windows_h;
|
||||
};
|
||||
#endif
|
||||
#else
|
||||
#ifdef _D3D9_H_
|
||||
#error "please don't include d3d9.h for non-d3d9 platforms"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace d3d {
|
||||
|
||||
extern bool32 isP8supported;
|
||||
|
||||
#ifdef RW_D3D9
|
||||
extern IDirect3DDevice9 *d3ddevice;
|
||||
extern Device renderdevice;
|
||||
|
||||
#ifdef RW_D3D9
|
||||
#ifdef _D3D9_H_
|
||||
extern IDirect3DDevice9 *d3ddevice;
|
||||
void setD3dMaterial(D3DMATERIAL9 *mat9);
|
||||
#endif
|
||||
|
||||
void lightingCB(bool32 normals);
|
||||
|
||||
#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
|
||||
|
||||
struct Im3DVertex
|
||||
{
|
||||
V3d position;
|
||||
D3DCOLOR color;
|
||||
uint32 color;
|
||||
float32 u, v;
|
||||
|
||||
void setX(float32 x) { this->position.x = x; }
|
||||
void setY(float32 y) { this->position.y = y; }
|
||||
void setZ(float32 z) { this->position.z = z; }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = D3DCOLOR_ARGB(a, r, g, b); }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); }
|
||||
void setU(float32 u) { this->u = u; }
|
||||
void setV(float32 v) { this->v = v; }
|
||||
|
||||
|
@ -48,7 +67,7 @@ struct Im2DVertex
|
|||
{
|
||||
float32 x, y, z;
|
||||
float32 w;
|
||||
D3DCOLOR color;
|
||||
uint32 color;
|
||||
float32 u, v;
|
||||
|
||||
void setScreenX(float32 x) { this->x = x; }
|
||||
|
@ -56,7 +75,7 @@ struct Im2DVertex
|
|||
void setScreenZ(float32 z) { this->z = z; }
|
||||
void setCameraZ(float32 z) { }
|
||||
void setRecipCameraZ(float32 recipz) { this->w = recipz; }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = D3DCOLOR_ARGB(a, r, g, b); }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); }
|
||||
void setU(float32 u, float recipZ) { this->u = u; }
|
||||
void setV(float32 v, float recipZ) { this->v = v; }
|
||||
|
||||
|
@ -70,8 +89,6 @@ struct Im2DVertex
|
|||
float getV(void) { return this->v; }
|
||||
};
|
||||
|
||||
void setD3dMaterial(D3DMATERIAL9 *mat9);
|
||||
|
||||
#else
|
||||
enum {
|
||||
D3DLOCK_NOSYSLOCK = 0, // ignored
|
||||
|
@ -120,7 +137,6 @@ enum {
|
|||
D3DDECLUSAGE_DEPTH, // 12
|
||||
D3DDECLUSAGE_SAMPLE // 13
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
extern int vertFormatMap[];
|
||||
|
|
102
src/engine.cpp
102
src/engine.cpp
|
@ -99,9 +99,8 @@ Engine::init(void)
|
|||
}
|
||||
|
||||
// This is where RW allocates the engine and e.g. opens d3d
|
||||
// TODO: this will probably take an argument with device specific data
|
||||
bool32
|
||||
Engine::open(void)
|
||||
Engine::open(EngineOpenParams *p)
|
||||
{
|
||||
if(engine || Engine::state != Initialized){
|
||||
RWERROR((ERR_ENGINEOPEN));
|
||||
|
@ -125,7 +124,8 @@ Engine::open(void)
|
|||
engine->device = null::renderdevice;
|
||||
#endif
|
||||
|
||||
// TODO: open device; create d3d object/get video mode
|
||||
// TODO: create d3d object/get video mode
|
||||
engine->device.system(DEVICEOPEN, (void*)p, 0);
|
||||
|
||||
// TODO: init driver functions
|
||||
ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
|
||||
|
@ -150,24 +150,22 @@ Engine::open(void)
|
|||
}
|
||||
|
||||
// This is where RW creates the actual rendering device
|
||||
// ans calls the engine plugin ctors
|
||||
// and calls the engine plugin ctors
|
||||
bool32
|
||||
Engine::start(EngineStartParams *p)
|
||||
Engine::start(void)
|
||||
{
|
||||
if(engine == nil || Engine::state != Opened){
|
||||
RWERROR((ERR_ENGINESTART));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO: put this into Open?
