implemented ps2 uninstance

This commit is contained in:
aap
2015-12-14 18:52:50 +01:00
parent 3c0df895f1
commit 305f93f738
15 changed files with 1010 additions and 127 deletions

View File

@@ -335,6 +335,7 @@ writeUVAnim(Stream *stream, int32 size, void *object, int32 offset, int32)
}
}
// TODO: under what circumstance 0?
static int32
getSizeUVAnim(void *object, int32 offset, int32)
{

View File

@@ -36,7 +36,7 @@ attachPlugins(void)
rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
// rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
gta::registerExtraNormalsPlugin();
gta::registerExtraVertColorPlugin();
@@ -86,6 +86,7 @@ readNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
char *name = PLUGINOFFSET(char, object, offset);
stream->read(name, len);
name[len] = '\0';
//printf("%s\n", name);
}
static void

View File

@@ -607,7 +607,7 @@ registerSkinPlugin(void)
ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
defpipe->pluginID = ID_SKIN;
defpipe->pluginData = 1;
for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
for(uint i = 0; i < nelem(skinGlobals.pipelines); i++)
skinGlobals.pipelines[i] = defpipe;
skinGlobals.pipelines[PLATFORM_PS2] =
ps2::makeSkinPipeline();

View File

@@ -344,7 +344,8 @@ instanceNormal(uint32 *wp, Geometry *g, Mesh *m, uint32 idx, uint32 n)
}
MatPipeline::MatPipeline(uint32 platform)
: rw::Pipeline(platform), instanceCB(NULL)
: rw::Pipeline(platform), instanceCB(NULL), uninstanceCB(NULL),
allocateCB(NULL), finishCB(NULL)
{
for(int i = 0; i < 10; i++)
this->attribs[i] = NULL;
@@ -386,57 +387,77 @@ brokenout:
uint32 markcnt = 0xf790;
struct InstMeshInfo
{
uint32 numAttribs, numBrokenAttribs;
uint32 batchVertCount, lastBatchVertCount;
uint32 numBatches;
uint32 batchSize, lastBatchSize;
uint32 size, size2, stride;
uint32 attribPos[10];
};
InstMeshInfo
getInstMeshInfo(MatPipeline *pipe, Geometry *g, Mesh *m)
{
PipeAttribute *a;
InstMeshInfo im;
im.numAttribs = 0;
im.numBrokenAttribs = 0;
im.stride = 0;
for(uint i = 0; i < nelem(pipe->attribs); i++)
if(a = pipe->attribs[i])
if(a->attrib & AT_RW)
im.numBrokenAttribs++;
else{
im.stride += attribSize(a->attrib);
im.numAttribs++;
}
uint32 totalVerts = 0;
if(g->meshHeader->flags == 1){ // tristrip
im.numBatches = 0;
for(uint i = 0; i < m->numIndices; i += pipe->triStripCount-2){
im.numBatches++;
totalVerts += m->numIndices-i < pipe->triStripCount ?
m->numIndices-i : pipe->triStripCount;
}
im.batchVertCount = pipe->triStripCount;
im.lastBatchVertCount = totalVerts % pipe->triStripCount;
}else{ // trilist
im.numBatches = (m->numIndices+pipe->triListCount-1) /
pipe->triListCount;
im.batchVertCount = pipe->triListCount;
im.lastBatchVertCount = m->numIndices % pipe->triListCount;
}
im.batchSize = getBatchSize(pipe, im.batchVertCount);
im.lastBatchSize = getBatchSize(pipe, im.lastBatchVertCount);
im.size = 0;
if(im.numBrokenAttribs == 0)
im.size = 1 + im.batchSize*(im.numBatches-1) + im.lastBatchSize;
else
im.size = 2*im.numBatches +
(1+im.batchSize)*(im.numBatches-1) + 1+im.lastBatchSize;
/* figure out size and addresses of broken out sections */
im.size2 = 0;
for(uint i = 0; i < nelem(im.attribPos); i++)
if((a = pipe->attribs[i]) && a->attrib & AT_RW){
im.attribPos[i] = im.size2 + im.size;
im.size2 += QWC(m->numIndices*attribSize(a->attrib));
}
return im;
}
void
MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
{
PipeAttribute *a;
uint32 numAttribs = 0;
uint32 numBrokenAttribs = 0;
for(uint i = 0; i < nelem(this->attribs); i++)
if(a = this->attribs[i])
if(a->attrib & AT_RW)
numBrokenAttribs++;
else
numAttribs++;
uint32 numBatches = 0;
uint32 totalVerts = 0;
uint32 batchVertCount, lastBatchVertCount;
if(g->meshHeader->flags == 1){ // tristrip
for(uint i = 0; i < m->numIndices; i += this->triStripCount-2){
numBatches++;
totalVerts += m->numIndices-i < this->triStripCount ?
m->numIndices-i : this->triStripCount;
}
batchVertCount = this->triStripCount;
