mirror of https://github.com/aap/librw.git
implemented ps2 uninstance
This commit is contained in:
parent
3c0df895f1
commit
305f93f738
36
librw.sln
36
librw.sln
|
@ -33,39 +33,73 @@ EndProject
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Global
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Debug - null|Win32 = Debug - null|Win32
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Debug - null|x64 = Debug - null|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Debug|Win32.Build.0 = Debug|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug - null|x64.ActiveCfg = Debug - null|x64
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug|Win32.ActiveCfg = Debug|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug|x64.ActiveCfg = Debug|x64
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug|x64.Build.0 = Debug|x64
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.ActiveCfg = Release|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.Build.0 = Release|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|x64.ActiveCfg = Release|x64
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|x64.Build.0 = Release|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|x64.ActiveCfg = Debug - null|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|Win32.ActiveCfg = Debug|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|x64.ActiveCfg = Debug|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|x64.Build.0 = Debug|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.ActiveCfg = Release|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.Build.0 = Release|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.ActiveCfg = Release|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.Build.0 = Release|x64
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|x64.ActiveCfg = Debug - null|x64
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.ActiveCfg = Debug|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.Build.0 = Debug|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|x64.ActiveCfg = Debug|x64
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|x64.Build.0 = Debug|x64
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.ActiveCfg = Release|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.Build.0 = Release|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|x64.ActiveCfg = Release|x64
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|x64.Build.0 = Release|x64
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{403C35A9-6D06-4261-B305-9ED000F00136}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{403C35A9-6D06-4261-B305-9ED000F00136}.Debug - null|x64.ActiveCfg = Debug - null|x64
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{403C35A9-6D06-4261-B305-9ED000F00136}.Debug|Win32.ActiveCfg = Debug|Win32
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{403C35A9-6D06-4261-B305-9ED000F00136}.Debug|x64.ActiveCfg = Debug|x64
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{403C35A9-6D06-4261-B305-9ED000F00136}.Debug|x64.Build.0 = Debug|x64
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{403C35A9-6D06-4261-B305-9ED000F00136}.Release|Win32.ActiveCfg = Release|Win32
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{403C35A9-6D06-4261-B305-9ED000F00136}.Release|Win32.Build.0 = Release|Win32
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{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.ActiveCfg = Release|x64
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{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.Build.0 = Release|x64
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HideSolutionNode = FALSE
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@ -5,14 +5,26 @@
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|Win32">
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@ -25,12 +37,24 @@
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@ -38,28 +62,53 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
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@ -71,6 +120,17 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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@ -83,6 +143,17 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<WarningLevel>Level3</WarningLevel>
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@ -98,6 +169,21 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\anim.cpp" />
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<ClCompile Include="src\clump.cpp" />
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@ -335,6 +335,7 @@ writeUVAnim(Stream *stream, int32 size, void *object, int32 offset, int32)
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}
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}
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// TODO: under what circumstance 0?
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static int32
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getSizeUVAnim(void *object, int32 offset, int32)
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{
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@ -36,7 +36,7 @@ attachPlugins(void)
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rw::registerHAnimPlugin();
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gta::registerNodeNamePlugin();
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rw::registerMatFXPlugin();
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rw::registerUVAnimPlugin();
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// rw::registerUVAnimPlugin();
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rw::ps2::registerADCPlugin();
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gta::registerExtraNormalsPlugin();
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gta::registerExtraVertColorPlugin();
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char *name = PLUGINOFFSET(char, object, offset);
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stream->read(name, len);
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name[len] = '\0';
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//printf("%s\n", name);
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}
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static void
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@ -607,7 +607,7 @@ registerSkinPlugin(void)
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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defpipe->pluginID = ID_SKIN;
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defpipe->pluginData = 1;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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for(uint i = 0; i < nelem(skinGlobals.pipelines); i++)
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skinGlobals.pipelines[i] = defpipe;
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skinGlobals.pipelines[PLATFORM_PS2] =
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ps2::makeSkinPipeline();
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498
src/ps2.cpp
498
src/ps2.cpp
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@ -344,7 +344,8 @@ instanceNormal(uint32 *wp, Geometry *g, Mesh *m, uint32 idx, uint32 n)
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}
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MatPipeline::MatPipeline(uint32 platform)
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: rw::Pipeline(platform), instanceCB(NULL)
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: rw::Pipeline(platform), instanceCB(NULL), uninstanceCB(NULL),
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allocateCB(NULL), finishCB(NULL)
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{
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for(int i = 0; i < 10; i++)
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this->attribs[i] = NULL;
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uint32 markcnt = 0xf790;
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struct InstMeshInfo
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{
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uint32 numAttribs, numBrokenAttribs;
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uint32 batchVertCount, lastBatchVertCount;
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uint32 numBatches;
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uint32 batchSize, lastBatchSize;
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uint32 size, size2, stride;
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uint32 attribPos[10];
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};
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InstMeshInfo
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getInstMeshInfo(MatPipeline *pipe, Geometry *g, Mesh *m)
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{
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PipeAttribute *a;
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InstMeshInfo im;
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im.numAttribs = 0;
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im.numBrokenAttribs = 0;
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im.stride = 0;
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for(uint i = 0; i < nelem(pipe->attribs); i++)
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if(a = pipe->attribs[i])
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if(a->attrib & AT_RW)
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im.numBrokenAttribs++;
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else{
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im.stride += attribSize(a->attrib);
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im.numAttribs++;
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}
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uint32 totalVerts = 0;
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if(g->meshHeader->flags == 1){ // tristrip
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im.numBatches = 0;
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for(uint i = 0; i < m->numIndices; i += pipe->triStripCount-2){
|
||||
im.numBatches++;
|
||||
totalVerts += m->numIndices-i < pipe->triStripCount ?