|
||||
engine->device.system(DEVICEOPEN, (void*)p);
|
||||
engine->device.system(DEVICEINIT, nil);
|
||||
engine->device.system(DEVICEINIT, nil, 0);
|
||||
|
||||
Engine::s_plglist.construct(engine);
|
||||
for(uint i = 0; i < NUM_PLATFORMS; i++)
|
||||
Driver::s_plglist[i].construct(rw::engine->driver[i]);
|
||||
|
||||
engine->device.system(DEVICEFINALIZE, nil);
|
||||
engine->device.system(DEVICEFINALIZE, nil, 0);
|
||||
|
||||
Engine::state = Started;
|
||||
return 1;
|
||||
|
@ -177,30 +175,100 @@ void
|
|||
Engine::term(void)
|
||||
{
|
||||
// TODO
|
||||
if(engine || Engine::state != Initialized){
|
||||
RWERROR((ERR_GENERAL));
|
||||
return;
|
||||
}
|
||||
|
||||
Engine::state = Dead;
|
||||
}
|
||||
|
||||
void
|
||||
Engine::close(void)
|
||||
{
|
||||
// TODO
|
||||
if(engine == nil || Engine::state != Opened){
|
||||
RWERROR((ERR_GENERAL));
|
||||
return;
|
||||
}
|
||||
|
||||
engine->device.system(DEVICECLOSE, nil, 0);
|
||||
for(uint i = 0; i < NUM_PLATFORMS; i++)
|
||||
rwFree(rw::engine->driver[i]);
|
||||
rwFree(engine);
|
||||
engine = nil;
|
||||
Engine::state = Initialized;
|
||||
}
|
||||
|
||||
void
|
||||
Engine::stop(void)
|
||||
{
|
||||
engine->device.system(DEVICETERM, nil);
|
||||
engine->device.system(DEVICECLOSE, nil);
|
||||
if(engine == nil || Engine::state != Started){
|
||||
RWERROR((ERR_GENERAL));
|
||||
return;
|
||||
}
|
||||
|
||||
engine->device.system(DEVICETERM, nil, 0);
|
||||
for(uint i = 0; i < NUM_PLATFORMS; i++)
|
||||
Driver::s_plglist[i].destruct(rw::engine->driver[i]);
|
||||
Engine::s_plglist.destruct(engine);
|
||||
Engine::state = Opened;
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
Engine::getNumSubSystems(void)
|
||||
{
|
||||
return engine->device.system(DEVICEGETNUMSUBSYSTEMS, nil, 0);
|
||||
}
|
||||
|
||||
int32
|
||||
Engine::getCurrentSubSystem(void)
|
||||
{
|
||||
return engine->device.system(DEVICEGETCURRENTSUBSYSTEM, nil, 0);
|
||||
}
|
||||
|
||||
bool32
|
||||
Engine::setSubSystem(int32 subsys)
|
||||
{
|
||||
return engine->device.system(DEVICESETSUBSYSTEM, nil, subsys);
|
||||
}
|
||||
|
||||
SubSystemInfo*
|
||||
Engine::getSubSystemInfo(SubSystemInfo *info, int32 subsys)
|
||||
{
|
||||
if(engine->device.system(DEVICEGETSUBSSYSTEMINFO, info, subsys))
|
||||
return info;
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
Engine::getNumVideoModes(void)
|
||||
{
|
||||
return engine->device.system(DEVICEGETNUMVIDEOMODES, nil, 0);
|
||||
}
|
||||
|
||||
int32
|
||||
Engine::getCurrentVideoMode(void)
|
||||
{
|
||||
return engine->device.system(DEVICEGETCURRENTVIDEOMODE, nil, 0);
|
||||
}
|
||||
|
||||
bool32
|
||||
Engine::setVideoMode(int32 mode)
|
||||
{
|
||||
return engine->device.system(DEVICESETVIDEOMODE, nil, mode);
|
||||
}
|
||||
|
||||
VideoMode*
|
||||
Engine::getVideoModeInfo(VideoMode *info, int32 mode)
|
||||
{
|
||||
if(engine->device.system(DEVICEGETVIDEOMODEINFO, info, mode))
|
||||
return info;
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
||||
namespace null {
|
||||
|
||||
void beginUpdate(Camera*) { }
|
||||
|
@ -273,8 +341,16 @@ rasterToImage(Raster*)
|
|||
}
|
||||
|
||||
int
|
||||
deviceSystem(DeviceReq req, void *arg0)
|
||||
deviceSystem(DeviceReq req, void *arg0, int32 n)
|
||||
{
|
||||
switch(req){
|
||||
case DEVICEGETNUMSUBSYSTEMS:
|
||||
return 0;
|
||||
case DEVICEGETCURRENTSUBSYSTEM:
|
||||
return 0;
|
||||
case DEVICEGETSUBSSYSTEMINFO:
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -258,28 +258,28 @@ Frame::syncDirty(void)
|
|||
}
|
||||
|
||||
void
|
||||
Frame::rotate(V3d *axis, float32 angle, CombineOp op)
|
||||
Frame::rotate(const V3d *axis, float32 angle, CombineOp op)
|
||||
{
|
||||
this->matrix.rotate(axis, angle, op);
|
||||
updateObjects();
|
||||
}
|
||||
|
||||
void
|
||||
Frame::translate(V3d *trans, CombineOp op)
|
||||
Frame::translate(const V3d *trans, CombineOp op)
|
||||
{
|
||||
this->matrix.translate(trans, op);
|
||||
updateObjects();
|
||||
}
|
||||
|
||||
void
|
||||
Frame::scale(V3d *scl, CombineOp op)
|
||||
Frame::scale(const V3d *scl, CombineOp op)
|
||||
{
|
||||
this->matrix.scale(scl, op);
|
||||
