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fixed bug with texture allocation
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@@ -12,8 +12,6 @@ using namespace std;
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namespace rw {
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int platformIdx[10] = { 0, -1, 1, -1, 2, 3, -1, -1, 4, 5 };
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int version = 0x36003;
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int build = 0xFFFF;
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#ifdef RW_PS2
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