|
||||
m->numIndices-i : pipe->triStripCount;
|
||||
}
|
||||
im.batchVertCount = pipe->triStripCount;
|
||||
im.lastBatchVertCount = totalVerts % pipe->triStripCount;
|
||||
}else{ // trilist
|
||||
im.numBatches = (m->numIndices+pipe->triListCount-1) /
|
||||
pipe->triListCount;
|
||||
im.batchVertCount = pipe->triListCount;
|
||||
im.lastBatchVertCount = m->numIndices % pipe->triListCount;
|
||||
}
|
||||
|
||||
im.batchSize = getBatchSize(pipe, im.batchVertCount);
|
||||
im.lastBatchSize = getBatchSize(pipe, im.lastBatchVertCount);
|
||||
im.size = 0;
|
||||
if(im.numBrokenAttribs == 0)
|
||||
im.size = 1 + im.batchSize*(im.numBatches-1) + im.lastBatchSize;
|
||||
else
|
||||
im.size = 2*im.numBatches +
|
||||
(1+im.batchSize)*(im.numBatches-1) + 1+im.lastBatchSize;
|
||||
|
||||
/* figure out size and addresses of broken out sections */
|
||||
im.size2 = 0;
|
||||
for(uint i = 0; i < nelem(im.attribPos); i++)
|
||||
if((a = pipe->attribs[i]) && a->attrib & AT_RW){
|
||||
im.attribPos[i] = im.size2 + im.size;
|
||||
im.size2 += QWC(m->numIndices*attribSize(a->attrib));
|
||||
}
|
||||
|
||||
return im;
|
||||
}
|
||||
|
||||
void
|
||||
MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
|
||||
{
|
||||
PipeAttribute *a;
|
||||
uint32 numAttribs = 0;
|
||||
uint32 numBrokenAttribs = 0;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if(a = this->attribs[i])
|
||||
if(a->attrib & AT_RW)
|
||||
numBrokenAttribs++;
|
||||
else
|
||||
numAttribs++;
|
||||
uint32 numBatches = 0;
|
||||
uint32 totalVerts = 0;
|
||||
uint32 batchVertCount, lastBatchVertCount;
|
||||
if(g->meshHeader->flags == 1){ // tristrip
|
||||
for(uint i = 0; i < m->numIndices; i += this->triStripCount-2){
|
||||
numBatches++;
|
||||
totalVerts += m->numIndices-i < this->triStripCount ?
|
||||
m->numIndices-i : this->triStripCount;
|
||||
}
|
||||
batchVertCount = this->triStripCount;
|
||||
lastBatchVertCount = totalVerts%this->triStripCount;
|
||||
}else{ // trilist
|
||||
numBatches = (m->numIndices+this->triListCount-1) /
|
||||
this->triListCount;
|
||||
totalVerts = m->numIndices;
|
||||
batchVertCount = this->triListCount;
|
||||
lastBatchVertCount = totalVerts%this->triListCount;
|
||||
}
|
||||
InstMeshInfo im = getInstMeshInfo(this, g, m);
|
||||
|
||||
uint32 batchSize = getBatchSize(this, batchVertCount);
|
||||
uint32 lastBatchSize = getBatchSize(this, lastBatchVertCount);
|
||||
uint32 size = 0;
|
||||
if(numBrokenAttribs == 0)
|
||||
size = 1 + batchSize*(numBatches-1) + lastBatchSize;
|
||||
else
|
||||
size = 2*numBatches +
|
||||
(1+batchSize)*(numBatches-1) + 1+lastBatchSize;
|
||||
|
||||
/* figure out size and addresses of broken out sections */
|
||||
uint32 attribPos[nelem(this->attribs)];
|
||||
uint32 size2 = 0;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if((a = this->attribs[i]) && a->attrib & AT_RW){
|
||||
attribPos[i] = size2 + size;
|
||||
size2 += QWC(m->numIndices*attribSize(a->attrib));
|
||||
}
|
||||
|
||||
inst->dataSize = (size+size2)<<4;
|
||||
inst->arePointersFixed = numBrokenAttribs == 0;
|
||||
inst->dataSize = (im.size+im.size2)<<4;
|
||||
inst->arePointersFixed = im.numBrokenAttribs == 0;
|
||||
// TODO: force alignment
|
||||
inst->data = new uint8[inst->dataSize];
|
||||
|
||||
|
@ -445,30 +466,30 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
|
|||
uint8 **dp = datap;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if((a = this->attribs[i]) && a->attrib & AT_RW)
|
||||
*dp++ = inst->data + attribPos[i]*0x10;
|
||||
*dp++ = inst->data + im.attribPos[i]*0x10;
|
||||
|
||||
uint32 idx = 0;