updateObjects();
|
||||
}
|
||||
|
||||
void
|
||||
Frame::transform(Matrix *mat, CombineOp op)
|
||||
Frame::transform(const Matrix *mat, CombineOp op)
|
||||
{
|
||||
this->matrix.transform(mat, op);
|
||||
updateObjects();
|
||||
|
|
|
@ -330,21 +330,7 @@ Geometry::calculateBoundingSphere(void)
|
|||
{
|
||||
for(int32 i = 0; i < this->numMorphTargets; i++){
|
||||
MorphTarget *m = &this->morphTargets[i];
|
||||
V3d min = { 1000000.0f, 1000000.0f, 1000000.0f };
|
||||
V3d max = { -1000000.0f, -1000000.0f, -1000000.0f };
|
||||
V3d *v = m->vertices;
|
||||
for(int32 j = 0; j < this->numVertices; j++){
|
||||
if(v->x > max.x) max.x = v->x;
|
||||
if(v->x < min.x) min.x = v->x;
|
||||
if(v->y > max.y) max.y = v->y;
|
||||
if(v->y < min.y) min.y = v->y;
|
||||
if(v->z > max.z) max.z = v->z;
|
||||
if(v->z < min.z) min.z = v->z;
|
||||
v++;
|
||||
}
|
||||
m->boundingSphere.center = scale(add(min, max), 1/2.0f);
|
||||
max = sub(max, m->boundingSphere.center);
|
||||
m->boundingSphere.radius = length(max);
|
||||
m->boundingSphere = m->calculateBoundingSphere();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -673,6 +659,29 @@ Geometry::removeUnusedMaterials(void)
|
|||
rwFree(map);
|
||||
}
|
||||
|
||||
Sphere
|
||||
MorphTarget::calculateBoundingSphere(void) const
|
||||
{
|
||||
Sphere sphere;
|
||||
V3d min = { 1000000.0f, 1000000.0f, 1000000.0f };
|
||||
V3d max = { -1000000.0f, -1000000.0f, -1000000.0f };
|
||||
V3d *v = this->vertices;
|
||||
for(int32 j = 0; j < this->parent->numVertices; j++){
|
||||
if(v->x > max.x) max.x = v->x;
|
||||
if(v->x < min.x) min.x = v->x;
|
||||
if(v->y > max.y) max.y = v->y;
|
||||
if(v->y < min.y) min.y = v->y;
|
||||
if(v->z > max.z) max.z = v->z;
|
||||
if(v->z < min.z) min.z = v->z;
|
||||
v++;
|
||||
}
|
||||
sphere.center = scale(add(min, max), 1/2.0f);
|
||||
max = sub(max, sphere.center);
|
||||
sphere.radius = length(max);
|
||||
return sphere;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// MaterialList
|
||||
//
|
||||
|
|
|
@ -26,6 +26,13 @@
|
|||
namespace rw {
|
||||
namespace gl3 {
|
||||
|
||||
struct DisplayMode
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
int32 depth;
|
||||
uint32 flags;
|
||||
};
|
||||
|
||||
struct GlGlobals
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
|
@ -33,8 +40,21 @@ struct GlGlobals
|
|||
SDL_GLContext glcontext;
|
||||
#else
|
||||
GLFWwindow *window;
|
||||
|
||||
GLFWmonitor *monitor;
|
||||
int numMonitors;
|
||||
int currentMonitor;
|
||||
|
||||
DisplayMode *modes;
|
||||
int numModes;
|
||||
int currentMode;
|
||||
#endif
|
||||
int presentWidth, presentHeight;
|
||||
|
||||
// for opening the window
|
||||
int winWidth, winHeight;
|
||||
const char *winTitle;
|
||||
GLFWwindow **pWindow;
|
||||
} glGlobals;
|
||||
|
||||
struct UniformState
|
||||
|
@ -119,6 +139,7 @@ static RwStateCache rwStateCache;
|
|||
static int32 activeTexture;
|
||||
|
||||
static uint32 blendMap[] = {
|
||||
GL_ZERO, // actually invalid
|
||||
GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_SRC_COLOR,
|
||||
|
@ -728,10 +749,10 @@ beginUpdate(Camera *cam)
|
|||
|
||||
#ifdef LIBRW_SDL2
|
||||
static int
|
||||
openSDL2(EngineStartParams *startparams)
|
||||
openSDL2(EngineOpenParams *openparams)
|
||||
{
|
||||
if (!startparams){
|
||||
RWERROR((ERR_GENERAL, "startparams invalid"));
|
||||
if (!openparams){
|
||||
RWERROR((ERR_GENERAL, "openparams invalid"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -752,9 +773,9 @@ openSDL2(EngineStartParams *startparams)
|
|||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
|
||||
int flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
|
||||
if (startparams->fullscreen)
|
||||
if (openparams->fullscreen)
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
win = SDL_CreateWindow(startparams->windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, startparams->width, startparams->height, flags);
|
||||
win = SDL_CreateWindow(openparams->windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, openparams->width, openparams->height, flags);
|
||||
if(win == nil){
|
||||
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