lastBatchVertCount = totalVerts%this->triStripCount;
}else{ // trilist
numBatches = (m->numIndices+this->triListCount-1) /
this->triListCount;
totalVerts = m->numIndices;
batchVertCount = this->triListCount;
lastBatchVertCount = totalVerts%this->triListCount;
}
InstMeshInfo im = getInstMeshInfo(this, g, m);
uint32 batchSize = getBatchSize(this, batchVertCount);
uint32 lastBatchSize = getBatchSize(this, lastBatchVertCount);
uint32 size = 0;
if(numBrokenAttribs == 0)
size = 1 + batchSize*(numBatches-1) + lastBatchSize;
else
size = 2*numBatches +
(1+batchSize)*(numBatches-1) + 1+lastBatchSize;
/* figure out size and addresses of broken out sections */
uint32 attribPos[nelem(this->attribs)];
uint32 size2 = 0;
for(uint i = 0; i < nelem(this->attribs); i++)
if((a = this->attribs[i]) && a->attrib & AT_RW){
attribPos[i] = size2 + size;
size2 += QWC(m->numIndices*attribSize(a->attrib));
}
inst->dataSize = (size+size2)<<4;
inst->arePointersFixed = numBrokenAttribs == 0;
inst->dataSize = (im.size+im.size2)<<4;
inst->arePointersFixed = im.numBrokenAttribs == 0;
// TODO: force alignment
inst->data = new uint8[inst->dataSize];
@@ -445,30 +466,30 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
uint8 **dp = datap;
for(uint i = 0; i < nelem(this->attribs); i++)
if((a = this->attribs[i]) && a->attrib & AT_RW)
*dp++ = inst->data + attribPos[i]*0x10;
*dp++ = inst->data + im.attribPos[i]*0x10;
uint32 idx = 0;
uint32 *p = (uint32*)inst->data;
if(numBrokenAttribs == 0){
*p++ = 0x60000000 | size-1;
if(im.numBrokenAttribs == 0){
*p++ = 0x60000000 | im.size-1;
*p++ = 0;
*p++ = 0x11000000; // FLUSH
*p++ = 0x06000000; // MSKPATH3; SA: FLUSH
}
for(uint32 j = 0; j < numBatches; j++){
for(uint32 j = 0; j < im.numBatches; j++){
uint32 nverts, bsize;
if(j < numBatches-1){
bsize = batchSize;
nverts = batchVertCount;
if(j < im.numBatches-1){
bsize = im.batchSize;
nverts = im.batchVertCount;
}else{
bsize = lastBatchSize;
nverts = lastBatchVertCount;
bsize = im.lastBatchSize;
nverts = im.lastBatchVertCount;
}
for(uint i = 0; i < nelem(this->attribs); i++)
if((a = this->attribs[i]) && a->attrib & AT_RW){
uint32 atsz = attribSize(a->attrib);
*p++ = 0x30000000 | QWC(nverts*atsz);
*p++ = attribPos[i];
*p++ = im.attribPos[i];
*p++ = 0x01000100 |
this->inputStride; // STCYCL
*p++ = (a->attrib&0xFF004000)
@@ -479,12 +500,12 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
*p++ = 0x0;
*p++ = 0x0;
attribPos[i] += g->meshHeader->flags == 1 ?
QWC((batchVertCount-2)*atsz) :
QWC(batchVertCount*atsz);
im.attribPos[i] += g->meshHeader->flags == 1 ?
QWC((im.batchVertCount-2)*atsz) :
QWC(im.batchVertCount*atsz);
}
if(numBrokenAttribs){
*p++ = (j < numBatches-1 ? 0x10000000 : 0x60000000) |
if(im.numBrokenAttribs){
*p++ = (j < im.numBatches-1 ? 0x10000000 : 0x60000000) |
bsize;
*p++ = 0x0;
*p++ = 0x0;
@@ -516,11 +537,11 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
}
}
idx += g->meshHeader->flags == 1
? batchVertCount-2 : batchVertCount;
? im.batchVertCount-2 : im.batchVertCount;
*p++ = 0x04000000 | nverts; // ITOP
*p++ = j == 0 ? 0x15000000 : 0x17000000;
if(j < numBatches-1){
if(j < im.numBatches-1){
*p++ = 0x0;
*p++ = 0x0;
}else{
@@ -530,9 +551,58 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
}
if(instanceCB)
instanceCB(this, g, m, datap, numBrokenAttribs);
instanceCB(this, g, m, datap, im.numBrokenAttribs);
}
uint8*
MatPipeline::collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[])
{
PipeAttribute *a;
InstMeshInfo im = getInstMeshInfo(this, g, m);
uint8 *raw = im.stride*m->numIndices ? new uint8[im.stride*m->numIndices] : NULL;
uint8 *dp = raw;
for(uint i = 0; i < nelem(this->attribs); i++)
if(a = this->attribs[i])
if(a->attrib & AT_RW){
data[i] = inst->data + im.attribPos[i]*0x10;
}else{
data[i] = dp;
dp += m->numIndices*attribSize(a->attrib);
}
uint8 *datap[nelem(this->attribs)];
for(uint i = 0; i < nelem(this->attribs); i++){
datap[i] = data[i];