|
||||
uint32 *p = (uint32*)inst->data;
|
||||
if(numBrokenAttribs == 0){
|
||||
*p++ = 0x60000000 | size-1;
|
||||
if(im.numBrokenAttribs == 0){
|
||||
*p++ = 0x60000000 | im.size-1;
|
||||
*p++ = 0;
|
||||
*p++ = 0x11000000; // FLUSH
|
||||
*p++ = 0x06000000; // MSKPATH3; SA: FLUSH
|
||||
}
|
||||
for(uint32 j = 0; j < numBatches; j++){
|
||||
for(uint32 j = 0; j < im.numBatches; j++){
|
||||
uint32 nverts, bsize;
|
||||
if(j < numBatches-1){
|
||||
bsize = batchSize;
|
||||
nverts = batchVertCount;
|
||||
if(j < im.numBatches-1){
|
||||
bsize = im.batchSize;
|
||||
nverts = im.batchVertCount;
|
||||
}else{
|
||||
bsize = lastBatchSize;
|
||||
nverts = lastBatchVertCount;
|
||||
bsize = im.lastBatchSize;
|
||||
nverts = im.lastBatchVertCount;
|
||||
}
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if((a = this->attribs[i]) && a->attrib & AT_RW){
|
||||
uint32 atsz = attribSize(a->attrib);
|
||||
*p++ = 0x30000000 | QWC(nverts*atsz);
|
||||
*p++ = attribPos[i];
|
||||
*p++ = im.attribPos[i];
|
||||
*p++ = 0x01000100 |
|
||||
this->inputStride; // STCYCL
|
||||
*p++ = (a->attrib&0xFF004000)
|
||||
|
@ -479,12 +500,12 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
|
|||
*p++ = 0x0;
|
||||
*p++ = 0x0;
|
||||
|
||||
attribPos[i] += g->meshHeader->flags == 1 ?
|
||||
QWC((batchVertCount-2)*atsz) :
|
||||
QWC(batchVertCount*atsz);
|
||||
im.attribPos[i] += g->meshHeader->flags == 1 ?
|
||||
QWC((im.batchVertCount-2)*atsz) :
|
||||
QWC(im.batchVertCount*atsz);
|
||||
}
|
||||
if(numBrokenAttribs){
|
||||
*p++ = (j < numBatches-1 ? 0x10000000 : 0x60000000) |
|
||||
if(im.numBrokenAttribs){
|
||||
*p++ = (j < im.numBatches-1 ? 0x10000000 : 0x60000000) |
|
||||
bsize;
|
||||
*p++ = 0x0;
|
||||
*p++ = 0x0;
|
||||
|
@ -516,11 +537,11 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
|
|||
}
|
||||
}
|
||||
idx += g->meshHeader->flags == 1
|
||||
? batchVertCount-2 : batchVertCount;
|
||||
? im.batchVertCount-2 : im.batchVertCount;
|
||||
|
||||
*p++ = 0x04000000 | nverts; // ITOP
|
||||
*p++ = j == 0 ? 0x15000000 : 0x17000000;
|
||||
if(j < numBatches-1){
|
||||
if(j < im.numBatches-1){
|
||||
*p++ = 0x0;
|
||||
*p++ = 0x0;
|
||||
}else{
|
||||
|
@ -530,9 +551,58 @@ MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m)
|
|||
}
|
||||
|
||||
if(instanceCB)
|
||||
instanceCB(this, g, m, datap, numBrokenAttribs);
|
||||
instanceCB(this, g, m, datap, im.numBrokenAttribs);
|
||||
}
|
||||
|
||||
uint8*
|
||||
MatPipeline::collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[])
|
||||
{
|
||||
PipeAttribute *a;
|
||||
InstMeshInfo im = getInstMeshInfo(this, g, m);
|
||||
|
||||
uint8 *raw = im.stride*m->numIndices ? new uint8[im.stride*m->numIndices] : NULL;
|
||||
uint8 *dp = raw;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if(a = this->attribs[i])
|
||||
if(a->attrib & AT_RW){
|
||||
data[i] = inst->data + im.attribPos[i]*0x10;
|
||||
}else{
|
||||
data[i] = dp;
|
||||
dp += m->numIndices*attribSize(a->attrib);
|
||||
}
|
||||
|
||||
uint8 *datap[nelem(this->attribs)];
|
||||
for(uint i = 0; i < nelem(this->attribs); i++){
|
||||
datap[i] = data[i];
|
||||
//printf("%p %x, %x\n", datap[i], datap[i]-datap[0], im.attribPos[i]*0x10);
|
||||
}
|
||||
|
||||
uint32 overlap = g->meshHeader->flags == 1 ? 2 : 0;
|
||||
uint32 *p = (uint32*)inst->data;
|
||||
if(im.numBrokenAttribs == 0)
|
||||
p += 4;
|
||||
for(uint32 j = 0; j < im.numBatches; j++){
|
||||
uint32 nverts = j < im.numBatches-1 ? im.batchVertCount :
|
||||
im.lastBatchVertCount;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if((a = this->attribs[i]) && a->attrib & AT_RW)