@ -781,7 +802,7 @@ openSDL2(EngineStartParams *startparams)
|
|||
}
|
||||
glGlobals.window = win;
|
||||
glGlobals.glcontext = ctx;
|
||||
*startparams->window = win;
|
||||
*openparams->window = win;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -794,11 +815,64 @@ closeSDL2(void)
|
|||
return 1;
|
||||
}
|
||||
#else
|
||||
static int
|
||||
openGLFW(EngineStartParams *startparams)
|
||||
|
||||
static void
|
||||
addVideoMode(const GLFWvidmode *mode)
|
||||
{
|
||||
GLenum status;
|
||||
GLFWwindow *win;
|
||||
int i;
|
||||
|
||||
for(i = 1; i < glGlobals.numModes; i++){
|
||||
if(glGlobals.modes[i].mode.width == mode->width &&
|
||||
glGlobals.modes[i].mode.height == mode->height &&
|
||||
glGlobals.modes[i].mode.redBits == mode->redBits &&
|
||||
glGlobals.modes[i].mode.greenBits == mode->greenBits &&
|
||||
glGlobals.modes[i].mode.blueBits == mode->blueBits){
|
||||
// had this mode already, remember highest refresh rate
|
||||
if(mode->refreshRate > glGlobals.modes[i].mode.refreshRate)
|
||||
glGlobals.modes[i].mode.refreshRate = mode->refreshRate;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// none found, add
|
||||
glGlobals.modes[glGlobals.numModes].mode = *mode;
|
||||
glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE;
|
||||
glGlobals.numModes++;
|
||||
}
|
||||
|
||||
static void
|
||||
makeVideoModeList(void)
|
||||
{
|
||||
int i, num;
|
||||
const GLFWvidmode *modes;
|
||||
|
||||
modes = glfwGetVideoModes(glGlobals.monitor, &num);
|
||||
rwFree(glGlobals.modes);
|
||||
glGlobals.modes = rwNewT(DisplayMode, num, ID_DRIVER | MEMDUR_EVENT);
|
||||
|
||||
glGlobals.modes[0].mode = *glfwGetVideoMode(glGlobals.monitor);
|
||||
glGlobals.modes[0].flags = 0;
|
||||
glGlobals.numModes = 1;
|
||||
|
||||
for(i = 0; i < num; i++)
|
||||
addVideoMode(&modes[i]);
|
||||
|
||||
for(i = 0; i < glGlobals.numModes; i++){
|
||||
num = glGlobals.modes[i].mode.redBits +
|
||||
glGlobals.modes[i].mode.greenBits +
|
||||
glGlobals.modes[i].mode.blueBits;
|
||||
// set depth to power of two
|
||||
for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < num; glGlobals.modes[i].depth <<= 1);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
openGLFW(EngineOpenParams *openparams)
|
||||
{
|
||||
glGlobals.winWidth = openparams->width;
|
||||
glGlobals.winHeight = openparams->height;
|
||||
glGlobals.winTitle = openparams->windowtitle;
|
||||
glGlobals.pWindow = openparams->window;
|
||||
|
||||
/* Init GLFW */
|
||||
if(!glfwInit()){
|
||||
|
@ -811,20 +885,42 @@ openGLFW(EngineStartParams *startparams)
|
|||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
win = glfwCreateWindow(startparams->width, startparams->height, startparams->windowtitle, 0, 0);
|
||||
glGlobals.monitor = glfwGetMonitors(&glGlobals.numMonitors)[0];
|
||||
|
||||
makeVideoModeList();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
closeGLFW(void)
|
||||
{
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
startGLFW(void)
|
||||
{
|
||||
GLenum status;
|
||||
GLFWwindow *win;
|
||||
DisplayMode *mode;
|
||||
|
||||
mode = &glGlobals.modes[glGlobals.currentMode];
|
||||
|
||||
glfwWindowHint(GLFW_RED_BITS, mode->mode.redBits);
|
||||
glfwWindowHint(GLFW_GREEN_BITS, mode->mode.greenBits);
|
||||
glfwWindowHint(GLFW_BLUE_BITS, mode->mode.blueBits);
|
||||
glfwWindowHint(GLFW_REFRESH_RATE, mode->mode.refreshRate);
|
||||
|
||||
if(mode->flags & VIDEOMODEEXCLUSIVE)
|
||||
win = glfwCreateWindow(mode->mode.width, mode->mode.height, glGlobals.winTitle, glGlobals.monitor, nil);
|
||||
else
|
||||
win = glfwCreateWindow(glGlobals.winWidth, glGlobals.winHeight, glGlobals.winTitle, nil, nil);
|
||||
if(win == nil){
|
||||
RWERROR((ERR_GENERAL, "glfwCreateWindow() failed"));
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
if(startparams->fullscreen){
|
||||
int nbmonitors;
|
||||
auto monitors = glfwGetMonitors(&nbmonitors);
|
||||
if (nbmonitors){
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitors[0]);
|
||||
glfwSetWindowMonitor(win, monitors[0], 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
glfwMakeContextCurrent(win);
|