//printf("%p %x, %x\n", datap[i], datap[i]-datap[0], im.attribPos[i]*0x10);
}
uint32 overlap = g->meshHeader->flags == 1 ? 2 : 0;
uint32 *p = (uint32*)inst->data;
if(im.numBrokenAttribs == 0)
p += 4;
for(uint32 j = 0; j < im.numBatches; j++){
uint32 nverts = j < im.numBatches-1 ? im.batchVertCount :
im.lastBatchVertCount;
for(uint i = 0; i < nelem(this->attribs); i++)
if((a = this->attribs[i]) && a->attrib & AT_RW)
p += 8;
if(im.numBrokenAttribs)
p += 4;
for(uint i = 0; i < nelem(this->attribs); i++)
if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){
uint32 asz = attribSize(a->attrib);
p += 4;
if((p[-1] & 0xff004000) != a->attrib)
printf("unexpected unpack: %08x %08x\n", p[-1], a->attrib);
memcpy(datap[i], p, asz*nverts);
datap[i] += asz*(nverts-overlap);
p += QWC(asz*nverts)*4;
}
p += 4;
}
return raw;
}
ObjPipeline::ObjPipeline(uint32 platform)
: rw::ObjPipeline(platform), groupPipeline(NULL) { }
@@ -540,28 +610,28 @@ ObjPipeline::ObjPipeline(uint32 platform)
void
ObjPipeline::instance(Atomic *atomic)
{
Geometry *geometry = atomic->geometry;
if(geometry->geoflags & Geometry::NATIVE)
Geometry *geo = atomic->geometry;
if(geo->geoflags & Geometry::NATIVE)
return;
InstanceDataHeader *header = new InstanceDataHeader;
geometry->instData = header;
geo->instData = header;
header->platform = PLATFORM_PS2;
assert(geometry->meshHeader != NULL);
header->numMeshes = geometry->meshHeader->numMeshes;
assert(geo->meshHeader != NULL);
header->numMeshes = geo->meshHeader->numMeshes;
header->instanceMeshes = new InstanceData[header->numMeshes];
for(uint32 i = 0; i < header->numMeshes; i++){
Mesh *mesh = &geometry->meshHeader->mesh[i];
Mesh *mesh = &geo->meshHeader->mesh[i];
InstanceData *instance = &header->instanceMeshes[i];
MatPipeline *m;
m = this->groupPipeline ?
this->groupPipeline :
(MatPipeline*)mesh->material->pipeline;
this->groupPipeline :
(MatPipeline*)mesh->material->pipeline;
if(m == NULL)
m = defaultMatPipe;
m->instance(geometry, instance, mesh);
m->instance(geo, instance, mesh);
}
geometry->geoflags |= Geometry::NATIVE;
geo->geoflags |= Geometry::NATIVE;
}
void
@@ -589,20 +659,149 @@ printVertCounts(InstanceData *inst, int flag)
}
}
// Only a dummy right now
void
ObjPipeline::uninstance(Atomic *atomic)
{
Geometry *geometry = atomic->geometry;
assert(geometry->instData != NULL);
assert(geometry->instData->platform == PLATFORM_PS2);
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
Geometry *geo = atomic->geometry;
if((geo->geoflags & Geometry::NATIVE) == 0)
return;
assert(geo->instData != NULL);
assert(geo->instData->platform == PLATFORM_PS2);
// highest possible number of vertices
geo->numVertices = geo->meshHeader->totalIndices;
geo->geoflags &= ~Geometry::NATIVE;
geo->allocateData();
geo->meshHeader->allocateIndices();
uint32 *flags = new uint32[geo->numVertices];
memset(flags, 0, 4*geo->numVertices);
memset(geo->meshHeader->mesh[0].indices, 0, 2*geo->meshHeader->totalIndices);
geo->numVertices = 0;
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
for(uint32 i = 0; i < header->numMeshes; i++){
Mesh *mesh = &geo->meshHeader->mesh[i];
InstanceData *instance = &header->instanceMeshes[i];
MatPipeline *m;
m = this->groupPipeline ?
this->groupPipeline :
(MatPipeline*)mesh->material->pipeline;
if(m == NULL) m = defaultMatPipe;
if(m->allocateCB) m->allocateCB(m, geo);
uint8 *data[nelem(m->attribs)] = { NULL };
uint8 *raw = m->collectData(geo, instance, mesh, data);
assert(m->uninstanceCB);
m->uninstanceCB(m, geo, flags, mesh, data);
if(raw) delete[] raw;
}
for(uint32 i = 0; i < header->numMeshes; i++){
Mesh *mesh = &geo->meshHeader->mesh[i];
MatPipeline *m;
m = this->groupPipeline ?
this->groupPipeline :
(MatPipeline*)mesh->material->pipeline;
if(m == NULL) m = defaultMatPipe;
if(m->finishCB) m->finishCB(m, geo);
}
geo->generateTriangles();
delete[] flags;
destroyNativeData(geo, 0, 0);
geo->instData = NULL;
/* for(uint32 i = 0; i < header->numMeshes; i++){