|
||||
p += 8;
|
||||
if(im.numBrokenAttribs)
|
||||
p += 4;
|
||||
for(uint i = 0; i < nelem(this->attribs); i++)
|
||||
if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){
|
||||
uint32 asz = attribSize(a->attrib);
|
||||
p += 4;
|
||||
if((p[-1] & 0xff004000) != a->attrib)
|
||||
printf("unexpected unpack: %08x %08x\n", p[-1], a->attrib);
|
||||
memcpy(datap[i], p, asz*nverts);
|
||||
datap[i] += asz*(nverts-overlap);
|
||||
p += QWC(asz*nverts)*4;
|
||||
}
|
||||
p += 4;
|
||||
}
|
||||
return raw;
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform), groupPipeline(NULL) { }
|
||||
|
@ -540,17 +610,17 @@ ObjPipeline::ObjPipeline(uint32 platform)
|
|||
void
|
||||
ObjPipeline::instance(Atomic *atomic)
|
||||
{
|
||||
Geometry *geometry = atomic->geometry;
|
||||
if(geometry->geoflags & Geometry::NATIVE)
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
return;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
geo->instData = header;
|
||||
header->platform = PLATFORM_PS2;
|
||||
assert(geometry->meshHeader != NULL);
|
||||
header->numMeshes = geometry->meshHeader->numMeshes;
|
||||
assert(geo->meshHeader != NULL);
|
||||
header->numMeshes = geo->meshHeader->numMeshes;
|
||||
header->instanceMeshes = new InstanceData[header->numMeshes];
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
Mesh *mesh = &geometry->meshHeader->mesh[i];
|
||||
Mesh *mesh = &geo->meshHeader->mesh[i];
|
||||
InstanceData *instance = &header->instanceMeshes[i];
|
||||
|
||||
MatPipeline *m;
|
||||
|
@ -559,9 +629,9 @@ ObjPipeline::instance(Atomic *atomic)
|
|||
(MatPipeline*)mesh->material->pipeline;
|
||||
if(m == NULL)
|
||||
m = defaultMatPipe;
|
||||
m->instance(geometry, instance, mesh);
|
||||
m->instance(geo, instance, mesh);
|
||||
}
|
||||
geometry->geoflags |= Geometry::NATIVE;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -589,20 +659,149 @@ printVertCounts(InstanceData *inst, int flag)
|
|||
}
|
||||
}
|
||||
|
||||
// Only a dummy right now
|
||||
void
|
||||
ObjPipeline::uninstance(Atomic *atomic)
|
||||
{
|
||||
Geometry *geometry = atomic->geometry;
|
||||
assert(geometry->instData != NULL);
|
||||
assert(geometry->instData->platform == PLATFORM_PS2);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
assert(geo->instData != NULL);
|
||||
assert(geo->instData->platform == PLATFORM_PS2);
|
||||
// highest possible number of vertices
|
||||
geo->numVertices = geo->meshHeader->totalIndices;
|
||||
geo->geoflags &= ~Geometry::NATIVE;
|
||||
geo->allocateData();
|
||||
geo->meshHeader->allocateIndices();
|
||||
uint32 *flags = new uint32[geo->numVertices];
|
||||
memset(flags, 0, 4*geo->numVertices);
|
||||
memset(geo->meshHeader->mesh[0].indices, 0, 2*geo->meshHeader->totalIndices);
|
||||
geo->numVertices = 0;
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
Mesh *mesh = &geo->meshHeader->mesh[i];
|
||||
InstanceData *instance = &header->instanceMeshes[i];
|
||||
|
||||
MatPipeline *m;
|
||||
m = this->groupPipeline ?
|
||||
this->groupPipeline :
|
||||
(MatPipeline*)mesh->material->pipeline;
|
||||
if(m == NULL) m = defaultMatPipe;
|
||||
if(m->allocateCB) m->allocateCB(m, geo);
|
||||
|
||||
uint8 *data[nelem(m->attribs)] = { NULL };
|
||||
uint8 *raw = m->collectData(geo, instance, mesh, data);
|
||||
assert(m->uninstanceCB);
|
||||
m->uninstanceCB(m, geo, flags, mesh, data);
|
||||
if(raw) delete[] raw;
|
||||
}
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
Mesh *mesh = &geo->meshHeader->mesh[i];
|
||||
MatPipeline *m;
|
||||
m = this->groupPipeline ?