||||
|
||||
/* Init GLEW */
|
||||
|
@ -833,25 +929,22 @@ openGLFW(EngineStartParams *startparams)
|
|||
if(status != GLEW_OK){
|
||||
RWERROR((ERR_GENERAL, glewGetErrorString(status)));
|
||||
glfwDestroyWindow(win);
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
if(!GLEW_VERSION_3_3){
|
||||
RWERROR((ERR_GENERAL, "OpenGL 3.3 needed"));
|
||||
glfwDestroyWindow(win);
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
glGlobals.window = win;
|
||||
*startparams->window = win;
|
||||
*glGlobals.pWindow = win;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
closeGLFW(void)
|
||||
stopGLFW(void)
|
||||
{
|
||||
glfwDestroyWindow(glGlobals.window);
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
@ -925,34 +1018,105 @@ finalizeOpenGL(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifdef LIBRW_SDL2
|
||||
static int
|
||||
deviceSystem(DeviceReq req, void *arg0)
|
||||
deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
|
||||
{
|
||||
switch(req){
|
||||
case DEVICEOPEN:
|
||||
#ifdef LIBRW_SDL2
|
||||
return openSDL2((EngineStartParams*)arg0);
|
||||
#else
|
||||
return openGLFW((EngineStartParams*)arg0);
|
||||
#endif
|
||||
return openSDL2((EngineOpenParams*)arg);
|
||||
case DEVICECLOSE:
|
||||
#ifdef LIBRW_SDL2
|
||||
return closeSDL2();
|
||||
#else
|
||||
return closeGLFW();
|
||||
#endif
|
||||
|
||||
case DEVICEINIT:
|
||||
return initOpenGL();
|
||||
case DEVICETERM:
|
||||
return termOpenGL();
|
||||
|
||||
case DEVICEFINALIZE:
|
||||
return finalizeOpenGL();
|
||||
// TODO: implement subsystems and video modes
|
||||
|
||||
default:
|
||||
assert(0 && "not implemented");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static int
|
||||
deviceSystemGLFW(DeviceReq req, void *arg, int32 n)
|
||||
{
|
||||
GLFWmonitor **monitors;
|
||||
VideoMode *rwmode;
|
||||
int num;
|
||||
|
||||
switch(req){
|
||||
case DEVICEOPEN:
|
||||
return openGLFW((EngineOpenParams*)arg);
|
||||
case DEVICECLOSE:
|
||||
return closeGLFW();
|
||||
|
||||
case DEVICEINIT:
|
||||
return startGLFW() && initOpenGL();
|
||||
case DEVICETERM:
|
||||
return termOpenGL() && stopGLFW();
|
||||
|
||||
case DEVICEFINALIZE:
|
||||
return finalizeOpenGL();
|
||||
|
||||
|
||||
case DEVICEGETNUMSUBSYSTEMS:
|
||||
return glGlobals.numMonitors;
|
||||
|
||||
case DEVICEGETCURRENTSUBSYSTEM:
|
||||
return glGlobals.currentMonitor;
|
||||
|
||||
case DEVICESETSUBSYSTEM:
|
||||
monitors = glfwGetMonitors(&glGlobals.numMonitors);
|
||||
if(n >= glGlobals.numMonitors)
|
||||
return 0;
|
||||
glGlobals.currentMonitor = n;
|
||||
glGlobals.monitor = monitors[glGlobals.currentMonitor];
|
||||
return 1;
|
||||
|
||||
case DEVICEGETSUBSSYSTEMINFO:
|
||||
monitors = glfwGetMonitors(&glGlobals.numMonitors);
|
||||
if(n >= glGlobals.numMonitors)
|
||||
return 0;
|
||||
strncpy(((SubSystemInfo*)arg)->name, glfwGetMonitorName(monitors[n]), sizeof(SubSystemInfo::name));
|
||||
return 1;
|
||||
|
||||
|
||||
case DEVICEGETNUMVIDEOMODES:
|
||||
return glGlobals.numModes;
|
||||
|
||||
case DEVICEGETCURRENTVIDEOMODE:
|
||||
return glGlobals.currentMode;
|
||||
|
||||
case DEVICESETVIDEOMODE:
|
||||
if(n >= glGlobals.numModes)
|
||||
return 0;
|
||||
glGlobals.currentMode = n;
|
||||
return 1;
|
||||
|
||||
case DEVICEGETVIDEOMODEINFO:
|
||||
rwmode = (VideoMode*)arg;
|
||||
rwmode->width = glGlobals.modes[n].mode.width;
|
||||
rwmode->height = glGlobals.modes[n].mode.height;
|
||||
rwmode->depth = glGlobals.modes[n].depth;
|
||||
rwmode->flags = glGlobals.modes[n].flags;
|
||||
return 1;
|
||||
|
||||
default:
|
||||
assert(0 && "not implemented");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Device renderdevice = {
|
||||
-1.0f, 1.0f,
|
||||
gl3::beginUpdate,
|
||||
|
@ -968,7 +1132,11 @@ Device renderdevice = {
|
|||
gl3::im3DTransform,
|
||||
gl3::im3DRenderIndexed,
|
||||
gl3::im3DEnd,
|
||||
gl3::deviceSystem
|
||||
#ifdef LIBRW_SDL2
|
||||
gl3::deviceSystemSDL2
|
||||
#else
|
||||
gl3::deviceSystemGLFW
|
||||
#endif
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -43,6 +43,7 @@ rasterCreate(Raster *raster)
|
|||
// TODO: set/check width, height, depth, format?
