implemented matrix flags

This commit is contained in:
aap
2017-08-04 19:54:03 +02:00
parent f043126233
commit 36c01a4c70
13 changed files with 392 additions and 493 deletions

View File

@@ -83,11 +83,18 @@ inline void convColor(RGBAf *f, RGBA *i){
f->alpha = i->alpha/255.0f;
}
struct V2d;
struct V3d;
struct Quat;
struct Matrix;
struct V2d
{
float32 x, y;
// TODO: remove and make this POD
V2d(void) : x(0.0f), y(0.0f) {}
V2d(float32 x, float32 y) : x(x), y(y) {}
void set(float32 x, float32 y){
this->x = x; this->y = y; }
};
@@ -102,10 +109,14 @@ inline V2d normalize(const V2d &v) { return scale(v, 1.0f/length(v)); }
struct V3d
{
float32 x, y, z;
// TODO: remove and make this POD
V3d(void) : x(0.0f), y(0.0f), z(0.0f) {}
V3d(float32 x, float32 y, float32 z) : x(x), y(y), z(z) {}
void set(float32 x, float32 y, float32 z){
this->x = x; this->y = y; this->z = z; }
static void transformPoints(V3d *out, V3d *in, int32 n, Matrix *m);
static void transformVectors(V3d *out, V3d *in, int32 n, Matrix *m);
};
inline V3d neg(const V3d &a) { return V3d(-a.x, -a.y, -a.z); }
@@ -158,7 +169,7 @@ enum CombineOp
COMBINEPOSTCONCAT,
};
struct Matrix
struct RawMatrix
{
V3d right;
float32 rightw;
@@ -167,51 +178,77 @@ struct Matrix
V3d at;
float32 atw;
V3d pos;
float32 posw;
float32 posw;;
};
struct Matrix
{
enum Type {
TYPENORMAL = 1,
TYPEORTHOGONAL = 2,
TYPEORTHONORMAL = 3,
TYPEMASK = 3
};
enum Flags {
IDENTITY = 0x20000
};
struct Tolerance {
float32 normal;
float32 orthogonal;
float32 identity;
};
V3d right;
uint32 flags;
V3d up;
uint32 pad1;
V3d at;
uint32 pad2;
V3d pos;
uint32 pad3;
static Matrix *create(void);
void destroy(void);
static Matrix makeRotation(const Quat &q);
void setIdentity(void);
void pointInDirection(const V3d &d, const V3d &up);
V3d transPoint(const V3d &p);
V3d transVec(const V3d &v);
void optimize(Tolerance *tolerance = nil);
void update(void) { flags &= ~(IDENTITY|TYPEMASK); }
static Matrix *mult(Matrix *dst, Matrix *src1, Matrix *src2);
static Matrix *invert(Matrix *m1, Matrix *m2);
Matrix *rotate(V3d *axis, float32 angle, CombineOp op);
Matrix *rotate(const Quat &q, CombineOp op);
Matrix *translate(V3d *translation, CombineOp op);
Matrix *scale(V3d *scl, CombineOp op);
void lookAt(const V3d &dir, const V3d &up);
// helper functions. consider private
static void mult_(Matrix *dst, Matrix *src1, Matrix *src2);
static void invertOrthonormal(Matrix *dst, Matrix *src);
static Matrix *invertGeneral(Matrix *dst, Matrix *src);
static void makeRotation(Matrix *dst, V3d *axis, float32 angle);
static void makeRotation(Matrix *dst, const Quat &q);
/*
bool32 isIdentity(void);
// not very pretty :/
static void mult(Matrix *m1, Matrix *m2, Matrix *m3);
static bool32 invert(Matrix *m1, Matrix *m2);
static void invertOrthonormal(Matrix *m1, Matrix *m2);
static void transpose(Matrix *m1, Matrix *m2);
// some more RW like helpers
void rotate(V3d *axis, float32 angle, CombineOp op);
void translate(V3d *translation, CombineOp op);
void scale(V3d *scl, CombineOp op);
*/
private:
float32 normalError(void);
float32 orthogonalError(void);
float32 identityError(void);
};
struct Matrix3
{
V3d right, up, at;
inline void convMatrix(Matrix *dst, RawMatrix *src){
*dst = *(Matrix*)src;
dst->optimize();
}
static Matrix3 makeRotation(const Quat &q);
void setIdentity(void);
V3d transVec(const V3d &v);
bool32 isIdentity(void);
float32 determinant(void);
// not very pretty :/
static void mult(Matrix3 *m1, Matrix3 *m2, Matrix3 *m3);
static bool32 invert(Matrix3 *m1, Matrix3 *m2);
static void transpose(Matrix3 *m1, Matrix3 *m2);
};
void matrixIdentity(float32 *mat);
int matrixEqual(float32 *m1, float32 *m2);
int matrixIsIdentity(float32 *mat);
void matrixMult(float32 *out, float32 *a, float32 *b);
void vecTrans(float32 *out, float32 *mat, float32 *vec);
void matrixTranspose(float32 *out, float32 *in);
bool32 matrixInvert(float32 *out, float32 *in);
void matrixPrint(float32 *mat);
bool32 equal(const Matrix &m1, const Matrix &m2);
inline void convMatrix(RawMatrix *dst, Matrix *src){
*dst = *(RawMatrix*)src;
dst->rightw = 0.0;
dst->upw = 0.0;
dst->atw = 0.0;
dst->posw = 1.0;
}
struct Sphere
{