|
||||
this->groupPipeline :
|
||||
(MatPipeline*)mesh->material->pipeline;
|
||||
if(m == NULL) m = defaultMatPipe;
|
||||
if(m->finishCB) m->finishCB(m, geo);
|
||||
}
|
||||
|
||||
geo->generateTriangles();
|
||||
delete[] flags;
|
||||
destroyNativeData(geo, 0, 0);
|
||||
geo->instData = NULL;
|
||||
|
||||
/* for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
Mesh *mesh = &geometry->meshHeader->mesh[i];
|
||||
InstanceData *instance = &header->instanceMeshes[i];
|
||||
// printf("numIndices: %d\n", mesh->numIndices);
|
||||
// printDMA(instance);
|
||||
printVertCounts(instance, geometry->meshHeader->flags);
|
||||
}*/
|
||||
}
|
||||
|
||||
int32
|
||||
findVertex(Geometry *g, uint32 flags[], uint32 mask, int32 first,
|
||||
float *v, float *t0, float *t1, uint8 *c, float *n)
|
||||
{
|
||||
float32 *verts = &g->morphTargets[0].vertices[first*3];
|
||||
float32 *tex0 = &g->texCoords[0][first*2];
|
||||
float32 *tex1 = &g->texCoords[1][first*2];
|
||||
float32 *norms = &g->morphTargets[0].normals[first*3];
|
||||
uint8 *cols = &g->colors[first*4];
|
||||
|
||||
for(int32 i = first; i < g->numVertices; i++){
|
||||
if(mask & flags[i] & 0x1 &&
|
||||
!(verts[0] == v[0] && verts[1] == v[1] && verts[2] == v[2]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x10 &&
|
||||
!(norms[0] == n[0] && norms[1] == n[1] && norms[2] == n[2]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x100 &&
|
||||
!(cols[0] == c[0] && cols[1] == c[1] && cols[2] == c[2] && cols[3] == c[3]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x1000 &&
|
||||
!(tex0[0] == t0[0] && tex0[1] == t0[1]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x2000 &&
|
||||
!(tex1[0] == t1[0] && tex1[1] == t1[1]))
|
||||
goto cont;
|
||||
return i;
|
||||
cont:
|
||||
verts += 3;
|
||||
tex0 += 2;
|
||||
tex1 += 2;
|
||||
norms += 3;
|
||||
cols += 4;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
insertVertex(Geometry *geo, int32 i, uint32 mask, float *v, float *t0, float *t1, uint8 *c, float *n)
|
||||
{
|
||||
if(mask & 0x1)
|
||||
memcpy(&geo->morphTargets[0].vertices[i*3], v, 12);
|
||||
if(mask & 0x10)
|
||||
memcpy(&geo->morphTargets[0].normals[i*3], n, 12);
|
||||
if(mask & 0x100)
|
||||
memcpy(&geo->colors[i*4], c, 4);
|
||||
if(mask & 0x1000)
|
||||
memcpy(&geo->texCoords[0][i*2], t0, 8);
|
||||
if(mask & 0x2000)
|
||||
memcpy(&geo->texCoords[1][i*2], t1, 8);
|
||||
}
|
||||
|
||||
void
|
||||
defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
|
||||
{
|
||||
float32 *verts = (float32*)data[AT_XYZ];
|
||||
float32 *texcoords = (float32*)data[AT_UV];
|
||||
uint8 *colors = (uint8*)data[AT_RGBA];
|
||||
int8 *norms = (int8*)data[AT_NORMAL];
|
||||
uint32 mask = 0x1; // vertices
|
||||
if(geo->geoflags & Geometry::NORMALS)
|
||||
mask |= 0x10;
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
if(geo->numTexCoordSets > 0)
|
||||
mask |= 0x1000;
|
||||
|
||||
float32 n[3];
|
||||
for(uint32 i = 0; i < mesh->numIndices; i++){
|
||||
if(mask & 0x10){
|
||||
n[0] = norms[0]/127.0f;
|
||||
n[1] = norms[1]/127.0f;
|
||||
n[2] = norms[2]/127.0f;
|
||||
}
|
||||
int32 idx = findVertex(geo, flags, mask, 0, verts, texcoords, NULL, colors, n);
|
||||
if(idx < 0)
|
||||
idx = geo->numVertices++;
|
||||
mesh->indices[i] = idx;
|
||||
flags[idx] = mask;
|
||||
insertVertex(geo, idx, mask, verts, texcoords, NULL, colors, n);
|
||||
verts += 3;
|
||||
texcoords += 2;
|
||||
colors += 4;
|
||||
norms += 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -620,6 +819,7 @@ makeDefaultPipeline(void)
|
|||
uint32 vertCount = MatPipeline::getVertCount(VU_Lights,4,3,2);
|
||||
pipe->setTriBufferSizes(4, vertCount);
|
||||
pipe->vifOffset = pipe->inputStride*vertCount;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
defaultMatPipe = pipe;
|
||||
}
|
||||
|
||||
|
@ -631,6 +831,9 @@ makeDefaultPipeline(void)
|
|||
}
|
||||
|
||||
static void skinInstanceCB(MatPipeline*, Geometry*, Mesh*, uint8**, int32);
|
||||
static void skinUninstanceCB(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
|
||||
static void skinAllocateCB(MatPipeline*, Geometry*);
|
||||
static void skinFinishCB(MatPipeline*, Geometry*);
|
||||
|
||||
ObjPipeline*
|
||||
makeSkinPipeline(void)
|
||||
|
@ -647,6 +850,9 @@ makeSkinPipeline(void)
|
|||
pipe->setTriBufferSizes(5, vertCount);
|
||||
pipe->vifOffset = pipe->inputStride*vertCount;
|
||||
pipe->instanceCB = skinInstanceCB;
|
||||