|
||||
raster->flags |= Raster::DONTALLOCATE;
|
||||
break;
|
||||
case Raster::NORMAL:
|
||||
case Raster::TEXTURE:
|
||||
// continue below
|
||||
break;
|
||||
|
@ -53,8 +54,6 @@ rasterCreate(Raster *raster)
|
|||
if(raster->flags & Raster::DONTALLOCATE)
|
||||
return;
|
||||
|
||||
assert(raster->type == Raster::TEXTURE);
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
switch(raster->format & 0xF00){
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
namespace rw {
|
||||
|
||||
#ifdef RW_GL3
|
||||
struct EngineStartParams
|
||||
struct EngineOpenParams
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_Window **window;
|
||||
|
@ -18,7 +18,6 @@ struct EngineStartParams
|
|||
GLFWwindow **window;
|
||||
#endif
|
||||
int width, height;
|
||||
bool32 fullscreen;
|
||||
const char *windowtitle;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
namespace rw {
|
||||
|
||||
#ifdef RW_PS2
|
||||
struct EngineStartParams
|
||||
struct EngineOpenParams
|
||||
{
|
||||
};
|
||||
#endif
|
||||
|
|
10
src/rwbase.h
10
src/rwbase.h
|
@ -322,11 +322,11 @@ struct Matrix
|
|||
static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2);
|
||||
static Matrix *invert(Matrix *dst, const Matrix *src);
|
||||
static Matrix *transpose(Matrix *dst, const Matrix *src);
|
||||
Matrix *rotate(V3d *axis, float32 angle, CombineOp op);
|
||||
Matrix *rotate(const V3d *axis, float32 angle, CombineOp op);
|
||||
Matrix *rotate(const Quat &q, CombineOp op);
|
||||
Matrix *translate(V3d *translation, CombineOp op);
|
||||
Matrix *scale(V3d *scl, CombineOp op);
|
||||
Matrix *transform(Matrix *mat, CombineOp op);
|
||||
Matrix *translate(const V3d *translation, CombineOp op);
|
||||
Matrix *scale(const V3d *scl, CombineOp op);
|
||||
Matrix *transform(const Matrix *mat, CombineOp op);
|
||||
Quat getRotation(void);
|
||||
void lookAt(const V3d &dir, const V3d &up);
|
||||
|
||||
|
@ -334,7 +334,7 @@ struct Matrix
|
|||
static void mult_(Matrix *dst, const Matrix *src1, const Matrix *src2);
|
||||
static void invertOrthonormal(Matrix *dst, const Matrix *src);
|
||||
static Matrix *invertGeneral(Matrix *dst, const Matrix *src);
|
||||
static void makeRotation(Matrix *dst, V3d *axis, float32 angle);
|
||||
static void makeRotation(Matrix *dst, const V3d *axis, float32 angle);
|
||||
static void makeRotation(Matrix *dst, const Quat &q);
|
||||
private:
|
||||
float32 normalError(void);
|
||||
|
|
|
@ -2,22 +2,34 @@ namespace rw {
|
|||
|
||||
enum DeviceReq
|
||||
{
|
||||
// Device/Context creation
|
||||
DEVICEOPEN,
|
||||
// Device/Context shutdown
|
||||
DEVICECLOSE,
|
||||
|
||||
// Device initialization before Engine/Driver plugins are opened
|
||||
DEVICEINIT,
|
||||
// Device de-initialization after Engine/Driver plugins are closed
|
||||
DEVICETERM,
|
||||
|
||||
// Device/Context creation
|
||||
DEVICEOPEN,
|
||||
// Device/Context shutdown
|
||||
DEVICECLOSE,
|
||||
|
||||
// Device initialization after Engine/Driver plugins are opened
|
||||
DEVICEFINALIZE
|
||||
DEVICEFINALIZE,
|
||||
// TODO? counterpart to FINALIZE?
|
||||
|
||||
// Video adapters
|
||||
DEVICEGETNUMSUBSYSTEMS,
|
||||
DEVICEGETCURRENTSUBSYSTEM,
|
||||
DEVICESETSUBSYSTEM,
|
||||
DEVICEGETSUBSSYSTEMINFO,
|
||||
|
||||
// Video modes
|
||||
DEVICEGETNUMVIDEOMODES,
|
||||
DEVICEGETCURRENTVIDEOMODE,
|
||||
DEVICESETVIDEOMODE,
|
||||
DEVICEGETVIDEOMODEINFO
|
||||
};
|
||||
|
||||
typedef int DeviceSystem(DeviceReq req, void *arg0);
|
||||
typedef int DeviceSystem(DeviceReq req, void *arg, int32 n);
|
||||
|
||||
struct Camera;
|
||||
struct Image;
|
||||
|
@ -75,7 +87,7 @@ struct Driver
|
|||
}
|
||||
};
|
||||
|
||||
struct EngineStartParams;
|
||||
struct EngineOpenParams;
|
||||
|
||||
enum MemHint
|
||||
{
|
||||
|
@ -101,6 +113,25 @@ struct MemoryFunctions
|
|||
void *(*rwmustrealloc)(void *p, size_t sz, uint32 hint);
|
||||
};
|
||||
|
||||
struct SubSystemInfo
|
||||
{
|
||||
char name[80];
|
||||
};
|
||||
|
||||
enum VideoModeFlags
|
||||
{
|
||||
VIDEOMODEEXCLUSIVE = 1
|
||||
};
|
||||
|
||||
struct VideoMode
|
||||
{
|
||||
int32 width;
|
||||
int32 height;
|
||||
int32 depth;
|
||||
uint32 flags;
|
||||
};
|
||||
|
||||
|
||||
// This is for platform independent things
|
||||
// TODO: move more stuff into this
|
||||
struct Engine
|
||||
|
@ -124,12 +155,23 @@ struct Engine