Mesh *mesh = &geometry->meshHeader->mesh[i];
InstanceData *instance = &header->instanceMeshes[i];
// printf("numIndices: %d\n", mesh->numIndices);
// printDMA(instance);
printVertCounts(instance, geometry->meshHeader->flags);
}*/
}
int32
findVertex(Geometry *g, uint32 flags[], uint32 mask, int32 first,
float *v, float *t0, float *t1, uint8 *c, float *n)
{
float32 *verts = &g->morphTargets[0].vertices[first*3];
float32 *tex0 = &g->texCoords[0][first*2];
float32 *tex1 = &g->texCoords[1][first*2];
float32 *norms = &g->morphTargets[0].normals[first*3];
uint8 *cols = &g->colors[first*4];
for(int32 i = first; i < g->numVertices; i++){
if(mask & flags[i] & 0x1 &&
!(verts[0] == v[0] && verts[1] == v[1] && verts[2] == v[2]))
goto cont;
if(mask & flags[i] & 0x10 &&
!(norms[0] == n[0] && norms[1] == n[1] && norms[2] == n[2]))
goto cont;
if(mask & flags[i] & 0x100 &&
!(cols[0] == c[0] && cols[1] == c[1] && cols[2] == c[2] && cols[3] == c[3]))
goto cont;
if(mask & flags[i] & 0x1000 &&
!(tex0[0] == t0[0] && tex0[1] == t0[1]))
goto cont;
if(mask & flags[i] & 0x2000 &&
!(tex1[0] == t1[0] && tex1[1] == t1[1]))
goto cont;
return i;
cont:
verts += 3;
tex0 += 2;
tex1 += 2;
norms += 3;
cols += 4;
}
return -1;
}
void
insertVertex(Geometry *geo, int32 i, uint32 mask, float *v, float *t0, float *t1, uint8 *c, float *n)
{
if(mask & 0x1)
memcpy(&geo->morphTargets[0].vertices[i*3], v, 12);
if(mask & 0x10)
memcpy(&geo->morphTargets[0].normals[i*3], n, 12);
if(mask & 0x100)
memcpy(&geo->colors[i*4], c, 4);
if(mask & 0x1000)
memcpy(&geo->texCoords[0][i*2], t0, 8);
if(mask & 0x2000)
memcpy(&geo->texCoords[1][i*2], t1, 8);
}
void
defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
{
float32 *verts = (float32*)data[AT_XYZ];
float32 *texcoords = (float32*)data[AT_UV];
uint8 *colors = (uint8*)data[AT_RGBA];
int8 *norms = (int8*)data[AT_NORMAL];
uint32 mask = 0x1; // vertices
if(geo->geoflags & Geometry::NORMALS)
mask |= 0x10;
if(geo->geoflags & Geometry::PRELIT)
mask |= 0x100;
if(geo->numTexCoordSets > 0)
mask |= 0x1000;
float32 n[3];
for(uint32 i = 0; i < mesh->numIndices; i++){
if(mask & 0x10){
n[0] = norms[0]/127.0f;
n[1] = norms[1]/127.0f;
n[2] = norms[2]/127.0f;
}
int32 idx = findVertex(geo, flags, mask, 0, verts, texcoords, NULL, colors, n);
if(idx < 0)
idx = geo->numVertices++;
mesh->indices[i] = idx;
flags[idx] = mask;
insertVertex(geo, idx, mask, verts, texcoords, NULL, colors, n);
verts += 3;
texcoords += 2;
colors += 4;
norms += 3;
}
}
@@ -620,6 +819,7 @@ makeDefaultPipeline(void)
uint32 vertCount = MatPipeline::getVertCount(VU_Lights,4,3,2);
pipe->setTriBufferSizes(4, vertCount);
pipe->vifOffset = pipe->inputStride*vertCount;
pipe->uninstanceCB = defaultUninstanceCB;
defaultMatPipe = pipe;
}
@@ -631,6 +831,9 @@ makeDefaultPipeline(void)
}
static void skinInstanceCB(MatPipeline*, Geometry*, Mesh*, uint8**, int32);
static void skinUninstanceCB(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
static void skinAllocateCB(MatPipeline*, Geometry*);
static void skinFinishCB(MatPipeline*, Geometry*);
ObjPipeline*
makeSkinPipeline(void)
@@ -647,6 +850,9 @@ makeSkinPipeline(void)
pipe->setTriBufferSizes(5, vertCount);
pipe->vifOffset = pipe->inputStride*vertCount;
pipe->instanceCB = skinInstanceCB;
pipe->uninstanceCB = skinUninstanceCB;
pipe->allocateCB = skinAllocateCB;
pipe->finishCB = skinFinishCB;
ObjPipeline *opipe = new ObjPipeline(PLATFORM_PS2);
opipe->pluginID = ID_SKIN;
@@ -668,6 +874,7 @@ makeMatFXPipeline(void)
uint32 vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3);
pipe->setTriBufferSizes(4, vertCount);
pipe->vifOffset = pipe->inputStride*vertCount;
pipe->uninstanceCB = defaultUninstanceCB;
ObjPipeline *opipe = new ObjPipeline(PLATFORM_PS2);
opipe->pluginID = ID_MATFX;
@@ -768,7 +975,7 @@ skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data, int32 n)
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