pipe->uninstanceCB = skinUninstanceCB;
|
||||
pipe->allocateCB = skinAllocateCB;
|
||||
pipe->finishCB = skinFinishCB;
|
||||
|
||||
ObjPipeline *opipe = new ObjPipeline(PLATFORM_PS2);
|
||||
opipe->pluginID = ID_SKIN;
|
||||
|
@ -668,6 +874,7 @@ makeMatFXPipeline(void)
|
|||
uint32 vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3);
|
||||
pipe->setTriBufferSizes(4, vertCount);
|
||||
pipe->vifOffset = pipe->inputStride*vertCount;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
|
||||
ObjPipeline *opipe = new ObjPipeline(PLATFORM_PS2);
|
||||
opipe->pluginID = ID_MATFX;
|
||||
|
@ -768,7 +975,7 @@ skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data, int32 n)
|
|||
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
|
||||
if(skin == NULL || n < 1)
|
||||
return;
|
||||
float *weights = (float*)data[0];
|
||||
float32 *weights = (float32*)data[0];
|
||||
uint32 *indices = (uint32*)data[0];
|
||||
uint16 j;
|
||||
for(uint32 i = 0; i < m->numIndices; i++){
|
||||
|
@ -792,6 +999,139 @@ skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data, int32 n)
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: call base function perhaps?
|
||||
int32
|
||||
findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, int32 first,
|
||||
float32 *v, float32 *t0, float32 *t1, uint8 *c, float32 *n,
|
||||
float32 *w, uint8 *ix)
|
||||
{
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
|
||||
float32 *wghts = &skin->weights[first*4];
|
||||
uint8 *inds = &skin->indices[first*4];
|
||||
|
||||
float32 *verts = &g->morphTargets[0].vertices[first*3];
|
||||
float32 *tex0 = &g->texCoords[0][first*2];
|
||||
float32 *tex1 = &g->texCoords[1][first*2];
|
||||
float32 *norms = &g->morphTargets[0].normals[first*3];
|
||||
uint8 *cols = &g->colors[first*4];
|
||||
|
||||
for(int32 i = first; i < g->numVertices; i++){
|
||||
if(mask & flags[i] & 0x1 &&
|
||||
!(verts[0] == v[0] && verts[1] == v[1] && verts[2] == v[2]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x10 &&
|
||||
!(norms[0] == n[0] && norms[1] == n[1] && norms[2] == n[2]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x100 &&
|
||||
!(cols[0] == c[0] && cols[1] == c[1] && cols[2] == c[2] && cols[3] == c[3]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x1000 &&
|
||||
!(tex0[0] == t0[0] && tex0[1] == t0[1]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x2000 &&
|
||||
!(tex1[0] == t1[0] && tex1[1] == t1[1]))
|
||||
goto cont;
|
||||
if(mask & flags[i] & 0x10000 &&
|
||||
!(wghts[0] == w[0] && wghts[1] == w[1] &&
|
||||
wghts[2] == w[2] && wghts[3] == w[3] &&
|
||||
inds[0] == ix[0] && inds[1] == ix[1] &&
|
||||
inds[2] == ix[2] && inds[3] == ix[3]))
|
||||
goto cont;
|
||||
return i;
|
||||
cont:
|
||||
verts += 3;
|
||||
tex0 += 2;
|
||||
tex1 += 2;
|
||||
norms += 3;
|
||||
cols += 4;
|
||||
wghts += 4;
|
||||
inds += 4;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
insertVertexSkin(Geometry *geo, int32 i, uint32 mask, float32 *v, float32 *t0, float32 *t1, uint8 *c, float32 *n,
|
||||
float32 *w, uint8 *ix)
|
||||
{
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
|
||||
insertVertex(geo, i, mask, v, t0, t1, c, n);
|
||||
if(mask & 0x10000){
|
||||
memcpy(&skin->weights[i*4], w, 16);
|
||||
memcpy(&skin->indices[i*4], ix, 4);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
skinUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
|
||||
{
|
||||
float32 *verts = (float32*)data[AT_XYZ];
|
||||
float32 *texcoords = (float32*)data[AT_UV];
|
||||
uint8 *colors = (uint8*)data[AT_RGBA];
|
||||
int8 *norms = (int8*)data[AT_NORMAL];
|
||||
uint32 *wghts = (uint32*)data[AT_NORMAL+1];
|
||||
uint32 mask = 0x1; // vertices
|
||||
if(geo->geoflags & Geometry::NORMALS)
|
||||
mask |= 0x10;
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
if(geo->numTexCoordSets > 0)
|
||||
mask |= 0x1000;
|
||||
mask |= 0x10000;
|
||||
|
||||
float32 n[3];
|
||||
float32 w[4];
|
||||
uint8 ix[4];
|
||||
for(uint32 i = 0; i < mesh->numIndices; i++){
|
||||
if(mask & 0x10){
|
||||
n[0] = norms[0]/127.0f;
|
||||
n[1] = norms[1]/127.0f;
|
||||
n[2] = norms[2]/127.0f;
|
||||
}
|
||||
for(int j = 0; j < 4; j++){
|
||||
((uint32*)w)[j] = wghts[j] & ~0x3FF;
|
||||
ix[j] = (wghts[j] & 0x3FF) >> 2;
|
||||
if(ix[j]) ix[j]--;
|
||||
if(w[j] == 0.0f) ix[j] = 0;
|
||||
}
|
||||
int32 idx = findVertexSkin(geo, flags, mask, 0, verts, texcoords, NULL, colors, n, w, ix);
|
||||