|
|||
static State state;
|
||||
|
||||
static bool32 init(void);
|
||||
static bool32 open(void);
|
||||
static bool32 start(EngineStartParams*);
|
||||
static bool32 open(EngineOpenParams*);
|
||||
static bool32 start(void);
|
||||
static void term(void);
|
||||
static void close(void);
|
||||
static void stop(void);
|
||||
|
||||
static int32 getNumSubSystems(void);
|
||||
static int32 getCurrentSubSystem(void);
|
||||
static bool32 setSubSystem(int32 subsys);
|
||||
static SubSystemInfo *getSubSystemInfo(SubSystemInfo *info, int32 subsys);
|
||||
|
||||
static int32 getNumVideoModes(void);
|
||||
static int32 getCurrentVideoMode(void);
|
||||
static bool32 setVideoMode(int32 mode);
|
||||
static VideoMode *getVideoModeInfo(VideoMode *info, int32 mode);
|
||||
|
||||
|
||||
static PluginList s_plglist;
|
||||
static int32 registerPlugin(int32 size, uint32 id,
|
||||
Constructor ctor, Destructor dtor){
|
||||
|
|
|
@ -62,16 +62,16 @@ struct Frame
|
|||
Frame *addChild(Frame *f, bool32 append = 0);
|
||||
Frame *removeChild(void);
|
||||
Frame *forAllChildren(Callback cb, void *data);
|
||||
Frame *getParent(void){
|
||||
Frame *getParent(void) const {
|
||||
return (Frame*)this->object.parent; }
|
||||
int32 count(void);
|
||||
bool32 dirty(void) {
|
||||
bool32 dirty(void) const {
|
||||
return !!(this->root->object.privateFlags & HIERARCHYSYNC); }
|
||||
Matrix *getLTM(void);
|
||||
void rotate(V3d *axis, float32 angle, CombineOp op);
|
||||
void translate(V3d *trans, CombineOp op);
|
||||
void scale(V3d *scale, CombineOp op);
|
||||
void transform(Matrix *mat, CombineOp op);
|
||||
void rotate(const V3d *axis, float32 angle, CombineOp op);
|
||||
void translate(const V3d *trans, CombineOp op);
|
||||
void scale(const V3d *scale, CombineOp op);
|
||||
void transform(const Matrix *mat, CombineOp op);
|
||||
void updateObjects(void);
|
||||
|
||||
|
||||
|
@ -350,6 +350,8 @@ struct MorphTarget
|
|||
Sphere boundingSphere;
|
||||
V3d *vertices;
|
||||
V3d *normals;
|
||||
|
||||
Sphere calculateBoundingSphere(void) const;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader
|
||||
|
@ -482,7 +484,7 @@ struct Atomic
|
|||
this->object.setFrame(f);
|
||||
this->object.object.privateFlags |= WORLDBOUNDDIRTY;
|
||||
}
|
||||
Frame *getFrame(void) { return (Frame*)this->object.object.parent; }
|
||||
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
||||
static Atomic *fromClump(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Atomic, inClump); }
|
||||
void removeFromClump(void);
|
||||
|
@ -498,7 +500,7 @@ struct Atomic
|
|||
this->renderCB = defaultRenderCB;
|
||||
};
|
||||
void setFlags(uint32 flags) { this->object.object.flags = flags; }
|
||||
uint32 getFlags(void) { return this->object.object.flags; }
|
||||
uint32 getFlags(void) const { return this->object.object.flags; }
|
||||
static Atomic *streamReadClump(Stream *stream,
|
||||
FrameList_ *frameList, Geometry **geometryList);
|
||||
bool streamWriteClump(Stream *stream, FrameList_ *frmlst);
|
||||
|
@ -530,7 +532,7 @@ struct Light
|
|||
static Light *create(int32 type);
|
||||
void destroy(void);
|
||||
void setFrame(Frame *f) { this->object.setFrame(f); }
|
||||
Frame *getFrame(void){ return (Frame*)this->object.object.parent; }
|
||||
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
||||
static Light *fromClump(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Light, inClump); }
|
||||
static Light *fromWorld(LLLink *lnk){
|
||||
|
@ -617,7 +619,7 @@ struct Camera
|
|||
Camera *clone(void);
|
||||
void destroy(void);
|
||||
void setFrame(Frame *f) { this->object.setFrame(f); }
|
||||
Frame *getFrame(void){ return (Frame*)this->object.object.parent; }
|
||||
Frame *getFrame(void)const { return (Frame*)this->object.object.parent; }
|
||||
static Camera *fromClump(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Camera, inClump); }
|
||||
void beginUpdate(void) { this->beginUpdateCB(this); }
|
||||
|
@ -629,7 +631,7 @@ struct Camera
|
|||
void setViewWindow(const V2d *window);
|
||||
void setViewOffset(const V2d *offset);
|
||||
void setProjection(int32 proj);
|
||||
int32 frustumTestSphere(Sphere *s);
|
||||
int32 frustumTestSphere(const Sphere *s) const;
|
||||
static Camera *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
|