if(skin == NULL || n < 1)
return;
float *weights = (float*)data[0];
float32 *weights = (float32*)data[0];
uint32 *indices = (uint32*)data[0];
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
@@ -792,6 +999,139 @@ skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data, int32 n)
}
}
// TODO: call base function perhaps?
int32
findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, int32 first,
float32 *v, float32 *t0, float32 *t1, uint8 *c, float32 *n,
float32 *w, uint8 *ix)
{
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
float32 *wghts = &skin->weights[first*4];
uint8 *inds = &skin->indices[first*4];
float32 *verts = &g->morphTargets[0].vertices[first*3];
float32 *tex0 = &g->texCoords[0][first*2];
float32 *tex1 = &g->texCoords[1][first*2];
float32 *norms = &g->morphTargets[0].normals[first*3];
uint8 *cols = &g->colors[first*4];
for(int32 i = first; i < g->numVertices; i++){
if(mask & flags[i] & 0x1 &&
!(verts[0] == v[0] && verts[1] == v[1] && verts[2] == v[2]))
goto cont;
if(mask & flags[i] & 0x10 &&
!(norms[0] == n[0] && norms[1] == n[1] && norms[2] == n[2]))
goto cont;
if(mask & flags[i] & 0x100 &&
!(cols[0] == c[0] && cols[1] == c[1] && cols[2] == c[2] && cols[3] == c[3]))
goto cont;
if(mask & flags[i] & 0x1000 &&
!(tex0[0] == t0[0] && tex0[1] == t0[1]))
goto cont;
if(mask & flags[i] & 0x2000 &&
!(tex1[0] == t1[0] && tex1[1] == t1[1]))
goto cont;
if(mask & flags[i] & 0x10000 &&
!(wghts[0] == w[0] && wghts[1] == w[1] &&
wghts[2] == w[2] && wghts[3] == w[3] &&
inds[0] == ix[0] && inds[1] == ix[1] &&
inds[2] == ix[2] && inds[3] == ix[3]))
goto cont;
return i;
cont:
verts += 3;
tex0 += 2;
tex1 += 2;
norms += 3;
cols += 4;
wghts += 4;
inds += 4;
}
return -1;
}
void
insertVertexSkin(Geometry *geo, int32 i, uint32 mask, float32 *v, float32 *t0, float32 *t1, uint8 *c, float32 *n,
float32 *w, uint8 *ix)
{
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
insertVertex(geo, i, mask, v, t0, t1, c, n);
if(mask & 0x10000){
memcpy(&skin->weights[i*4], w, 16);
memcpy(&skin->indices[i*4], ix, 4);
}
}
static void
skinUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
{
float32 *verts = (float32*)data[AT_XYZ];
float32 *texcoords = (float32*)data[AT_UV];
uint8 *colors = (uint8*)data[AT_RGBA];
int8 *norms = (int8*)data[AT_NORMAL];
uint32 *wghts = (uint32*)data[AT_NORMAL+1];
uint32 mask = 0x1; // vertices
if(geo->geoflags & Geometry::NORMALS)
mask |= 0x10;
if(geo->geoflags & Geometry::PRELIT)
mask |= 0x100;
if(geo->numTexCoordSets > 0)
mask |= 0x1000;
mask |= 0x10000;
float32 n[3];
float32 w[4];
uint8 ix[4];
for(uint32 i = 0; i < mesh->numIndices; i++){
if(mask & 0x10){
n[0] = norms[0]/127.0f;
n[1] = norms[1]/127.0f;
n[2] = norms[2]/127.0f;
}
for(int j = 0; j < 4; j++){
((uint32*)w)[j] = wghts[j] & ~0x3FF;
ix[j] = (wghts[j] & 0x3FF) >> 2;
if(ix[j]) ix[j]--;
if(w[j] == 0.0f) ix[j] = 0;
}
int32 idx = findVertexSkin(geo, flags, mask, 0, verts, texcoords, NULL, colors, n, w, ix);
if(idx < 0)
idx = geo->numVertices++;
mesh->indices[i] = idx;
flags[idx] = mask;
insertVertexSkin(geo, idx, mask, verts, texcoords, NULL, colors, n, w, ix);
verts += 3;
texcoords += 2;
colors += 4;
norms += 3;
wghts += 4;
}
}
static void
skinAllocateCB(MatPipeline*, Geometry *geo)
{
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
// If weight/index data is allocated don't do it again as this function
// can be called multiple times per geometry.
if(skin == NULL || skin->weights)
return;
uint8 *data = skin->data;
float *invMats = skin->inverseMatrices;
// meshHeader->totalIndices is highest possible number of vertices again
skin->init(skin->numBones, skin->numBones, geo->meshHeader->totalIndices);
memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
delete[] data;
}
static void
skinFinishCB(MatPipeline*, Geometry *geo)
{
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
skin->findNumWeights(geo->numVertices);
skin->findUsedBones(geo->numVertices);
}
// ADC