if(idx < 0)
|
||||
idx = geo->numVertices++;
|
||||
mesh->indices[i] = idx;
|
||||
flags[idx] = mask;
|
||||
insertVertexSkin(geo, idx, mask, verts, texcoords, NULL, colors, n, w, ix);
|
||||
verts += 3;
|
||||
texcoords += 2;
|
||||
colors += 4;
|
||||
norms += 3;
|
||||
wghts += 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
skinAllocateCB(MatPipeline*, Geometry *geo)
|
||||
{
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
|
||||
// If weight/index data is allocated don't do it again as this function
|
||||
// can be called multiple times per geometry.
|
||||
if(skin == NULL || skin->weights)
|
||||
return;
|
||||
|
||||
uint8 *data = skin->data;
|
||||
float *invMats = skin->inverseMatrices;
|
||||
// meshHeader->totalIndices is highest possible number of vertices again
|
||||
skin->init(skin->numBones, skin->numBones, geo->meshHeader->totalIndices);
|
||||
memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
static void
|
||||
skinFinishCB(MatPipeline*, Geometry *geo)
|
||||
{
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
|
||||
skin->findNumWeights(geo->numVertices);
|
||||
skin->findUsedBones(geo->numVertices);
|
||||
}
|
||||
|
||||
// ADC
|
||||
|
||||
|
|
|
@ -148,12 +148,14 @@ struct Raster : PluginBase<Raster>
|
|||
};
|
||||
};
|
||||
|
||||
#define IGNORERASTERIMP 1
|
||||
|
||||
struct NativeRaster
|
||||
{
|
||||
virtual void create(Raster *raster) { assert (0 && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster *raster, int32 level) { assert (0 && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster *raster, int32 level) { assert (0 && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster *raster) { assert (0 && "unimplemented"); return 0; };
|
||||
virtual void create(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster *raster, int32 level) { assert(IGNORERASTERIMP && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster *raster) { assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
};
|
||||
|
||||
// TODO: link into texdict
|
||||
|
|
|
@ -46,6 +46,9 @@ public:
|
|||
uint32 triStripCount, triListCount;
|
||||
PipeAttribute *attribs[10];
|
||||
void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**, int32);
|
||||
void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
|
||||
void (*allocateCB)(MatPipeline*, Geometry*);
|
||||
void (*finishCB)(MatPipeline*, Geometry*);
|
||||
|
||||
static uint32 getVertCount(uint32 top, uint32 inAttribs,
|
||||
uint32 outAttribs, uint32 outBufs) {
|
||||
|
@ -56,6 +59,7 @@ public:
|
|||
virtual void dump(void);
|
||||
void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
|
||||
void instance(Geometry *g, InstanceData *inst, Mesh *m);
|
||||
uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]);
|
||||
};
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
|
|
|
@ -5,14 +5,26 @@
|
|||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E5D477C8-4CAF-43BF-B7E3-6689503D469F}</ProjectGuid>
|
||||
|
@ -25,12 +37,24 @@
|
|||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
|
@ -38,31 +62,59 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -75,6 +127,18 @@
|
|||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -87,6 +151,18 @@
|
|||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -103,6 +179,22 @@
|
|||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="camera.cpp" />
|
||||
<ClCompile Include="d3dInit.cpp" />
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
|
@ -16,7 +17,8 @@ main(int argc, char *argv[])
|
|||
// rw::build = 0;
|
||||
|
||||
// rw::version = 0x32000;
|
||||
// rw::version = 0x33002;
|
||||
rw::version = 0x33002;
|
||||
rw::platform = PLATFORM_D3D8;
|
||||
// rw::version = 0x30200;
|
||||
|
||||
gta::attachPlugins();
|
||||
|
@ -26,6 +28,7 @@ main(int argc, char *argv[])
|
|||
// rw::StreamFile in;
|
||||
// in.open(argv[1], "rb");
|
||||
|
||||
if(0){
|
||||
FILE *cf = fopen(argv[1], "rb");
|
||||
assert(cf != NULL);
|
||||
fseek(cf, 0, SEEK_END);
|
||||
|
@ -44,8 +47,27 @@ main(int argc, char *argv[])
|
|||
|
||||
in.close();
|
||||
delete[] data;
|
||||
}else{
|
||||
rw::StreamFile in;
|
||||
if(in.open(argv[1], "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
return 1;
|
||||
}
|
||||
debugFile = argv[1];
|
||||
ChunkHeaderInfo header;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
if(header.type == ID_UVANIMDICT){
|
||||
UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