@ -669,7 +671,7 @@ struct Clump
|
|||
}
|
||||
void setFrame(Frame *f){
|
||||
this->object.parent = f; }
|
||||
Frame *getFrame(void){
|
||||
Frame *getFrame(void) const {
|
||||
return (Frame*)this->object.parent; }
|
||||
static Clump *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
|
@ -687,8 +689,11 @@ struct World
|
|||
LinkList directionalLights; // these do not (type < 0x80)
|
||||
|
||||
static World *create(void);
|
||||
void destroy(void);
|
||||
void addLight(Light *light);
|
||||
void removeLight(Light *light);
|
||||
void addCamera(Camera *cam);
|
||||
void removeCamera(Camera *cam);
|
||||
};
|
||||
|
||||
struct TexDictionary
|
||||
|
|
|
@ -218,7 +218,7 @@ struct Skin
|
|||
void findUsedBones(int32 numVertices);
|
||||
|
||||
static void setPipeline(Atomic *a, int32 type);
|
||||
static Skin *get(Geometry *geo){
|
||||
static Skin *get(const Geometry *geo){
|
||||
return *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset);
|
||||
}
|
||||
static void set(Geometry *geo, Skin *skin){
|
||||
|
@ -228,7 +228,7 @@ struct Skin
|
|||
*PLUGINOFFSET(HAnimHierarchy*, atomic,
|
||||
skinGlobals.atomicOffset) = hier;
|
||||
}
|
||||
static HAnimHierarchy *getHierarchy(Atomic *atomic){
|
||||
static HAnimHierarchy *getHierarchy(const Atomic *atomic){
|
||||
return *PLUGINOFFSET(HAnimHierarchy*, atomic,
|
||||
skinGlobals.atomicOffset);
|
||||
}
|
||||
|
|
|
@ -29,21 +29,21 @@ enum RenderState
|
|||
|
||||
enum AlphaTestFunc
|
||||
{
|
||||
ALPHAALWAYS = 0,
|
||||
ALPHAALWAYS,
|
||||
ALPHAGREATEREQUAL,
|
||||
ALPHALESS
|
||||
};
|
||||
|
||||
enum CullMode
|
||||
{
|
||||
CULLNONE,
|
||||
CULLNONE = 1,
|
||||
CULLBACK,
|
||||
CULLFRONT
|
||||
};
|
||||
|
||||
enum BlendFunction
|
||||
{
|
||||
BLENDZERO = 0,
|
||||
BLENDZERO = 1,
|
||||
BLENDONE,
|
||||
BLENDSRCCOLOR,
|
||||
BLENDINVSRCCOLOR,
|
||||
|
|
|
@ -26,9 +26,17 @@ World::create(void)
|
|||
world->object.init(World::ID, 0);
|
||||
world->lights.init();
|
||||
world->directionalLights.init();
|
||||
s_plglist.construct(world);
|
||||
return world;
|
||||
}
|
||||
|
||||
void
|
||||
World::destroy(void)
|
||||
{
|
||||
s_plglist.destruct(this);
|
||||
rwFree(this);
|
||||
}
|
||||
|
||||
void
|
||||
World::addLight(Light *light)
|
||||
{
|
||||
|
@ -42,6 +50,13 @@ World::addLight(Light *light)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
World::removeLight(Light *light)
|
||||
{
|
||||
if(light->world == this)
|
||||
light->inWorld.remove();
|
||||
}
|
||||
|
||||
void
|
||||
World::addCamera(Camera *cam)
|
||||
{
|
||||
|
@ -50,4 +65,11 @@ World::addCamera(Camera *cam)
|
|||
cam->getFrame()->updateObjects();
|
||||
}
|
||||
|
||||
void
|
||||
World::removeCamera(Camera *cam)
|
||||
{
|
||||
if(cam->world == this)
|
||||
cam->world = nil;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,9 +12,9 @@ struct SceneGlobals {
|
|||
} Scene;
|
||||
rw::Texture *tex, *tex2;
|
||||
rw::Raster *testras;
|
||||
rw::EngineStartParams engineStartParams;
|
||||
rw::EngineOpenParams engineOpenParams;
|
||||
|
||||
bool dosoftras = 1;
|
||||
bool dosoftras = 0;
|
||||
|
||||
namespace gen {
|
||||
void tlTest(rw::Clump *clump);
|
||||
|
|
|
@ -843,6 +843,8 @@ endSoftras(void)
|
|||
{
|
||||
int i;
|
||||
uint8 *dst = testras->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
||||
if(dst == nil)
|
||||
return;
|
||||
uint8 *src = rs::canvas->fb;
|
||||
for(i = 0; i < rs::canvas->w*rs::canvas->h; i++){
|
||||
dst[0] = src[1];
|
||||
|
|
|
@ -7,7 +7,7 @@ struct SceneGlobals {
|
|||
rw::World *world;
|
||||
rw::Camera *camera;
|
||||
} Scene;
|
||||
rw::EngineStartParams engineStartParams;
|
||||
rw::EngineOpenParams engineOpenParams;
|
||||
|
||||
void
|
||||
Init(void)
|
||||
|
|
|
@ -626,7 +626,7 @@ beginCamera(void)
|
|||
f[3] = 0.0f;
|
||||
}
|
||||
|
||||
rw::EngineStartParams engineStartParams;
|
||||
rw::EngineOpenParams engineOpenParams;
|
||||
|
||||
void
|
||||
pluginattach(void)
|
||||
|
@ -654,9 +654,9 @@ initrw(void)
|
|||
if(!rw::Engine::init())
|
||||
return 0;
|
||||
pluginattach();
|
||||
if(!rw::Engine::open())
|
||||
if(!rw::Engine::open(&engineOpenParams))
|
||||
return 0;
|
||||
if(!rw::Engine::start(&engineStartParams))
|
||||
if(!rw::Engine::start())
|
||||
return 0;
|
||||
rw::Texture::setLoadTextures(0);
|
||||
|
||||
|
|
Loading…
Reference in New Issue