View File

@@ -148,12 +148,14 @@ struct Raster : PluginBase<Raster>
};
};
#define IGNORERASTERIMP 1
struct NativeRaster
{
virtual void create(Raster *raster) { assert (0 && "unimplemented"); };
virtual uint8 *lock(Raster *raster, int32 level) { assert (0 && "unimplemented"); return NULL; };
virtual void unlock(Raster *raster, int32 level) { assert (0 && "unimplemented"); };
virtual int32 getNumLevels(Raster *raster) { assert (0 && "unimplemented"); return 0; };
virtual void create(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); };
virtual uint8 *lock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
virtual void unlock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); };
virtual int32 getNumLevels(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); return 0; };
};
// TODO: link into texdict

View File

@@ -46,6 +46,9 @@ public:
uint32 triStripCount, triListCount;
PipeAttribute *attribs[10];
void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**, int32);
void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
void (*allocateCB)(MatPipeline*, Geometry*);
void (*finishCB)(MatPipeline*, Geometry*);
static uint32 getVertCount(uint32 top, uint32 inAttribs,
uint32 outAttribs, uint32 outBufs) {
@@ -56,6 +59,7 @@ public:
virtual void dump(void);
void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
void instance(Geometry *g, InstanceData *inst, Mesh *m);
uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]);
};
class ObjPipeline : public rw::ObjPipeline