unconvert ADC implemented

This commit is contained in:
aap
2015-12-20 13:05:32 +01:00
parent 83d1420dd1
commit 37e1e239f9
9 changed files with 83 additions and 220 deletions

View File

@@ -180,15 +180,15 @@ initrw(void)
gta::attachPlugins();
rw::d3d::registerNativeRaster();
// rw::currentTexDictionary = new rw::TexDictionary;
// rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;"
// "D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;"
// "D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
rw::currentTexDictionary = new rw::TexDictionary;
//rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;"
// "D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;"
// "D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
rw::platform = rw::PLATFORM_D3D8;
rw::d3d::device = Device;
if(1){
if(0){
char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.txd";
rw::StreamFile in;
if(in.open(filename, "rb") == NULL){
@@ -208,12 +208,12 @@ initrw(void)
out.close();
}
char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
// char *filename = "D:\\rockstargames\\pc\\gta3\\models\\gta3_archive\\kuruma.dff";
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\player.dff";
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\lae2_roads89.dff";
char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\lae2_roads89.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\casinoblock41_nt.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\cutscene_archive\\csremington92.dff";
// char *filename = "C:\\gtasa\\test\\hanger.dff";
@@ -232,6 +232,8 @@ initrw(void)
for(int i = 0; i < clump->numAtomics; i++){
rw::Atomic *a = clump->atomicList[i];
if(a->pipeline && a->pipeline->platform == rw::PLATFORM_PS2)
a->pipeline = NULL;
a->getPipeline()->instance(a);
}
if(rw::platform == rw::PLATFORM_D3D8)