|
||||
currentUVAnimDictionary = dict;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
}
|
||||
assert(header.type == ID_CLUMP);
|
||||
c = Clump::streamRead(&in);
|
||||
assert(c != NULL);
|
||||
}
|
||||
|
||||
rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
|
||||
|
||||
// rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
|
||||
|
||||
/*
|
||||
// rw::Image *tga = rw::readTGA("b.tga");
|
||||
|
@ -54,23 +76,39 @@ main(int argc, char *argv[])
|
|||
rw::writeTGA(tga, "out.tga");
|
||||
*/
|
||||
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Geometry *g = c->atomicList[i]->geometry;
|
||||
for(int32 j = 0; j < g->numMaterials; j++)
|
||||
if(g->materialList[j]->texture)
|
||||
g->materialList[j]->texture->filterAddressing =
|
||||
(g->materialList[j]->texture->filterAddressing&~0xF) | 2;
|
||||
}
|
||||
|
||||
// for(rw::int32 i = 0; i < c->numAtomics; i++)
|
||||
// rw::Gl::Instance(c->atomicList[i]);
|
||||
|
||||
// ofstream out(argv[2], ios::binary);
|
||||
// rw::StreamFile out;
|
||||
// out.open(argv[2], "wb");
|
||||
data = new rw::uint8[1024*1024];
|
||||
if(0){
|
||||
uint8 *data = new rw::uint8[1024*1024];
|
||||
rw::StreamMemory out;
|
||||
out.open(data, 0, 1024*1024);
|
||||
|
||||
c->streamWrite(&out);
|
||||
|
||||
cf = fopen(argv[2], "wb");
|
||||
FILE *cf = fopen(argv[2], "wb");
|
||||
assert(cf != NULL);
|
||||
fwrite(data, out.getLength(), 1, cf);
|
||||
fclose(cf);
|
||||
out.close();
|
||||
delete[] data;
|
||||
}else{
|
||||
rw::StreamFile out;
|
||||
if(argc > 2)
|
||||
out.open(argv[2], "wb");
|
||||
else
|
||||
out.open("out.dff", "wb");
|
||||
c->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
||||
delete c;
|
||||
|
||||
|
|
|
@ -5,14 +5,26 @@
|
|||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}</ProjectGuid>
|
||||
|
@ -25,12 +37,24 @@
|
|||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
|
@ -38,31 +62,59 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -75,17 +127,49 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
|
@ -103,6 +187,22 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dffwrite.cpp" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -5,14 +5,26 @@
|
|||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}</ProjectGuid>
|
||||
|
@ -25,12 +37,24 @@
|
|||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
|
@ -38,31 +62,59 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -74,6 +126,17 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -85,6 +148,17 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -100,6 +174,21 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dumprwtree.cpp" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -16,9 +16,10 @@ main(int argc, char *argv[])
|
|||
gta::attachPlugins();
|
||||
|
||||
rw::version = 0x34003;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::version = 0x33002;
|
||||
rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
rw::platform = rw::PLATFORM_XBOX;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
// rw::platform = rw::PLATFORM_D3D8;
|
||||
// rw::platform = rw::PLATFORM_D3D9;
|
||||
|
||||
|
|
|
@ -5,14 +5,26 @@
|
|||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2592ED29-F258-4949-AB45-7B873BF697F7}</ProjectGuid>
|
||||
|
@ -25,12 +37,24 @@
|
|||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
|
@ -38,31 +62,59 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -75,6 +127,18 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -91,6 +155,22 @@
|
|||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -107,6 +187,22 @@
|
|||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="insttest.cpp" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -69,8 +69,7 @@ main(int argc, char *argv[])
|
|||
{
|
||||
gta::attachPlugins();
|
||||
|
||||
// rw::version = 0x33002;
|
||||
rw::version = 0x32000;
|
||||
rw::version = 0x33002;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
|
@ -94,10 +93,10 @@ main(int argc, char *argv[])
|
|||
in.close();
|
||||
rw::currentTexDictionary = txd;
|
||||
|
||||
// for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
// tex->raster = xboxToD3d8(tex->raster);
|
||||
for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
|
||||
tex->raster = xboxToD3d8(tex->raster);
|
||||
// for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
|
||||
|
||||
rw::StreamFile out;
|
||||
if(argc > 2)
|
||||
|
|
Loading…
Reference in New Issue