mirror of https://github.com/aap/librw.git
Fix compilation with MinGW
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b164e49dcf
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@ -134,10 +134,10 @@ function findlibs()
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else
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else
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links { "SDL2" }
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links { "SDL2" }
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end
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end
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filter { "platforms:win-amd64-gl3" }
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filter { "platforms:win-amd64-gl3", "action:vs*" }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
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filter { "platforms:win-x86-gl3" }
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filter { "platforms:win-x86-gl3", "action:vs*" }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
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filter { "platforms:win*gl3" }
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filter { "platforms:win*gl3" }
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@ -149,8 +149,6 @@ function findlibs()
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end
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end
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filter { "platforms:*d3d9" }
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filter { "platforms:*d3d9" }
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links { "gdi32", "d3d9" }
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links { "gdi32", "d3d9" }
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filter { "platforms:*d3d9", "action:vs*" }
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links { "Xinput9_1_0" }
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filter {}
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filter {}
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end
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end
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@ -26,11 +26,13 @@
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#endif
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#endif
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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#include "ImGuizmo.h"
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#include "ImGuizmo.h"
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#if !defined(_WIN32)
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#if defined(_MSC_VER) || defined(__MINGW32__)
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#include <malloc.h>
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#endif
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#if !defined(_MSC_VER) && !defined(__MINGW64_VERSION_MAJOR)
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#define _malloca(x) alloca(x)
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#define _malloca(x) alloca(x)
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#define _freea(x)
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#define _freea(x)
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#else
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#include <malloc.h>
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#endif
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#endif
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// includes patches for multiview from
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// includes patches for multiview from
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@ -188,7 +188,6 @@ elseif(LIBRW_PLATFORM_D3D9)
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target_link_libraries(librw
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target_link_libraries(librw
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PRIVATE
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PRIVATE
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d3d9
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d3d9
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xinput
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)
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)
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endif()
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endif()
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@ -1,6 +1,8 @@
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#ifdef RW_D3D9
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#ifdef RW_D3D9
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#ifdef WITH_D3D
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#ifdef WITH_D3D
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#include <d3d9.h>
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#include <d3d9.h>
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#else
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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#endif
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#endif
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#endif
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#endif
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@ -8,7 +10,7 @@ namespace rw {
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#ifdef RW_D3D9
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#ifdef RW_D3D9
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#ifdef _WINDOWS_
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#if defined(_WINDOWS_) || defined(_WINDEF_H)
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struct EngineOpenParams
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struct EngineOpenParams
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{
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{
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HWND window;
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HWND window;
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@ -19,10 +21,7 @@ struct EngineOpenParams
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uint32 please_include_windows_h;
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uint32 please_include_windows_h;
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};
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};
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#endif
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#endif
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#else
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#ifdef _D3D9_H_
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#error "please don't include d3d9.h for non-d3d9 platforms"
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#endif
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#endif
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#endif
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namespace d3d {
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namespace d3d {
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@ -32,10 +31,7 @@ extern bool32 isP8supported;
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extern Device renderdevice;
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extern Device renderdevice;
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#ifdef RW_D3D9
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#ifdef RW_D3D9
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#ifdef _D3D9_H_
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extern IDirect3DDevice9 *d3ddevice;
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extern IDirect3DDevice9 *d3ddevice;
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void setD3dMaterial(D3DMATERIAL9 *mat9);
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#endif
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#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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